Flash :: Making A Debug Class?

Jun 27, 2011

I saw in some projects that ppl has their own "Debug class".So, instead of typing: trace("look at this!") you type Debug.trace("look at this!").The only advantaje I saw was that you can disable every single trace call with a single parameter in the Debug class.. but, thats all.

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ActionScript :: Flash - Debug A Class File?

Apr 1, 2011

I'm currently using FlashBuilder to edit ActionScript 3.0 class files. I can't run the debugger in Flash Builder because the classes are actually built around the Flash Authoring Tool. Flash Auth Tool has a lousy debugger (IMO) and it only allows breakpoints for inline Timeline scripting.

So basically I'm stuck without a debugger (that can use breakpoints).How can I start using the Flash Builder debugger, while sticking to the .fla environment?Or... how can I convert my .fla file into something Flash Builder can use (some MXML perhaps?)

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ActionScript 3.0 :: Flash Could Not Connect To The Debug Player - Debug Session Will Terminate?

Apr 29, 2011

In CS5 I get the above message. I need to debug so it's very important. Anything I need to do?

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Flash :: Debug An Inner Swf That's Loaded From A Non-debug Outer Swf?

Apr 4, 2009

I have a swf that I need to attach the flex builder debugger to. I have full access to the source code, and can make a debug build of this swf.

However, this swf is being loaded by a non-debug build of another swf which I don't have source code to, and can't make a debug build with.

I've tried mocking this up with two very simple swfs, and while it works fine when both are debug builds, when the outer swf is a non-debug build, while I can get the debugger to connect, I don't get trace messages, breakpoints don't work, and it seems to lock up the flash app.

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Change Flash Version From Non-debug To Debug?

Jan 3, 2012

I have flash installed on my mac 10.6.7 and it's version is 11.1.102.55 (Non-debug).How do i convert it into debug.

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ActionScript 3.0 :: Can't Debug After Set A Document Class

Oct 1, 2008

I have my flash project working without problems, I reach a point that i must add a document class, but when i do that i got the following error:

"You cannot debug this SWF because it does not contain ActionScript"

The document class is in the same folder where the .fla file is located. Code compile without any error.If I remove the document class my project work likes before.For testing pourpouses the document class just do a trace(....)

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IDE :: Debug Mode No Longer Providing Debug Info?

Dec 21, 2009

When I first downloaded Flash CS3 Professional, I was able to enter an exceedingly useful debug mode by compiling using ctrl+shift+enter instead of ctrl+enter. I could toggle break points, step in, step over and view values stored in variables at a whim.

I must have accidentally toggled some option somewhere, because this interface no longer shows up. Instead, the only extra interface I get is the output menu with the following text "Attemping to launch and connect to Player using URL <file path> [SWF] <file path> - 71984 bytes after decompression" and while the swf does halt if the as3 code reaches a break point, it doesn't tell me which break point nor give me any options to progress the flow (not even through the pull down menu I have to utilize in order to end the so called debug session).

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ActionScript 3.0 :: Flash Making A MC Class Clickable

Jan 22, 2011

In AS2 I could just do onRelease() inside the class, and all the movies would be clickable, if the class extended a MC.

This is my AS3 code, not sure why it won't work. It's like nearly impossible to Google, spent like the last two hours doing it.

Code:
package
{
import flash.display.MovieClip;

[Code].....

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ActionScript 3.0 :: Flash - Making MovieClip Within Class Certain Image

Feb 12, 2011

I am trying to stumble my way through learning AS3 while making a game and I would like to create a movie clip from a class but I don't want it to be a boring square, I wanna use a movieclip from the library, how would I do that?

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ActionScript 3.0 :: Making An Auto-generated Class Inherit From Custom Class?

Mar 5, 2007

get a bunch of objects in my library to inherit from (or even be) one class that i have made, but without having to make .as files for every single one is this possible, or is there any other way to give objects another classes functionality in an auto-generated class?

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Eclipse :: Eclipse - Compiling A Debug Version Without Opening The Debug Perspective?

Dec 27, 2011

I've migrated to FDT from flashdevelop and kind of have a hard time getting things to work the way I'm used to. In Flashdevelop, you could easily choose if the compiled swf was a release or debug version. In FDT however, it seems like there is no way to compile a version that has debugging information without it automatically opening up the debug perspective with a ton of debug windows, a profiler and actually entering debug mode.

As an extra plus, I keep getting a message saying "This feature is only available in FDT Max", although from what I know the debugger is included in the free version. Is there a way to do what I'm trying to do or should I just get used to this new way of working?

