ActionScript 3.0 :: Debug Using Breakpoints In Flash Cs5?
Jan 6, 2011
I'm trying to debug using breakpoints in flash cs5, it appears that the program is simply forgetting I chose to debug and does what the program is supposed to do regardless. Here's the code inside the ActionScript File, I'll put * next to the places I've tried adding breakpoints to but the code just prints the numbes 0-9 without stopping and without showing anything in any debugging windows. I've never gotten debugging to work fyi, but I have run into a brick wall and I need to figure out why it's not working:
Here's the text in the Output window. This is the only text anywhere that prints as far as I can tell, I've tried opening all the windows to see if anything changes but nothing does.Attempting to launch and connect to Player using URL *Path*DebugExample.swf
This problem has been bothering me for four days now with no glimpse of a solution. All of a sudden when I'm working on Flash CS5 it stopped stopping at breakpoints I set when I'm debugging.[code]...
I have a swf that I need to attach the flex builder debugger to. I have full access to the source code, and can make a debug build of this swf.
However, this swf is being loaded by a non-debug build of another swf which I don't have source code to, and can't make a debug build with.
I've tried mocking this up with two very simple swfs, and while it works fine when both are debug builds, when the outer swf is a non-debug build, while I can get the debugger to connect, I don't get trace messages, breakpoints don't work, and it seems to lock up the flash app.
I can't get the breakpoints to work in flash CS4. here is what I do: In the actions panel I have a few trace statements and then breakpoints. trace("a"); trace("b"); trace("A"); now if I put break point on a or b or A or all 3 I still get all the trace statements working, so my actionscript isn't stopping at the breakpoint. Do you have to do something to enable breakpoints? I switched my workplace to debug made and then compile movie, it still doesn't work.
I don't know why but i've got fla files that I can't debug.
I'm able to launch debugger and the swf file is correctly run when I do it, but if for instance I add a trace in my code and add a breakpoint on it, it will appear in the output but the debugger doesn't stop on the breakpoint.
It's a pretty big project that uses a quite numbers of external swc libraries, home produced for the most, and I can't figure where could this bug come from. All the more if I create a simple fla file with a simple document class attached to it the debugger works perfectly.
So if anyone already encountered the problem or got an idea over any reason that could make the debugger to not stop on breakpoint,
When I first downloaded Flash CS3 Professional, I was able to enter an exceedingly useful debug mode by compiling using ctrl+shift+enter instead of ctrl+enter. I could toggle break points, step in, step over and view values stored in variables at a whim.
I must have accidentally toggled some option somewhere, because this interface no longer shows up. Instead, the only extra interface I get is the output menu with the following text "Attemping to launch and connect to Player using URL <file path> [SWF] <file path> - 71984 bytes after decompression" and while the swf does halt if the as3 code reaches a break point, it doesn't tell me which break point nor give me any options to progress the flow (not even through the pull down menu I have to utilize in order to end the so called debug session).
Ever since upgrading to Flash CS5 I've been having a problem with setting breakpoints in the external AS classes. Usually what I do (what I've done in the past) is to debug the movie and set any breakpoints in the class files using the debugger window before hitting the continue button. This has always worked in the past, but now I am having problems it it. It typically works once or twice, but eventually, I can no longer set any breakpoints until I close and re-open Flash. I know that they have added an XML file for the breakpoints, so I located that and opened it to see what was in there. It had a ton of breakpoints that were no longer valid, so I cleared it out and set just the one I wanted and restarted Flash. Again, it worked for a while and then stopped.
I then check the AsBreakpoints.xml file again and this time it had only the one that I had put in there previously and did not have any of the ones that I was trying to set in the debugger. So either it isn't reading this file or the file doesn't do what I thought it did...either way, it still isn't working right.
I am trying to debug the Flex application. I am able to set breakpoints in mxml file, and application breaks on those breakpoints. But when I set breakpoint in as files, I don't see the breakpoint marker, though in breakpoints window I am shown the line no. And when I start my debugging session, the application does not break at that point.
I'm using CS4 and is there a way to remove all breakpoints in all the actionscript code globally. I can only remove them by going to each layer's as code.
I'm trying to debug my as3 game, but no way, the debugger starts (with the different debug panels) but doesn't stop at any of the breakpoints so i created an empty as3 file (.fla) and put some simple code:
[Code]...
I put a breakpoint at line 2when i press Ctrl-Shift-Enter Or Debug>Debug Movie, it traces "Hello" 2 times without stopping when i right click on the new flash player window that opens, it shows DEBUG on the menu (not grayed), and i think that it means it's the flash player debug version that is running I'm running on Vista and I tried reinstalling Flash without success, but i've got another PC with windows XP and it works well on it, Are there any restrictions on Vista or maybe services that should be started, or anything that should be activated / deactivated?
