I've been working in Flash BUilder 4.0. I installed Flash Builder 4.5, and switched to the workspace I had used for 4.0. Then we were told to go back to 4.0, and now I can't run or debug. I can build, but then I have to double click on the .html file to run. Right clicking doesn't bring up run or debug, and the run and debug icons are not in my toolbar.
I am debugging both a flash cs4 project and a flash builder project, actually the flash builder project will load the flash cs4 project thru swfloader, but the system can only support one debugger at a time. So I am seeking a method to debug it simultaneously...
My project is open - I see the expanded sub-folders. There are not compile errors showing up. Under the project's properties I see Run/Debug Settings but the New button is greyed out.
I have an html file which I want to use every time I debug my flex application. I don't want an new html file to be generated every time. How can I do this?
In my flex 3.5 project, I have a class (MyItem) extending Canvas. In this I have declared a private variable named itemInfo which is type of ItemInfo (which is another subclass of Canvas).
I wrote code to hide/show the iteminfo when the mouse is over/out of MyItem. I am not getting any error but it is not showing the itemInfo as expected, when debugged the code, surprisingly the variables tab in debug window does not have the variable itemInfo at all.
I have declared a dummy:int variable and it is also not visible.
I'm building a video player using Flash CS4 (hereby referred to as "Flash") to create the graphic symbols and compiling and debugging with Flash Builder 4 ("FB4"). Here are the steps I take in my current workflow: --Create the graphic symbols in Flash. I've created a few different symbols for the player, but I'll focus on just the play/pause button ("ppbutton") here. --In the Library panel, I go to the ppbutton symbol's Linkage properties and link to a class named assets.PlayPauseButtonAsset that extends MovieClip. I do not actually have an assets package nor do I have a class file for PlayPauseButtonAsset as Flash will create them for me when I publish.
--In Flash's Publish settings, I set the project to export a SWC that will be used in FB4, called VideoPlayerAssets.swc. --After the SWC is created, I create my FB4 project called "VideoPlayer" and add the SWC to my path. FB4 creates the class VideoPlayer in the default package automatically. --In VideoPlayer.as, I import assets.*, which imports all of the symbol classes I created in Flash and are available via VideoPlayerAssets.swc. I can now instantiate the ppbutton and add to the stage, like this:
Is it at all possible to connect the Flash Player debug version to the debugger in Flex Builder using source code? I'm running an app which has no right click menu, and I therefore can't right click and select connect to debugger.
Is there any way to get Flex Builder to connect to an existing browser session running Flash Player Debugger? I can connect to FDB like this, but with Builder I need to click Debug and rush to close the newly opened browser window before it loads the Flash file and then go back to the session I want to connect and right click it to start the debugger.
Unfortunately this is not very reliable as I can't always beat the window opening, requiring several attempts before being able to connect to the session I am interested in. If I could just tell Builder 'Start debugging' and then have it wait for the connection, I could now calmly go over to the browser, right click, hit debug, provide the IP and voila. This would allow me to inspect variables on a hard to replicate bug on a session running on a tester's computer.
I am running on Windows XP and recently updated Flash Player from v9 to v10.1. And Now, in the Debug Console under Flex Builder, I am getting a lot of debug statements(I think that is assembly). Below is an example, of what I get:
Sometimes (too often...) some webservices "hang". I can see the clock cursor in my app and the network monitor of FB2 shows the webservice as "pending". After waiting a long time, the status changes to "OK" and the clock cursor disappears. How can I find out why a webservice takes sometimes minutes while it usually takes not even a second?
My webservices run on my localhost during development using the Zend AMF Server.
I am trying to use Flex builder for the first time in years. I haven't used the "Run Application" option before, and when I do that now it tells me "Errors exist in required projects" and whether I should proceed. I would like to debug those errors. Does anyone know how I can do that? PS: When I click the "Debug" button, it does exactly the same thing. I don't see error output in the console views.
I'm trying to setup my bin-debug folder so that the structure looks like this[code]...
I've tried setting the project's output folder to: bin-debug/assets/swf which does get my main.swf where I want it, but then my other source folders get dumped into that swf folder as well. What I would really like is to tell Flash Builder to put my swf into a nested folder and to be able to specify where my build folders' output goes as well. Is this at all possible without resorting to ANT scripts?
I identify my current installed debug version? Basically, I am using Flex 3, for past 2-3 days whenever I launch any Project or debug it, I get the message box saying "Flex Builder requires a more recent version of Flash Player." It says my curent FP as 9.0.115.0 and debug version as 9.0.45.0. However, my actual FP version if FP 10.0.22.87. I don't understand why this confussion! I don't know how can I know my actual version of Debug player.
Is is possible to debug actionscript via Flash Builder to see line number where exception happened? Currently i only see error code and description of error.
