The company I am working for has a flash component (using flex and cs4) that crashes intermittently in chrome, FF and IE. (so far only win32 platforms)
I submitted a bug report to Adobe but have not heard anything back from them. Their support process seems like a black hole. WE can get a dump from Flash using these steps but after submitting the bug we got no help at all.
We loaded this into MS visual studio but can;t get decent stack information because there are no symbols for the flash stuff.
Microsoft and other companies provide symbols to help with debugging and we would like to get that from adobe. Is there any way to make progress on this?
Does anyone know where to get flash symbols or how else we can make progress?
It is hard to debug the process if the container just dies.
the binary is flash10c.ocx
I just spent a painful hour on the phone with adobe folks - and the final answer from one of them (I spoke to about 8 people) was that they do not have a per incident purchase plan for developer support for flash.
I'm building a video player using Flash CS4 (hereby referred to as "Flash") to create the graphic symbols and compiling and debugging with Flash Builder 4 ("FB4"). Here are the steps I take in my current workflow: --Create the graphic symbols in Flash. I've created a few different symbols for the player, but I'll focus on just the play/pause button ("ppbutton") here. --In the Library panel, I go to the ppbutton symbol's Linkage properties and link to a class named assets.PlayPauseButtonAsset that extends MovieClip. I do not actually have an assets package nor do I have a class file for PlayPauseButtonAsset as Flash will create them for me when I publish.
--In Flash's Publish settings, I set the project to export a SWC that will be used in FB4, called VideoPlayerAssets.swc. --After the SWC is created, I create my FB4 project called "VideoPlayer" and add the SWC to my path. FB4 creates the class VideoPlayer in the default package automatically. --In VideoPlayer.as, I import assets.*, which imports all of the symbol classes I created in Flash and are available via VideoPlayerAssets.swc. I can now instantiate the ppbutton and add to the stage, like this:
Recently, when I tried to show the results of my work (some Flex app) to my boss, i was quite suprised that application which run perfectly well on my pc, on my boss' pc wasn't displayed properly (the only thing visible was a default grey background). After 3h of trying absolutely everything, finally the app showed up when I changed his Flash Player version from standard one to debug (both was v. 10.0.22.87). Does anyone know what can be the reason of this (any compiler flag or sth). Forcing my boss to installing debug FP was quite ok, but forcing final user of the app to do so is unacceptable.
PS: By showing I mean deploying to Tomcat on my pc and giving my boss a link to the app. We both use Win XP. Also when I installed debug FP for Netscape browsers and standard FP for IE (on my pc) the result is the same - working in Firefox, Opera, Chrome and grey background in IE. I've compiled both as a Debug and as a Release. I'm using Flash Develop 3.0.2 RTM After stripping my app to sth like this - it still works only in debug FP
I am having some weird trouble with getting my Flex Builder 4.5 environment set up and working. I am currently debugging with the stand alone version of the debugger, though I have the same problem using the versions for Firefox and/or Chrome. It works fine as long as I do not include any break points, if I do include break points (anywhere in the code) the debugger just goes unresponsive until I terminate the process from FB.
Is it at all possible to connect the Flash Player debug version to the debugger in Flex Builder using source code? I'm running an app which has no right click menu, and I therefore can't right click and select connect to debugger.
I have a set of users who run my application in non debug mode. Off late they have been reporting lot of issues. But I am not able to debug as there is no log file.Is it possuible in flex 3 to do logging in a file without running in debug version. I understand trace only works if we run application in debug version.
Is it possible to have both the regular Flash Player and the Flash Debug Player installed simultaneously, and switch between the two? In order to accurately test my project I want to use the regular player.
I identify my current installed debug version? Basically, I am using Flex 3, for past 2-3 days whenever I launch any Project or debug it, I get the message box saying "Flex Builder requires a more recent version of Flash Player." It says my curent FP as 9.0.115.0 and debug version as 9.0.45.0. However, my actual FP version if FP 10.0.22.87. I don't understand why this confussion! I don't know how can I know my actual version of Debug player.
I'm working on code in FlashDevelop and compiling into Flash CS5.5. I want to use the debugger and I've downloaded the stand alone Flash Player Debug Version from the Adobe site. So how do I launch to and test using the Debug Player?
I've installed the latest debug version of Flash player plugin for Mac OS X. Diagnostic page [URL] confirms that the version of Flash plugin detected is debugger one. I'am also able to debug applications using Flash-builder debugging tools. But no runtime error pop-ups are shown during browsing. Does anyone have the same problem? Does anyone know how to fix this strange behavior?
I've tried to uninstall the player using this application [URL] and reinstall Flash player again, but no luck.
