Flash :: CS5 Not Stopping At Breakpoints

Apr 28, 2011

This problem has been bothering me for four days now with no glimpse of a solution. All of a sudden when I'm working on Flash CS5 it stopped stopping at breakpoints I set when I'm debugging.[code]...

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I can't get the breakpoints to work in flash CS4. here is what I do: In the actions panel I have a few trace statements and then breakpoints. trace("a"); trace("b"); trace("A"); now if I put break point on a or b or A or all 3 I still get all the trace statements working, so my actionscript isn't stopping at the breakpoint. Do you have to do something to enable breakpoints? I switched my workplace to debug made and then compile movie, it still doesn't work.

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I'm trying to debug using breakpoints in flash cs5, it appears that the program is simply forgetting I chose to debug and does what the program is supposed to do regardless. Here's the code inside the ActionScript File, I'll put * next to the places I've tried adding breakpoints to but the code just prints the numbes 0-9 without stopping and without showing anything in any debugging windows. I've never gotten debugging to work fyi, but I have run into a brick wall and I need to figure out why it's not working:

ActionScript Code:
package {
import flash.display.*;
import flash.text.*;

[code]....

Here's the text in the Output window. This is the only text anywhere that prints as far as I can tell, I've tried opening all the windows to see if anything changes but nothing does.Attempting to launch and connect to Player using URL *Path*DebugExample.swf

[SWF] *Path*DebugExample.swf - 2084 bytes after decompression
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Professional :: Flash Debugger Doesn't Stop On Breakpoints?

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I don't know why but i've got fla files that I can't debug.
 
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Ever since upgrading to Flash CS5 I've been having a problem with setting breakpoints in the external AS classes. Usually what I do (what I've done in the past) is to debug the movie and set any breakpoints in the class files using the debugger window before hitting the continue button. This has always worked in the past, but now I am having problems it it. It typically works once or twice, but eventually, I can no longer set any breakpoints until I close and re-open Flash. I know that they have added an XML file for the breakpoints, so I located that and opened it to see what was in there. It had a ton of breakpoints that were no longer valid, so I cleared it out and set just the one I wanted and restarted Flash. Again, it worked for a while and then stopped.

I then check the AsBreakpoints.xml file again and this time it had only the one that I had put in there previously and did not have any of the ones that I was trying to set in the debugger. So either it isn't reading this file or the file doesn't do what I thought it did...either way, it still isn't working right.

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I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?

function wobble()
{
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[code]....

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I'm trying to debug my as3 game, but no way, the debugger starts (with the different debug panels) but doesn't stop at any of the breakpoints so i created an empty as3 file (.fla) and put some simple code:

[Code]...

I put a breakpoint at line 2when i press Ctrl-Shift-Enter Or Debug>Debug Movie, it traces "Hello" 2 times without stopping when i right click on the new flash player window that opens, it shows DEBUG on the menu (not grayed), and i think that it means it's the flash player debug version that is running I'm running on Vista and I tried reinstalling Flash without success, but i've got another PC with windows XP and it works well on it,
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I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.

[Code]....

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[Code]...

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My knowledge of actionscript >= 0. You have been warned. So I'm using the falling snow action found on the Kirupa website ([URL]), and I have everything working great, the snowflakes are drifting gorgeously down my movie, and I'm deliriously happy that something *works,* and then I realize that I want to make the snowflakes stop. Specifically on frame 433, when my new 'scene' begins. I tried a buncha different (probably pretty dumb) things, like stop();, movieclip.stop();, even re-typed the duplicatemovieclip script to read removemovieclip and adjusted the math accordingly. Needless to say, it was all in vain.

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I have created a flash header that has an embedded video and it will not stop looping.

[URL]

The Video is in the TV

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I have three (youtube) videos embedded in Flash. Every time a new video is a loaded, the sound video from the old video continues to play. I have tried using removeMovieClip(); and I have tried stopAllSounds(); I have tried 'delete video_mc'. Nothing seems to work!

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// Video Script
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[Code] .....

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[Code].....

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[Code]...

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I have a Flash piece that has one main timeline that loads different movie clips and different sections of that main timeline.

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I'm having the issue that when I navigate to a new section on the main timeline, the movieclip that was embedded on the timeline I navigated away from goes away, but the sound continues to play. I can't figure out how to get the sound to stop once I've navigated away.

I can't add a stop all sounds because the navigation of the movie is controlled from an external player I don't have control over (basically the external player just calls a gotoAndStop("myFrame") on the movie.)

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C++ :: Flash Crashes When Stopping Directshow Source Filter?

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Here's the callstack :

0480b000()
vcam.ax!CSourceStream::DoBufferProcessingLoop() + 0xe1 bytes
vcam.ax!CSourceStream::ThreadProc() + 0x13e bytes[code]....

The callstack is from this thread:

0 > 0x000015b8 Worker Thread CAMThread::InitialThreadProc 0480b000 Normal 0[code]......

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Flash :: Tween Lite: Tweens Stopping Before They're Finished?

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edit2: Well I found out what was wrong. answered my own question. * Face-palm* sorry for this waste of space. (if you come across this randomly, my solution is answered at the bottom)Edit: While mulling over my code trying to find a solution, I noticed that when my .swf freezes as it is tweening out, an animated movie clip that is on the stage also freezes mid-animation. which brings me to believe that my problems may stem from the loading/creating image portion of my code. as a result, here is my loading function to supplement the code below:

function loadImage():void {
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[code].....

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Is there way to make function in Action Script, or any other language, to stop all currently played youtube videos in current Tab?

Here's example, There are 10 youtube video objects on the site, i wanna have one button, to simply make them stop playing.

So, is there way to do this, and if yes, could you give any advices/directions where i can learn the technique?

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This is really confusing (the title of this thread probably doesn't make any sense at this point), and I'm not actually quite sure what I'm trying to do is possible, but I figured I'd throw it out there.

Basically, I have created a speaker-looking button (speakerON_btn) that plays the audio in Flash. It works fine -- starts automatically and stops when it's at the end or when somebody clicks on it.

Then, I put this Flash file into an HTML... works good. However, on this HTML page, I also have a PDF link (that links to what the audio is discussing). I have been asked to stop the audio when the user clicks on the PDF to open it. I don't want the PDF to open in the same window, so I can't use that as a method to stop the audio.

Is there any ActionScript I can add to the Audio Flash file that will tell it to stop when a user clicks on a link outside of Flash?

Also, if the above is impossible, would it be possible to add ActionScript to stop the audio if I were to build the entire HTML page as a Flash file? If that's a possibility, what ActionScript would need to be added to the my speakerON_btn?

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When i've embedded the perfume finder app into a website I'm working on the back button in IE and other browsers makes the flash file jump back to differnt anchors. Is there anyway to have it separate so not to interfere with the navigation of the website?
here is the HTML code of how I embedded it

<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab" width="550" height="500" id="Perfume Finder">

[code]........

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Actionscript 2.0 :: Stopping Flash Sound On Browser Window Change?

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what to call the subject of this post, but here's the scenario...I have sounds playing in a browser window via my SWF file.When I open a new application window (browser window (etc.)) above the SWF's window,the sound continues to play in the back.Is there any way to detect when a user changes focus from the SWF window to a another? My goal is to silence these wacky sounds when the Flash isn't the current focus.

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