I'm currently using FlashBuilder to edit ActionScript 3.0 class files. I can't run the debugger in Flash Builder because the classes are actually built around the Flash Authoring Tool. Flash Auth Tool has a lousy debugger (IMO) and it only allows breakpoints for inline Timeline scripting.
So basically I'm stuck without a debugger (that can use breakpoints).How can I start using the Flash Builder debugger, while sticking to the .fla environment?Or... how can I convert my .fla file into something Flash Builder can use (some MXML perhaps?)
I saw in some projects that ppl has their own "Debug class".So, instead of typing: trace("look at this!") you type Debug.trace("look at this!").The only advantaje I saw was that you can disable every single trace call with a single parameter in the Debug class.. but, thats all.
I have a swf that I need to attach the flex builder debugger to. I have full access to the source code, and can make a debug build of this swf.
However, this swf is being loaded by a non-debug build of another swf which I don't have source code to, and can't make a debug build with.
I've tried mocking this up with two very simple swfs, and while it works fine when both are debug builds, when the outer swf is a non-debug build, while I can get the debugger to connect, I don't get trace messages, breakpoints don't work, and it seems to lock up the flash app.
I have an html file which I want to use every time I debug my flex application. I don't want an new html file to be generated every time. How can I do this?
I'm an application developer, and my standard usage of Flash is as follows: I'm creating an executable application, which contains a ShockwaveFlash object instance, which in turn is displaying a Flash Movie Clip - also created by myself. The executable application and the contained Flash clip are communicating via the ActionScript ExternalInterface (using XML strings) and the FSCommand.
I'd like to be able to debug the ActionScript code of the Flash file while I'm running/debugging my executable application. For that, I need to be able to start a remote debugging session from the Flash object running inside my executable. Problem is, I did not find any way of doing this.
When I publish the Flash SWF file with "permit debugging" checked, I'm able to start a remote debugging session when I'm displaying the file in a player or a browser (the "debugging" option is shown at the right-click menu of the Flash object), but I'm not able to do the same with the object inside my executable (the "debugging" option doesn't exist on the menu).
Environment Details: The executable application is using the ShockwaveFlash COM file to create the ShockwaveFlash object. The executable application is created using VB.NET, Visual Studio 2008, .NET 3.5. The Flash SWF file is created using Adobe Flash Professional CS4. I'm developing under Windows XP (SP3).
I have two Flash files: pre-loader and application.
Pre-loader: (D:ProjectsFlashAppsddedd.fla) is doing basically this: var mRequest:URLRequest = new URLRequest("http://localhost/flash/dd.swf"); mLoader.load(mRequest); }
Application file: (D:ProjectsFlashAppsdddd.fla) is the real application and among other things is doing this:
The application must be loaded by the pre-loader, it won't start when called directly. But apparently, the security settings are preventing such duo from being possible to debug. Normally when it is on a remote server, it is working ok.
What I have done so far to resolve it:
Added crossdomain.xml to my local i:xampphtdocs folder:
> <?xml version="1.0"?> > <!DOCTYPE cross-domain-policy SYSTEM "http://www.macromedia.com/xml/dtds/cross-domain-policy.dtd">
[Code]....
Set File > Publish Settings -> Local Playback Security -> "Use local files only" in both files. It didn't work, so I set it to "Use network only" Also didn't work.
What else can be done to be able to debug these Flash files locally?
I have my flash project working without problems, I reach a point that i must add a document class, but when i do that i got the following error:
"You cannot debug this SWF because it does not contain ActionScript"
The document class is in the same folder where the .fla file is located. Code compile without any error.If I remove the document class my project work likes before.For testing pourpouses the document class just do a trace(....)
When I first downloaded Flash CS3 Professional, I was able to enter an exceedingly useful debug mode by compiling using ctrl+shift+enter instead of ctrl+enter. I could toggle break points, step in, step over and view values stored in variables at a whim.
I must have accidentally toggled some option somewhere, because this interface no longer shows up. Instead, the only extra interface I get is the output menu with the following text "Attemping to launch and connect to Player using URL <file path> [SWF] <file path> - 71984 bytes after decompression" and while the swf does halt if the as3 code reaches a break point, it doesn't tell me which break point nor give me any options to progress the flow (not even through the pull down menu I have to utilize in order to end the so called debug session).
Is there any way to debug the external AS file as i dont want to use "trace".I have an idea to use the input text field the check the variable/function is working right but this is not enough so is there any process in AS2 or AS3.
I have an as3 game that I am trying to debug. To do this, I allow the game to play itself repeatedly over-night (which generates information for around 500k games) and then I analyze the info in the morning. I would like to save the debug info to a text file instead of using trace statements. Currently, the game creates about ten strings per play which are printed to the screen. Is there an easy way to save these strings to a text file?