UPD1: I've created additional user account and found out that error pop-ups are displayed successfully when switched to that account. So it's likely user-profile configuration issue.
I am trying to debug application which fails on me silently online. I am a 100% certain that I am running the flash debug player. To even make sure I am not losing it, i throw an Error ON PURPOSE. But flash shows not a single stracktrace in the browsers. I am kind of close of losing it. Any clues ? I am trying this on chrome, and firefox. WTH? Compiling with FDT, debug mode, even set the compiler argument debug=true. This is normally not the case.
I'm receiving the following error when trying to access a property of my array. TypeError: Error #1009: Cannot access a property or method of a null object reference.The value I'm accessing works completely fine but the error above pops up when using the flash debug player only. My Firefox uses the flash debug player, Player Version: WIN 10,0,45,2 Debug Player: Yes. My IE which doesn't receive the error uses Player Version: WIN 10,0,45,2 Debug Player: No. The Player version info received by vising the flash version test page.
I'm using a custom event that gets dispatched from a class that makes a web service call.The web service call returns JSON data which I convert to an Object using JSON.decode from adobe corelib. After I have the Object, I use the below code to create an array from the Object.
Code:
//casts the right property to an array which has no problems var resultArray:Array = e.object.data as Array; //Accessing the value causes the debug player error output_txt.text = (resultArray.length.toString());
I've installed the latest debug version of Flash player plugin for Mac OS X. Diagnostic page [URL]that the version of Flash plugin detected is debugger one. I'am also able to debug applications using Flash-builder debugging tools. But no runtime error pop-ups are shown during browsing.I've tried to uninstall the player using this application [URL] and reinstall Flash player again, but no luck.
UPD1: I've created additional user account and found out that error pop-ups are displayed successfully when switched to that account. So it's likely user-profile configuration issue.
I've just stumbled upon a case when Flash app freezes in production Flash Player and works smoothly in a debug version. It doesn't throw any errors or exceptions. Has anyone ever encountered anything like this? Why is it happening or how one is supposed to debug in such case?And a side question - what exactly is different in debug version from internal point of view? Any good writeup on the topic?
UPDATE:I didn't mention, but the trouble is with Flash Player 11, it probably matters, cause Flash Player 10 doesn't have any problems with the same code.
I just updated to CS5 - I'm working on a custom video player. It works fine embedded in a web page both locally and on the network. It works fine in the debug player. However, when I test it in the authoring player I get a NetStream.Play.StreamNotFound error and no video. I have tried setting the Local Playback Security publish settings to both local and network - doesn't find the video either way.
It used to run fine in CS4 in the authoring environment.
I have a swf that I need to attach the flex builder debugger to. I have full access to the source code, and can make a debug build of this swf.
However, this swf is being loaded by a non-debug build of another swf which I don't have source code to, and can't make a debug build with.
I've tried mocking this up with two very simple swfs, and while it works fine when both are debug builds, when the outer swf is a non-debug build, while I can get the debugger to connect, I don't get trace messages, breakpoints don't work, and it seems to lock up the flash app.
can you turn off flash debug player without uninstaling it?I want to see how something would look with no debug player, specifically if the debug player throws an error normal player wouldnt throw, does the code stops if there was no debug player or continues normally?
I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.
How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.
I have a Flex 4 application which connects to ASP.NET webservice based on FluorineFx. It is authenticated by cookies via RemoteObject.setCreadentials()
Both applications connect to FMS server and talks to each other via RTMFP direct connection (P2P).
I want to debug both instances of this application in Firefox and Internet Explorer at one time by single click (F11).
Now I can debug only in one browser by running Debug in Flash Builder 4. I have created double browser runner with bat file registered as default browser in Preferences > General > Web browser that looks like this:
I've been working in Flash BUilder 4.0. I installed Flash Builder 4.5, and switched to the workspace I had used for 4.0. Then we were told to go back to 4.0, and now I can't run or debug. I can build, but then I have to double click on the .html file to run. Right clicking doesn't bring up run or debug, and the run and debug icons are not in my toolbar.
I have this very strange problem on a big flex app where it would run fine with the debug swf if the user has debug flash installed but will have some disparities for people with standard version of flash.These disparities include:No pop upsloose all event catchingWeird positioning of a buttonI read somewhere that updatedisplaylist was handled differently ?For now i will try the export release way instead of the bin-debug swf, and to go back in the commits to see what was the turning point.
I am debugging both a flash cs4 project and a flash builder project, actually the flash builder project will load the flash cs4 project thru swfloader, but the system can only support one debugger at a time. So I am seeking a method to debug it simultaneously...