Runtime Error Window Fails To Pop Up In Flash Player 10.3.181.34 Debug
Jul 6, 2011
I've installed the latest debug version of Flash player plugin for Mac OS X. Diagnostic page [URL] confirms that the version of Flash plugin detected is debugger one. I'am also able to debug applications using Flash-builder debugging tools. But no runtime error pop-ups are shown during browsing. Does anyone have the same problem? Does anyone know how to fix this strange behavior?
I've tried to uninstall the player using this application [URL] and reinstall Flash player again, but no luck.
UPD1: I've created additional user account and found out that error pop-ups are displayed successfully when switched to that account. So it's likely user-profile configuration issue.
I've installed the latest debug version of Flash player plugin for Mac OS X. Diagnostic page [URL]that the version of Flash plugin detected is debugger one. I'am also able to debug applications using Flash-builder debugging tools. But no runtime error pop-ups are shown during browsing.I've tried to uninstall the player using this application [URL] and reinstall Flash player again, but no luck.
UPD1: I've created additional user account and found out that error pop-ups are displayed successfully when switched to that account. So it's likely user-profile configuration issue.
at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete()
This is particularly difficult to debug because when I run in debug mode it does not happen at all. It only happens when compiled as a release.
[Code]...
applicationComplete seems to be an even better event than creationComplete to put application initialization code. See this blog entry for some explanation, and and this video (around 4:25) by an Adobe Tech Evangelist for an example of simple "start of application" data initialization.
I'm receiving the following error when trying to access a property of my array. TypeError: Error #1009: Cannot access a property or method of a null object reference.The value I'm accessing works completely fine but the error above pops up when using the flash debug player only. My Firefox uses the flash debug player, Player Version: WIN 10,0,45,2 Debug Player: Yes. My IE which doesn't receive the error uses Player Version: WIN 10,0,45,2 Debug Player: No. The Player version info received by vising the flash version test page.
I'm using a custom event that gets dispatched from a class that makes a web service call.The web service call returns JSON data which I convert to an Object using JSON.decode from adobe corelib. After I have the Object, I use the below code to create an array from the Object.
Code:
//casts the right property to an array which has no problems var resultArray:Array = e.object.data as Array; //Accessing the value causes the debug player error output_txt.text = (resultArray.length.toString());
I identify my current installed debug version? Basically, I am using Flex 3, for past 2-3 days whenever I launch any Project or debug it, I get the message box saying "Flex Builder requires a more recent version of Flash Player." It says my curent FP as 9.0.115.0 and debug version as 9.0.45.0. However, my actual FP version if FP 10.0.22.87. I don't understand why this confussion! I don't know how can I know my actual version of Debug player.
I've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?
Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")
which works correctly on all browsers, until a recent change in the embedding of the swf file. I now use wmode="window" which gives much better performance in IE (previously I used "opaque").When the facebook credits popup appears, the game is now hidden as expected. It returns correctly when the popup is closed. However, on IE (version 9, other versions are untested) the callback is never called.
Is it possible to have both the regular Flash Player and the Flash Debug Player installed simultaneously, and switch between the two? In order to accurately test my project I want to use the regular player.
The company I am working for has a flash component (using flex and cs4) that crashes intermittently in chrome, FF and IE. (so far only win32 platforms)
I submitted a bug report to Adobe but have not heard anything back from them. Their support process seems like a black hole. WE can get a dump from Flash using these steps but after submitting the bug we got no help at all.
We loaded this into MS visual studio but can;t get decent stack information because there are no symbols for the flash stuff.
Microsoft and other companies provide symbols to help with debugging and we would like to get that from adobe. Is there any way to make progress on this?
Does anyone know where to get flash symbols or how else we can make progress?
It is hard to debug the process if the container just dies.
the binary is flash10c.ocx
I just spent a painful hour on the phone with adobe folks - and the final answer from one of them (I spoke to about 8 people) was that they do not have a per incident purchase plan for developer support for flash.
In my flex 3.5 project, I have a class (MyItem) extending Canvas. In this I have declared a private variable named itemInfo which is type of ItemInfo (which is another subclass of Canvas).
I wrote code to hide/show the iteminfo when the mouse is over/out of MyItem. I am not getting any error but it is not showing the itemInfo as expected, when debugged the code, surprisingly the variables tab in debug window does not have the variable itemInfo at all.
I have declared a dummy:int variable and it is also not visible.
I'm working on code in FlashDevelop and compiling into Flash CS5.5. I want to use the debugger and I've downloaded the stand alone Flash Player Debug Version from the Adobe site. So how do I launch to and test using the Debug Player?
