I am debugging both a flash cs4 project and a flash builder project, actually the flash builder project will load the flash cs4 project thru swfloader, but the system can only support one debugger at a time. So I am seeking a method to debug it simultaneously...
I am trying to use Flex builder for the first time in years. I haven't used the "Run Application" option before, and when I do that now it tells me "Errors exist in required projects" and whether I should proceed. I would like to debug those errors. Does anyone know how I can do that? PS: When I click the "Debug" button, it does exactly the same thing. I don't see error output in the console views.
I've been working in Flash BUilder 4.0. I installed Flash Builder 4.5, and switched to the workspace I had used for 4.0. Then we were told to go back to 4.0, and now I can't run or debug. I can build, but then I have to double click on the .html file to run. Right clicking doesn't bring up run or debug, and the run and debug icons are not in my toolbar.
My project is open - I see the expanded sub-folders. There are not compile errors showing up. Under the project's properties I see Run/Debug Settings but the New button is greyed out.
I just upgraded to Flash Builder 4 (beta 2) from Flex Builder 3 which I have been using since it came out. Problem: All the projects that were in my workspace from Flex Builder 3 did not carry over into Flash Builder 4 (e.g. in the "Flex Navigator" view if FB3). Flash Builder 4 now uses the .FXP format to manage projects, but Flex Builder 3 did not. Is there an easy way to get all my projects back into Flash Builder 4?
I have an html file which I want to use every time I debug my flex application. I don't want an new html file to be generated every time. How can I do this?
In my flex 3.5 project, I have a class (MyItem) extending Canvas. In this I have declared a private variable named itemInfo which is type of ItemInfo (which is another subclass of Canvas).
I wrote code to hide/show the iteminfo when the mouse is over/out of MyItem. I am not getting any error but it is not showing the itemInfo as expected, when debugged the code, surprisingly the variables tab in debug window does not have the variable itemInfo at all.
I have declared a dummy:int variable and it is also not visible.
I am trying to migrate a project from Flash Builder 4.0 to Flash Builder 4.5. After Flash Builder prompts me to choose my new SDK, I choose 4.5, Then I get the following error:" error "The required skin state 'disabledWithPrompt' is missing".
I have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.
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The project access a web server to retrieve data using JSON.
I'm building a video player using Flash CS4 (hereby referred to as "Flash") to create the graphic symbols and compiling and debugging with Flash Builder 4 ("FB4"). Here are the steps I take in my current workflow: --Create the graphic symbols in Flash. I've created a few different symbols for the player, but I'll focus on just the play/pause button ("ppbutton") here. --In the Library panel, I go to the ppbutton symbol's Linkage properties and link to a class named assets.PlayPauseButtonAsset that extends MovieClip. I do not actually have an assets package nor do I have a class file for PlayPauseButtonAsset as Flash will create them for me when I publish.
--In Flash's Publish settings, I set the project to export a SWC that will be used in FB4, called VideoPlayerAssets.swc. --After the SWC is created, I create my FB4 project called "VideoPlayer" and add the SWC to my path. FB4 creates the class VideoPlayer in the default package automatically. --In VideoPlayer.as, I import assets.*, which imports all of the symbol classes I created in Flash and are available via VideoPlayerAssets.swc. I can now instantiate the ppbutton and add to the stage, like this:
Is it at all possible to connect the Flash Player debug version to the debugger in Flex Builder using source code? I'm running an app which has no right click menu, and I therefore can't right click and select connect to debugger.
Is there any way to get Flex Builder to connect to an existing browser session running Flash Player Debugger? I can connect to FDB like this, but with Builder I need to click Debug and rush to close the newly opened browser window before it loads the Flash file and then go back to the session I want to connect and right click it to start the debugger.
Unfortunately this is not very reliable as I can't always beat the window opening, requiring several attempts before being able to connect to the session I am interested in. If I could just tell Builder 'Start debugging' and then have it wait for the connection, I could now calmly go over to the browser, right click, hit debug, provide the IP and voila. This would allow me to inspect variables on a hard to replicate bug on a session running on a tester's computer.
