ActionScript 3.0 :: Upload A File On Server Using File Class
Feb 21, 2012
I am trying to upload a file on server using File class. Its working fine on local machine. But when i a placing the php file on server, it is giving Error #2038: File I/O Error.
If you have an .as file in the global include directory do you have to upload it to your server with the flash file or does it compile the flash file with the included info?
my listener.onComplete = function(selectedFile:FileReference) is fired without any file in the upload dir. if the file is small and I wait a bit I can see the file (through FTP) coming up on the server, but most of the times the "onComplete" if fired without any file being saved.
can I add something to this php code to make sure the file is uploaded?
I am trying to upload the files to the remote server using PHP with Flex interface. If it's not localhost, it shows the security error. I have already put the crossdomain.xml in the tomcat web app root directory to allow all the domains. However, the security error is still shown when I tried to upload the file.
I created a simple flash mp3 player to play songs on my boyfriend's band's website.. It works fine when I test it locally on my computer, however, once I upload the .swf file to the server, it takes forever (5+ min) to load the songs. I am using AS2... here is the code I am using...
var dynamic_sound:Sound = new Sound(); dynamic_sound.onLoad = function() { dynamic_sound.start(0,1);[code].....
I'm building an art installation which records video files and the idea is to upload each video to a server. The files typically come at at somewhere between 5 and 15mb and are in AVI (mpeg4) format.I'm using a Max/MSP patch (program) to do the recording and encoding, and controlling it remotely from Flash.Once Max has recorded the video file it passes the path to the finished file back to Flash.Flash is interacting with a web server via SWX/PHP for a number of other reasons to do with the project. I'd hoped to upload the video files using the following method:Load the video file into Flash as a ByteArray via URLLoader.Serialise the ByteArray as a String using Base64 encoding and pass that to a SWX/PHP method on the server which would in turn save it to a file.The problem is that serialising a large file such as an AVI is causing the Flash player to crash, so I'm going to have to look at a different method of doing the upload.Get a video file from the local machine onto a web server simple as that.
I want to upload file and get some information from server at the same time. I have the code: file.addEventListener(Event.COMPLETE, function():void { trace("complete 1"); }); file.addEventListener(DataEvent.UPLOAD_COMPLETE_DATA, function():void { trace("complete 2"); });
When the returning data is not empty, I see: complete 1 complete 2 But when the returning data is empty, I see: complete 1 How can I understand that file uploading is compete absolutely even if received data is empty?
I want to build a flash application that upload images to the server. It seems to work fine on localhost but when I upload it to the server it just won't work. The file does not upload.
as3 code:
Code: Select allvar FR = new FileReference(); var imagesFilter:FileFilter = new FileFilter("Images", "*.jpg;*.gif;*.png"); function onUploadClick(e:MouseEvent):void{
Upload file to Server via AS3 & PHP - MAC FF & SAFARI PROBLEM ONLY Goal: User will be able to upload a file from their hard drive and that file will be saved on server. Eventually I'd like to add security and not allow overwriting of files on server but for now I can't seem to get the basics to work on MAC FF & Safari
The "onComplete" and upload never fires off. I'd be happy to email anyone the files if you need them.
I am doing a simple project for school, and I had to develop a website off of a premade template, the URL is [URL]. If you go to the about page there is supposed to be a video in the TV that plays, when I use the FTP server to upload the swf and index.html file, where am I supposed to put my video file so flash finds it and it plays? also having the same problem on the portfolio page with my pictures not being there. When I click the small icons on the left, the larger picture is supposed to show up in the right picture frame.
I have found this great tutorial, about uploading files with a Flex app, using Php to do the server scripting for us.
http:[url]....Its great, but i wanted to know what changes should i do at the ActionScript so that only accepts image files, and if possible to limit the file size upload and show a message when one of these conditions are violated.
Does any one have a working fla. and php script to upload multiple files (with the specified max sizes, and file types) to a server? In addition, when there is an image being uploaded, it would be luxurious to have a thumbnail of the image being uploaded displayed.There is clearly not a simple issue. Scores of designers and developers encountered problems and headaches trying to upload multiple files with and image display (if an image is being uploaded). Even my web designer has a slight problem, although he tweaked some of the code to get a simple upload. Adobe needs to address this issue because it seems that sscores of designers and developers are having difficulty with uploading multitple files.
Does anyone knows if it's possible to write some bytes received from an AIR or Flex client in a server side file using the File class ? I have been trying for hours without any result.My goal is to store on the server side a swf file sended by a client in a ByateArray.Here is the code I have ended with, assuming that myfile.swf alreadey exists on the server prior to the code execution, and is at the right place, and that pBytes is a ByteArray received from the client which contains a swf file :
function writeFile( pBytes ) { var myFile = new File( "myFile.swf" );
Is there any "mainstream" library used for this purpose? Commonly spread, well maintained, documented etc.I found these (using flash):
Uploadify - not many releases, latest 12/2010, no documentation (!) SWFUpload - latest release 03/2010, documentation fancyupload - looks buggy.
phpfileuploader - looks heavyweight, and looks commercial (?) I cannot read the licence (you can download it but are you allowed to use it forever without paying?) plupload New version of pure javascript (no flash) Valums' ajax upload claims to handle file size limit and progress bar, which is quite suspicious to me: these features require to guess the file size before the upload, which seems impossible in javascript (look also here). Or can it work?
I am trying to write a class file using a .as file instead of writing code into the script tab of a .fla file.When I write stage.addChild(img); I get an error that stage is null. When I take out stage, and just write addChild(img); the code runs fine, but nothing appears on stage. Do I need to do something to set a stage active?
Is this because I don't have a Main class? My class is named after the file and I don't have a file named Main.Here is the code. As it is, it runs and I get the two trace outputs, but no graphic on my screen.
package { import flash.display.DisplayObject; import flash.display.Sprite; import flash.display.Loader; import flash.events.*; import flash.net.*; public class HelloWorldImage extends Sprite { private var background:DisplayObject, foreground:DisplayObject; private var url:String = "hw_jpg.jpg"; private var loader:Loader = new Loader( ); public function
I'm trying to use the FileReference class to upload images to a server and use Java to save the file on that end, but Java doesn't seem to be able to pick up any of the information that is being sent by Flash. Has anyone run into any problems like this with Java before? (p.s. we are using the struts)
I have a java class which has been deployed as WAR web application in a BlazeDS/Spring server sitting on JBOSS. Apart from the Flex application which will access the WAR file, I also need to start some server side process's which will initiate BlazeDS "pushes" to the Flex client via AMF messaging.
What is the best way to implement this server side process? - Should it just be a class with a main() method in the WAR file which gets called from the command line? Can this be done - not sure you can run a class in a WAR file from command line? - Should it just be a class with a main() method in a JAR file which gets called from the command line? Not sure what the standard practise here is. The key is that the process needs to be started on the BlazeDS server to push data out (not on the Flex client).
I have a application developed in flex deployed on server. In the application data is filled by user and saved in cookies so as to be available even when the user closes the application. However if new version of application is released the user can still access the older version saved in the cahe. How can it be assured that whenever a new version of application is released the application is loaded from the server and not from the cache and at the same time data saved in the older version (in cookies) can also be accessed in the new version.