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Flash ::making A Class Like "CustomEvent", That Can Carry Parameters?

Nov 13, 2011

My friend recently said, that you should find some way without "CustomEvent" if you wanna follow OOPs strictly. Is this true ? Is this the reason, that such class is not provided by Adobe natively ? In many of my projects, i find it impossible to communicate without being able to send information via parameters. Is using "CustomEvent" like thing, a breach into OOP rules.

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ActionScript 3.0 :: Making A Complex Number Class?

Oct 28, 2009

I was thinking of making a complex number class but then realized it would be a bit of a pain to have to call functions every time I wanted to perform operations on them. Would there be any way that I could set two complex numbers like so:

Code:
var z:Complex = new Complex(-0.7, 1.4); //where the number is then -0.7 + 1.4i
var c:Complex = new Complex(1, 1.1);

and then store the result in another?

Code:
var x:Complex = z + c;

In other words, is there a way to make the +, -, * and / operators behave in ways other than those they normally would?

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Making Random Graphic Generator Into A Class?

Sep 20, 2010

I have created some code that creates a blue circle of random size on the stage, and startmoving it in a random direction, at a random speed.

But I'd like to create this as a static class, so that I can just import into a banner and make multiple instances appear at a time, but my limited knowledge doesn't allow me to

Here is my code:

Code:

var child:Shape = new Shape()
var childSpeedX:Number = Math.random()
var childSpeedY:Number = Math.random()
var childDirectionX:Number = Math.random()

[Code]....

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Actionscript 3.0 :: Making Instances Of A Class Aware Of Each Other?

Sep 17, 2009

I am just making the move to AS3, and in particular - moving my code to classes and packages. And right now, the penny hasnt dropped. I understand that packages group a group of related classes, but my brain just hasnt seemed to grasp a few concepts.

As a start, i thought i would port a dropdown i built in as2, to as3. The problem i am having specifically is making instances of the dropdown aware of each other. For example, I have a Dropdown Class that adds my dropdown to the stage. This class is responsible for building the dropdown, and adding the items to it.

But lets say i make another instance of this class. This brings up several issues that i dont fully understand. For example: - when one dropdown instance is open, it is the current_selected. When I open another dropdown, i want to send an event to the other instances that says "hey, if you are open you need to close" - a reset all function. Which would work similar to above. It would send an event all all instances of the dropdown class and trigger their internal "reset()" method

In as2, i would simply create some variables to keep track of these things. As far as i am aware, you can't add package level variables that instances can all see?

So, Do i need to add a customised version of the event dispatcher? and if so, how do i tie all these instances into a group of sorts.

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ActionScript 2.0 :: Making A Class And Creating An Instant Out Of It?

Oct 13, 2005

i was making a class and creating an instant out of it see how it works.Here's my human class (human.as)[code].....

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ActionScript 3.0 :: Making A Custom Preloader Class?

Mar 5, 2009

I am trying to build a preloader class for loading external content (images in a gallery). I have no experience in this area and I could not find many examples of making preloader classes. I was wondering if and how would it be possible to trace bytesLoaded and bytesTotal from within the preloader custom class. I was trying to pass the Loader's variable into the class and then try to trace the bytes but no luck with that.

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ActionScript 3.0 :: Making A Save Game Class?

Sep 26, 2010

I am an amateur programmer attempting to make an adventure game and I need a little help. The basic setup is a panoramic engine that loads external swf's when you click on a specific area. I need a way to globally store the states of the puzzle variables so that you can save your progress.The basic idea for my save game class is as follows:

[Code]...

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ActionScript 3.0 :: Add Breakpoint And Debug In Flash CS3?

Aug 3, 2009

May I ask how to add breakpoint and debug AS3 in Flash CS3?

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CS4 :: Flash Debug Window Can Not Show Anything

Jan 13, 2009

We have Flash CS3 and CS4.When I open a simple file with a trace it will show in CS3,but the output window in CS4 keeps empty.[code]...

"Adobe Flash Player 10 couldn't connect with debugmode or anlalyse" (translating it from Dutch)

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Professional :: Flash CS4 Debug Not Working?

Nov 9, 2008

I have both CS3 and CS4 web preium installed on my system. Ihave started working in CS4 and found that the debug window willnot work. I created a new Flash CS4 fla and added some breakpoints.It seems to run without stopping at the breakpoints and displayingmy trace statements. I have a ticket into support but no one hasanswered it yet. I remember this happening when I installed CS3 webpre but can't remember what I did to fix it. Is a uninstall of allthe products neccessary? Or should I just uninstall Flash.