When i change the code into my Flash Builder 4.5 project and hit run the output doesn't show the new result but the old one, only after a while the new result is showed on subsequent project runnings. Has anybody encounter this problem? Are there some hidden settings?
I am running on Windows XP and recently updated Flash Player from v9 to v10.1. And Now, in the Debug Console under Flex Builder, I am getting a lot of debug statements(I think that is assembly). Below is an example, of what I get:
I'd like to write a program using the facebook-actionscript-api. The google code's website of facebook api shows that it provides .swc files for flex 3.4 or the sources.
how can I add them to my Flash Builder project ? Do I need to compile the sources ?
I'm working on Flash Builder 4 and want to export a flex project so my colleague, with Flex 3, can open it. Unfortunately, exporting a .fxp file doesn't work with Flex 3. Is there any other way to do it?
Is there a way that I can load (or export) Flex/Flash builder project in Flash Professional CS5?As it turns out we got Flash Prof for our team, but it may look like we actually need Flash builder to build lots of UI related stuff..
I will not be hosting the .swf file and I would like to include images using Flash Builder 4. The images appear in a folder in the exported version and I'm not sure how to "embed" them into the .swf (so that I can deploy the file to sites like Kongregate, etc.)
Seems like it should be simple, but my Google fu is currently poor.
Edit: Note, I would like to continue using the Flex framework, which is what I am using now.
I am developing a project with Flex, and I need to deploy my project in a form which can be used by developers who do not have access to Flash Builder. I've found references to plugins from Faratasystems, but it appears their sourceforge site is a little bit rusty. I could not find an up to date installation file that'd include FX2Ant plugin and work with my Flash Builder 4
I was just putting the finishing touches on a flex project that loads files from a second project.
In attempting to delete a second project, I somehow deleted the project I needed. I confirmed that I wanted to delete the files. I have a backup but it is a couple weeks old now. I feel like throwing up.
Sometimes (too often...) some webservices "hang". I can see the clock cursor in my app and the network monitor of FB2 shows the webservice as "pending". After waiting a long time, the status changes to "OK" and the clock cursor disappears. How can I find out why a webservice takes sometimes minutes while it usually takes not even a second?
My webservices run on my localhost during development using the Zend AMF Server.
I need to set the size of SWF up to 800x600. But i don't know where can i change this property. There was an idea to change stage width and heigth, but nothing happened=(
I'm trying to use the Profiler for the first time so I don't know much about it. But it doesn't seem to work.I run my project under profiler, it says it is running, but no window shows up. Nothing. I can see the project's icon down there but I see no window at all.Can this be cause by the fact that I'm using Flex 4.5? You can the app in the dock and it shows its live objects, but I don't see the apps' window and cannot interact with it. The app is just a simple 400x400 window with some black shapes in it.
I wanted to import an older FB project into the flash builder on my new pc, but I only have the filestructure. So I used 'import>existing projects into workspace'.The files seem to be intact still, but the project now gives me an error regarding an swc in the bin folder:
I imported an .fxp project into a Flash Builder and then observed there are 5 .mxml files in the src/(default package) directory. Silly question -- how to run each of these five files?
Since I've named the project differently than any of the .mxml files, whenever I try to run something it uses the default (empty) .mxml file named after the project. Deleting that empty mxml file didn't help anything. I also tried to clean the project, but nothing changes (although I see the directories refresh with the same contents). There are no html files in the bin-debug directory.
There must be some simple way to run those .mxml files that I'm missing.
I received an inheritance old flex project. I've never worked with Flex. I installed the latest Flash Builder and I need to know the exact version of used Flex SDK. Is there any way to know used SDK version from project files?
I am trying to build a AS3 only project in Flex....I have tried debug mode, but seems like it takes so long to compile....I can't use trace or check variables...Are there anyway to do debug??
I'm trying to setup my bin-debug folder so that the structure looks like this[code]...
I've tried setting the project's output folder to: bin-debug/assets/swf which does get my main.swf where I want it, but then my other source folders get dumped into that swf folder as well. What I would really like is to tell Flash Builder to put my swf into a nested folder and to be able to specify where my build folders' output goes as well. Is this at all possible without resorting to ANT scripts?