Im trying to debug an app, not server related yet, with the new version of the FB, the one that comes with Zend in it. Thing is, everytime I try to debug, the message error is the same: "Unrecognized Windows Sockets error: 0: JVM_Bind"
Does anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?
Bottom line is I don't always need to peer into SWC's, and I don't like having a 'default package' automatically created for me. Not sure why the interface wasn't made simpler, allowing access to more power and complexity only if necessary. I want to focus on the code, not on how to navigate and use the bells and whistles in the coding environment.
I just upgraded to Flash Builder 4 (beta 2) from Flex Builder 3 which I have been using since it came out. Problem: All the projects that were in my workspace from Flex Builder 3 did not carry over into Flash Builder 4 (e.g. in the "Flex Navigator" view if FB3). Flash Builder 4 now uses the .FXP format to manage projects, but Flex Builder 3 did not. Is there an easy way to get all my projects back into Flash Builder 4?
I have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.
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The project access a web server to retrieve data using JSON.
I have a swf that I need to attach the flex builder debugger to. I have full access to the source code, and can make a debug build of this swf.
However, this swf is being loaded by a non-debug build of another swf which I don't have source code to, and can't make a debug build with.
I've tried mocking this up with two very simple swfs, and while it works fine when both are debug builds, when the outer swf is a non-debug build, while I can get the debugger to connect, I don't get trace messages, breakpoints don't work, and it seems to lock up the flash app.
I am trying to migrate a project from Flash Builder 4.0 to Flash Builder 4.5. After Flash Builder prompts me to choose my new SDK, I choose 4.5, Then I get the following error:" error "The required skin state 'disabledWithPrompt' is missing".
I have a Flex 4 application which connects to ASP.NET webservice based on FluorineFx. It is authenticated by cookies via RemoteObject.setCreadentials()
Both applications connect to FMS server and talks to each other via RTMFP direct connection (P2P).
I want to debug both instances of this application in Firefox and Internet Explorer at one time by single click (F11).
Now I can debug only in one browser by running Debug in Flash Builder 4. I have created double browser runner with bat file registered as default browser in Preferences > General > Web browser that looks like this:
The company I am working for has a flash component (using flex and cs4) that crashes intermittently in chrome, FF and IE. (so far only win32 platforms)
I submitted a bug report to Adobe but have not heard anything back from them. Their support process seems like a black hole. WE can get a dump from Flash using these steps but after submitting the bug we got no help at all.
We loaded this into MS visual studio but can;t get decent stack information because there are no symbols for the flash stuff.
Microsoft and other companies provide symbols to help with debugging and we would like to get that from adobe. Is there any way to make progress on this?
Does anyone know where to get flash symbols or how else we can make progress?
It is hard to debug the process if the container just dies.
the binary is flash10c.ocx
I just spent a painful hour on the phone with adobe folks - and the final answer from one of them (I spoke to about 8 people) was that they do not have a per incident purchase plan for developer support for flash.
I have this very strange problem on a big flex app where it would run fine with the debug swf if the user has debug flash installed but will have some disparities for people with standard version of flash.These disparities include:No pop upsloose all event catchingWeird positioning of a buttonI read somewhere that updatedisplaylist was handled differently ?For now i will try the export release way instead of the bin-debug swf, and to go back in the commits to see what was the turning point.
There doesn't seem to be a way to access stack traces for a released version of a Flex app running on a generic user's non-debugger version of flash. I can still get access to the error number, but that's just not good enough in some cases.
Was wondering if anyone has any tips on how to approach this. All I can think of is logging as many events as possible in some buffer and then dumping that to the server when a crash happens. I've implemented this and it's ok but, unfortunately, adding logging all over the place doesn't seem very practical if your code base is reasonably extensive. But maybe there's a catch all way to log all sorts of stuff in some simple way that I have not thought of - some sort of centralized listener? Or maybe some other approach?
Will take any advice (although ideally skip the "you should test your app before you release it"?).
Recently, when I tried to show the results of my work (some Flex app) to my boss, i was quite suprised that application which run perfectly well on my pc, on my boss' pc wasn't displayed properly (the only thing visible was a default grey background). After 3h of trying absolutely everything, finally the app showed up when I changed his Flash Player version from standard one to debug (both was v. 10.0.22.87). Does anyone know what can be the reason of this (any compiler flag or sth). Forcing my boss to installing debug FP was quite ok, but forcing final user of the app to do so is unacceptable.
PS: By showing I mean deploying to Tomcat on my pc and giving my boss a link to the app. We both use Win XP. Also when I installed debug FP for Netscape browsers and standard FP for IE (on my pc) the result is the same - working in Firefox, Opera, Chrome and grey background in IE. I've compiled both as a Debug and as a Release. I'm using Flash Develop 3.0.2 RTM After stripping my app to sth like this - it still works only in debug FP