I am adding some movieclips dynamically to stage. If we click on the movieclips, they goto and stop at frame 2. The Click Event for the Movieclip is defined in the base class
I need to pass a variable value contained within a MovieClip to my class file. The MovieClip is my preloader, to which my code will show that upon the initial launch of the SWF. Until the variable is sent, my code assumes the preloader is still running and therefore will not progress. Originally, it was working when I had my class file extend MovieClip and then used this code in the preloader MC:
I am trying to write a class file using a .as file instead of writing code into the script tab of a .fla file.When I write stage.addChild(img); I get an error that stage is null. When I take out stage, and just write addChild(img); the code runs fine, but nothing appears on stage. Do I need to do something to set a stage active?
Is this because I don't have a Main class? My class is named after the file and I don't have a file named Main.Here is the code. As it is, it runs and I get the two trace outputs, but no graphic on my screen.
package { import flash.display.DisplayObject; import flash.display.Sprite; import flash.display.Loader; import flash.events.*; import flash.net.*; public class HelloWorldImage extends Sprite { private var background:DisplayObject, foreground:DisplayObject; private var url:String = "hw_jpg.jpg"; private var loader:Loader = new Loader( ); public function
i) Create a symbol called SimpleSquare. This should consist of a simple red square graphic
ii) Create a class file to define a class called SimpleSquare. This should be linked to the SimpleSquare symbol. SimpleSquare ashould have the following functionality: When the instance is placed on the Stage, it should start to disappear by decreasing its alpha at 0.01 in every frame (hint: alpha)
I found myself loading a new XML file every day and so decided to create a small class that will load the xml file and return it.The class is loading the file but when i try to return it to a new xml object in the document class it doesnt load it.I think that it's something to with the return being in a nested function but i tried a few ways and non seems to work.
[DOCUMENT CLASS] loadXML:LoadXML = new LoadXML(); myXML:XML = new XML(loadXML.loadXMLFile("gallery.xml"));[code].....
I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var
instanceName:ClassName = new ClassName();
the class name/mc in the library im trying to duplicate is MCg1 so
var instanceName:MCg1 = new MCg1(); right?
However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.
I need to call the class into to my control as file. The problem I'm getting now is this error. "environmentTab.lightsButton.addEventListener(MouseEvent.CLICK, selectLights);" environmentTab is a instance name of a movie clip that is on the stage of my .
Is there a way to link to a class file from the timeline rather than using the Document Class? (I tried using the document class but it messed up because of the nested movie clips and stuff like that... so I need another way)
I have been practicing and trying to understand how classes work and I was wondering if it is possible to create a class that can be reused by declearing the class only once in my fla file. Rightnow I create an instance of the class than I asign it to a MovieClip the problem is that I can only use it once and if I want to use it again I have to create another instance of the same class, something like this.
i want to add to stage a movieclip in another class not the .as file as the same name of .fla file how can i get this.When i run same code in main.as i get the result but in another class it runs but no result.
I have a class file that displays a slideshow and preloads each image in an xml file. the code is below. What I want to know is, is there any way to improve this code?
I have built a image gallery with xml in ActionScript 3.0 that has 2 columns of thumbnails to pick from. Is there any way i can convert my .fla file to an .As file so the class file can be used to birth objects on the main timeline ?My Xml code is
<? xml version="1.0" encoding="utf-8"?> <images> <image source="images/Image1.jpg" thumb="thumbnails/Image1.jpg">All Smiles.</image>
I have a lot of library assets linked to external as3 classes. I would like to change the structure of the packages containing the linked classes, but if I do so, all links will get broken.
Is there any way to automatically or at least easily tell the FLA file where to get the new class files from? Could a FLA file be configured to read this sort of information from a configuration file?
I am trying to upload a file on server using File class. Its working fine on local machine. But when i a placing the php file on server, it is giving Error #2038: File I/O Error.
I am facing a technical proble when I am importing a "FlashVarsParam.as" class file in my main class " VideoPlayer.as" and when I am using "FlashVarsParam.as" in my FLA doucument class "VideoPlayer.fla" then it is workining fine. "FlashVarsParam.as" file given below so I am accessing in my main class and then it gives me error
I'm having to pass data (originally read via an XML file loaded by the parent class) to a child class upon instantiation, and I can't decide which is the better method.I could parse the XML in the parent and throw the data into an Object and pass that object to the child class....or just pass the part it needs as an XMLList and let the child class do the parsing.Seems like a trivial decision, yes, but I'm not sure of longer-term implications.
I have a movie player that works fine when i hard-code the url value in the video function, but when i try to pass that url/file path from an external file, the video doesn't load. I suspect that there is something i'm doing wrong with the quotes. What am i doing wrong?
how to pass variables from one Movie clip's AS file to my Main AS file. Let say my Movieclip's AS file is calling damage = 1; so how the Main AS file retrieve the damage value from the Movieclip's AS?
Code: public class robotMC extends MovieClip { public function robotMC() {
I have basic knowledge of Flash and AS3.0. Suppose i have a flash swf file(main.swf). In this main.swf file, i loaded another swf file(sub.swf) by writing the following code snippet in main.swf file as shown below:
var textLdr:Loader=new Loader(); var noteUrl:String = "AddNote.swf"; var noteUrlReq:URLRequest=new URLRequest(noteUrl); textLdr.load(noteUrlReq); addChild(textLdr);
Now, how to acess the data present in main.swf into sub.swf.Note: Here data represents values/data stored in variables/objects of main.swf file.
i got a function.as wich contains bunch of function that handy to have. but I can't include it in my classes. I'm rather new to ActionScrip. Is it generaly a bad idea to have a .as file with som general function with out making it a class? just to be clear I will make an example.
I have created an AS3 class file which loads inside a flash file(the flash file is empty, just holds the class).
The class is basically a text scroller, completely dynamic one. How can I use the same class to create the same text scroller on a different position on the stage but on the same file?
I wrote a custom class and I need it to change the attributes of movie clip for me, not sure how the syntax goes, this is what I thought was right, but om a newbie:
I downloaded a sample flash that contains a class file.When try to run the file get the "1172: Definition be.nascom.flash.graphics:Rippler could not be found." error. Rippler is the name of the file and I think be.nascom.flash.graphics is the authors directory structure. I think the error is because the file is not in the right location that Flash is expecting it to be in to find it.
I've made two classes, Office.as (main class) and Table.as, that when used allows the user to move the mouse over a symbol, and receive information shown in a TextField on four different MouseEvent's. This setup works well, but I would like to extract the the text function (named TableText) out of the Office.as file, and make it into its own class file. I have done that as TableTextField.as, but I don't know how to implement it, so the Table.as file can use it (as is does now through Office.as)