Recently, when I tried to show the results of my work (some Flex app) to my boss, i was quite suprised that application which run perfectly well on my pc, on my boss' pc wasn't displayed properly (the only thing visible was a default grey background). After 3h of trying absolutely everything, finally the app showed up when I changed his Flash Player version from standard one to debug (both was v. 10.0.22.87). Does anyone know what can be the reason of this (any compiler flag or sth). Forcing my boss to installing debug FP was quite ok, but forcing final user of the app to do so is unacceptable.
PS: By showing I mean deploying to Tomcat on my pc and giving my boss a link to the app. We both use Win XP. Also when I installed debug FP for Netscape browsers and standard FP for IE (on my pc) the result is the same - working in Firefox, Opera, Chrome and grey background in IE. I've compiled both as a Debug and as a Release. I'm using Flash Develop 3.0.2 RTM After stripping my app to sth like this - it still works only in debug FP
I am trying to debug application which fails on me silently online. I am a 100% certain that I am running the flash debug player. To even make sure I am not losing it, i throw an Error ON PURPOSE. But flash shows not a single stracktrace in the browsers. I am kind of close of losing it. Any clues ? I am trying this on chrome, and firefox. WTH? Compiling with FDT, debug mode, even set the compiler argument debug=true. This is normally not the case.
I am having some weird trouble with getting my Flex Builder 4.5 environment set up and working. I am currently debugging with the stand alone version of the debugger, though I have the same problem using the versions for Firefox and/or Chrome. It works fine as long as I do not include any break points, if I do include break points (anywhere in the code) the debugger just goes unresponsive until I terminate the process from FB.
Is it at all possible to connect the Flash Player debug version to the debugger in Flex Builder using source code? I'm running an app which has no right click menu, and I therefore can't right click and select connect to debugger.
I've just stumbled upon a case when Flash app freezes in production Flash Player and works smoothly in a debug version. It doesn't throw any errors or exceptions. Has anyone ever encountered anything like this? Why is it happening or how one is supposed to debug in such case?And a side question - what exactly is different in debug version from internal point of view? Any good writeup on the topic?
UPDATE:I didn't mention, but the trouble is with Flash Player 11, it probably matters, cause Flash Player 10 doesn't have any problems with the same code.
When I run the flash player (from flashdevelop) the images are loaded and everything is fine.But when I run the swf from a browser the requests are sent (using chrome's tools for programers - network tab) but nothing is loaded. The size/content column shows 0/actual size of the file
I have some ActionScript3 code that for some reason only crashes in a stack overflow when compiled for 'Release' mode. The method it crashes in doesn't call any other function and does therefore not recurse in any way.The weird thing is that when compiled in 'Debug' mode it works perfectly.The 'Release' mode also starts working if I enable 'Verbose stack traces' in the compiler options.
Edit: Here is the stack trace:
Stacktrace: VerifyError: Error #1023: Stack overflow occurred. at Extensions::CRunObjectSelection/filterNonQualifierObjects() at Extensions::CRunObjectSelection/filterObjects()[code].....
I have two mp4 video files on webserver, i wanted to play them in flash player(flv player) on my asp.net page, but i couldn't be able to play them, i also tried to play them in quick time player the same prob occured. but i waz giving the accurate path, there were no spaces in mp4 file names etc. Does it need to have mp4 player(or codec etc) installed on webserver?
I have also some wmv files on that server , and i am playing perfectly using silver light player, and media player object on my website.
I have two Flash files: pre-loader and application.
Pre-loader: (D:ProjectsFlashAppsddedd.fla) is doing basically this: var mRequest:URLRequest = new URLRequest("http://localhost/flash/dd.swf"); mLoader.load(mRequest); }
Application file: (D:ProjectsFlashAppsdddd.fla) is the real application and among other things is doing this:
The application must be loaded by the pre-loader, it won't start when called directly. But apparently, the security settings are preventing such duo from being possible to debug. Normally when it is on a remote server, it is working ok.
What I have done so far to resolve it:
Added crossdomain.xml to my local i:xampphtdocs folder:
> <?xml version="1.0"?> > <!DOCTYPE cross-domain-policy SYSTEM "http://www.macromedia.com/xml/dtds/cross-domain-policy.dtd">
[Code]....
Set File > Publish Settings -> Local Playback Security -> "Use local files only" in both files. It didn't work, so I set it to "Use network only" Also didn't work.
What else can be done to be able to debug these Flash files locally?
I have developed an site in flash doesnt throw any error in Flash IDE debug mode, But when I launch this in web browser it throws error.
Disadvantage of showing error in browser window is that it wont show the line number of the error. Is there any otherway to get the line number of error, when running in the browser.
I just updated to CS5 - I'm working on a custom video player. It works fine embedded in a web page both locally and on the network. It works fine in the debug player. However, when I test it in the authoring player I get a NetStream.Play.StreamNotFound error and no video. I have tried setting the Local Playback Security publish settings to both local and network - doesn't find the video either way.
It used to run fine in CS4 in the authoring environment.