I was currently working on a flex application with debugging set to Firefox 6. I set a breakpoint and was checking some variables... next thing I know the browser says "flash player crashed." How do I set it up so breakpoints work for an extended period of time?
I've migrated to FDT from flashdevelop and kind of have a hard time getting things to work the way I'm used to. In Flashdevelop, you could easily choose if the compiled swf was a release or debug version. In FDT however, it seems like there is no way to compile a version that has debugging information without it automatically opening up the debug perspective with a ton of debug windows, a profiler and actually entering debug mode.
As an extra plus, I keep getting a message saying "This feature is only available in FDT Max", although from what I know the debugger is included in the free version. Is there a way to do what I'm trying to do or should I just get used to this new way of working?
I have both CS3 and CS4 web preium installed on my system. Ihave started working in CS4 and found that the debug window willnot work. I created a new Flash CS4 fla and added some breakpoints.It seems to run without stopping at the breakpoints and displayingmy trace statements. I have a ticket into support but no one hasanswered it yet. I remember this happening when I installed CS3 webpre but can't remember what I did to fix it. Is a uninstall of allthe products neccessary? Or should I just uninstall Flash.
When I debug it simply refuses to stop at the breakpoints, thus making my work flow miserable. I did some searching on Google and seems this has been there since version CS3. I never found a solution for this. I reinstalled on top of the current installation and nothing happened and then did a complete installation and still it's the same. Check the video.
Is there a way where I can save and debug a file in flash cs3 with combo keystrokes?I'm running cs3 on a windows computer and I usually do ctrl+s to save and then do ctrl+shift+enter to debug... and I was just wondering if I can combine these 2 actions with one combination of keystrokes.
I have a Flex 4 application which connects to ASP.NET webservice based on FluorineFx. It is authenticated by cookies via RemoteObject.setCreadentials()
Both applications connect to FMS server and talks to each other via RTMFP direct connection (P2P).
I want to debug both instances of this application in Firefox and Internet Explorer at one time by single click (F11).
Now I can debug only in one browser by running Debug in Flash Builder 4. I have created double browser runner with bat file registered as default browser in Preferences > General > Web browser that looks like this:
I've been working in Flash BUilder 4.0. I installed Flash Builder 4.5, and switched to the workspace I had used for 4.0. Then we were told to go back to 4.0, and now I can't run or debug. I can build, but then I have to double click on the .html file to run. Right clicking doesn't bring up run or debug, and the run and debug icons are not in my toolbar.
I saw in some projects that ppl has their own "Debug class".So, instead of typing: trace("look at this!") you type Debug.trace("look at this!").The only advantaje I saw was that you can disable every single trace call with a single parameter in the Debug class.. but, thats all.
I'm writing application in Adobe Flash Builder 4.5 using AIR 3 SDK. I want to debug throw swf files which downloaded from the internet.My project consist of:
1. MainProject (Android Mobile app proj)
2. LibFile (flex project)
3. ExtraGame (web app using LibFile).
So, when I build .swf file from LibFile+ExtraGAme, load it from internet and run it from MainProject in different Application domains - I can't debug in ExtraGAme project. So how can I debug such projects?
When the loader finishes, it send the data to a plotter function. the plotter function clears the graphics in a shape called graphLine.It then draws a line from one plot point to another using the lineTo function.Basically ever 3 second it makes this request and redraws the screen and updates the value of a textfield to the current y value. In flex builder 3, it works great in debug mode. The screen updates just fine. However, when I make the release build and test it out in a browser, it loads the data fine, but will not draw it until I stop the graphing process.Here's the code for the graphing function
Code: public function graphData(data:Array):void {
How do you debug flash in the browser?When I run my swf from my hard drive, it works perfectly. When I run it embedded in html, there is an error. I don't know how to debug this kind of problem.URL...
Is it at all possible to connect the Flash Player debug version to the debugger in Flex Builder using source code? I'm running an app which has no right click menu, and I therefore can't right click and select connect to debugger.
I am getting Warning: 'flash' has no property 'prototype' every time I load a swf in my flashlog.txt.Does anyone know how to disable that warning or all warnings in the mm.cfg file or maybe some other way?
I've just stumbled upon a case when Flash app freezes in production Flash Player and works smoothly in a debug version. It doesn't throw any errors or exceptions. Has anyone ever encountered anything like this? Why is it happening or how one is supposed to debug in such case?And a side question - what exactly is different in debug version from internal point of view? Any good writeup on the topic?
UPDATE:I didn't mention, but the trouble is with Flash Player 11, it probably matters, cause Flash Player 10 doesn't have any problems with the same code.
I have developed an site in flash doesnt throw any error in Flash IDE debug mode, But when I launch this in web browser it throws error.
Disadvantage of showing error in browser window is that it wont show the line number of the error. Is there any otherway to get the line number of error, when running in the browser.