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Professional :: Flash CS5 Debug Breakpoint Bug?

Apr 25, 2011

When I debug it simply refuses to stop at the breakpoints, thus making my work flow miserable. I did some searching on Google and seems this has been there since version CS3. I never found a solution for this. I reinstalled on top of the current installation and nothing happened and then did a complete installation and still it's the same. Check the video.

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CS3 :: Save And Debug At Same Time Flash?

Nov 29, 2009

Is there a way where I can save and debug a file in flash cs3 with combo keystrokes?I'm running cs3 on a windows computer and I usually do ctrl+s to save and then do ctrl+shift+enter to debug... and I was just wondering if I can combine these 2 actions with one combination of keystrokes.

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Flex :: Debug Flash In Two Browsers?

Oct 26, 2010

I have a Flex 4 application which connects to ASP.NET webservice based on FluorineFx. It is authenticated by cookies via RemoteObject.setCreadentials()

Both applications connect to FMS server and talks to each other via RTMFP direct connection (P2P).

I want to debug both instances of this application in Firefox and Internet Explorer at one time by single click (F11).

Now I can debug only in one browser by running Debug in Flash Builder 4. I have created double browser runner with bat file registered as default browser in Preferences > General > Web browser that looks like this:

start "IE" /b "c:Program Files (x86)Internet Exploreriexplore.exe" -private %1
start "FF" /b "c:Program Files (x86)Mozilla Firefoxfirefox.exe" -private %1

But this connects the debugger only to firstly run instance of the application in Internet Explorer.

How can I attach to and debug both instances?

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Flash :: Flex Builder 4 Can't Run Or Debug

Jun 2, 2011

I've been working in Flash BUilder 4.0. I installed Flash Builder 4.5, and switched to the workspace I had used for 4.0. Then we were told to go back to 4.0, and now I can't run or debug. I can build, but then I have to double click on the .html file to run. Right clicking doesn't bring up run or debug, and the run and debug icons are not in my toolbar.

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Air - Debug In Different Flash Projects In One Workspace?

Nov 24, 2011

I'm writing application in Adobe Flash Builder 4.5 using AIR 3 SDK. I want to debug throw swf files which downloaded from the internet.My project consist of:

1. MainProject (Android Mobile app proj)

2. LibFile (flex project)

3. ExtraGame (web app using LibFile).

So, when I build .swf file from LibFile+ExtraGAme, load it from internet and run it from MainProject in different Application domains - I can't debug in ExtraGAme project. So how can I debug such projects?

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ActionScript 3.0 :: Flash App Works In Debug, But Not Swf?

Jul 27, 2009

When the loader finishes, it send the data to a plotter function. the plotter function clears the graphics in a shape called graphLine.It then draws a line from one plot point to another using the lineTo function.Basically ever 3 second it makes this request and redraws the screen and updates the value of a textfield to the current y value. In flex builder 3, it works great in debug mode. The screen updates just fine. However, when I make the release build and test it out in a browser, it loads the data fine, but will not draw it until I stop the graphing process.Here's the code for the graphing function

Code:
public function graphData(data:Array):void
{

[code].....

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ActionScript 3.0 :: Debug Flash In Browser?

Nov 19, 2009

How do you debug flash in the browser?When I run my swf from my hard drive, it works perfectly. When I run it embedded in html, there is an error. I don't know how to debug this kind of problem.URL...

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ActionScript 3.0 :: How To Run Debug In Flash Builder 4

May 7, 2010

I just started using it, add toggle breakpoint in a line, got that error message "this file can not be launched..." while selected Debug.

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ActionScript 3.0 :: Debug Using Breakpoints In Flash Cs5?

Jan 6, 2011

I'm trying to debug using breakpoints in flash cs5, it appears that the program is simply forgetting I chose to debug and does what the program is supposed to do regardless. Here's the code inside the ActionScript File, I'll put * next to the places I've tried adding breakpoints to but the code just prints the numbes 0-9 without stopping and without showing anything in any debugging windows. I've never gotten debugging to work fyi, but I have run into a brick wall and I need to figure out why it's not working:

ActionScript Code:
package {
import flash.display.*;
import flash.text.*;

[code]....

Here's the text in the Output window. This is the only text anywhere that prints as far as I can tell, I've tried opening all the windows to see if anything changes but nothing does.Attempting to launch and connect to Player using URL *Path*DebugExample.swf

[SWF] *Path*DebugExample.swf - 2084 bytes after decompression
[UnloadSWF] *Path*DebugExample.swf Debug session terminated.

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