Anyone know how I can do this? cus I really dont want to have that there, can I cover it?I'd also like to disable the hotkeys like ctrl += to zoom in etc...(How do I detect a zoom in, then make it zoom out?)
I've migrated to FDT from flashdevelop and kind of have a hard time getting things to work the way I'm used to. In Flashdevelop, you could easily choose if the compiled swf was a release or debug version. In FDT however, it seems like there is no way to compile a version that has debugging information without it automatically opening up the debug perspective with a ton of debug windows, a profiler and actually entering debug mode.
As an extra plus, I keep getting a message saying "This feature is only available in FDT Max", although from what I know the debugger is included in the free version. Is there a way to do what I'm trying to do or should I just get used to this new way of working?
I have built a image gallery with xml in ActionScript 3.0 that has 2 columns of thumbnails to pick from. Is there any way i can convert my .fla file to an .As file so the class file can be used to birth objects on the main timeline ?My Xml code is
<? xml version="1.0" encoding="utf-8"?> <images> <image source="images/Image1.jpg" thumb="thumbnails/Image1.jpg">All Smiles.</image>
I have both CS3 and CS4 web preium installed on my system. Ihave started working in CS4 and found that the debug window willnot work. I created a new Flash CS4 fla and added some breakpoints.It seems to run without stopping at the breakpoints and displayingmy trace statements. I have a ticket into support but no one hasanswered it yet. I remember this happening when I installed CS3 webpre but can't remember what I did to fix it. Is a uninstall of allthe products neccessary? Or should I just uninstall Flash.
When I debug it simply refuses to stop at the breakpoints, thus making my work flow miserable. I did some searching on Google and seems this has been there since version CS3. I never found a solution for this. I reinstalled on top of the current installation and nothing happened and then did a complete installation and still it's the same. Check the video.
Is there a way where I can save and debug a file in flash cs3 with combo keystrokes?I'm running cs3 on a windows computer and I usually do ctrl+s to save and then do ctrl+shift+enter to debug... and I was just wondering if I can combine these 2 actions with one combination of keystrokes.
I have a Flex 4 application which connects to ASP.NET webservice based on FluorineFx. It is authenticated by cookies via RemoteObject.setCreadentials()
Both applications connect to FMS server and talks to each other via RTMFP direct connection (P2P).
I want to debug both instances of this application in Firefox and Internet Explorer at one time by single click (F11).
Now I can debug only in one browser by running Debug in Flash Builder 4. I have created double browser runner with bat file registered as default browser in Preferences > General > Web browser that looks like this:
I've been working in Flash BUilder 4.0. I installed Flash Builder 4.5, and switched to the workspace I had used for 4.0. Then we were told to go back to 4.0, and now I can't run or debug. I can build, but then I have to double click on the .html file to run. Right clicking doesn't bring up run or debug, and the run and debug icons are not in my toolbar.
I'm writing application in Adobe Flash Builder 4.5 using AIR 3 SDK. I want to debug throw swf files which downloaded from the internet.My project consist of:
1. MainProject (Android Mobile app proj)
2. LibFile (flex project)
3. ExtraGame (web app using LibFile).
So, when I build .swf file from LibFile+ExtraGAme, load it from internet and run it from MainProject in different Application domains - I can't debug in ExtraGAme project. So how can I debug such projects?
When the loader finishes, it send the data to a plotter function. the plotter function clears the graphics in a shape called graphLine.It then draws a line from one plot point to another using the lineTo function.Basically ever 3 second it makes this request and redraws the screen and updates the value of a textfield to the current y value. In flex builder 3, it works great in debug mode. The screen updates just fine. However, when I make the release build and test it out in a browser, it loads the data fine, but will not draw it until I stop the graphing process.Here's the code for the graphing function
Code: public function graphData(data:Array):void {
How do you debug flash in the browser?When I run my swf from my hard drive, it works perfectly. When I run it embedded in html, there is an error. I don't know how to debug this kind of problem.URL...
I'm trying to debug using breakpoints in flash cs5, it appears that the program is simply forgetting I chose to debug and does what the program is supposed to do regardless. Here's the code inside the ActionScript File, I'll put * next to the places I've tried adding breakpoints to but the code just prints the numbes 0-9 without stopping and without showing anything in any debugging windows. I've never gotten debugging to work fyi, but I have run into a brick wall and I need to figure out why it's not working:
Here's the text in the Output window. This is the only text anywhere that prints as far as I can tell, I've tried opening all the windows to see if anything changes but nothing does.Attempting to launch and connect to Player using URL *Path*DebugExample.swf