ActionScript 3.0 :: Call One Class In Other Class File?
Jul 21, 2010how to call one class in other class file
View 3 Replieshow to call one class in other class file
View 3 RepliesI need to call the class into to my control as file. The problem I'm getting now is this error. "environmentTab.lightsButton.addEventListener(MouseEvent.CLICK, selectLights);" environmentTab is a instance name of a movie clip that is on the stage of my .
View 2 Replieswhile working with a server side script (php or aspx) which returns some data(from the database) can we call it in a sub-class or do we have to make the calls in the document class itself?
View 2 RepliesHow can I run function of the main document class from a class of a MovieClip? I usually just used MovieClip(parent).function(), but now my MovieClip has another parent. Or what do I have to pass to the MovieClip class when creating the MovieClip to acess the main document class?
View 9 RepliesLets say I have a Main Document Class called Main. I also have a child class called childClass that call a function from the Main class and is also imported in the Main class. How should I call the function? I tried this , but when calling the function, it's getting me error.
Main class :
Code:
package {
import flash.display.Sprite;
import com.childClass;
[Code].....
I have a Document class that instantiates a class named Other. I need to call a function in the Other class from the Document class.I'm getting this error: Call to a possibly undefined method OtherFunction through a reference with static type Other.I have read online that you need to use make the functions static or use a getter function but I'm unclear how to do that. I haven't been able to make it work and I feel like i'm missing something fundemental with this problem.below are simplified versions of the classes.
Document class
Code:
package {[code]......
I like to call a function that is outside of the class file.
for example
main.fla
Code:
function callmepls(){
trace("yes");
}
[Code].....
I have a document class called Main.as In the class constructor I have the following listener:
enter code here
var listeningFORModeChangeToStudent:Sprite = new Sprite;
listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp);
addChild(listeningFORModeChangeToStudent);
[code]....
In a third class I make a call to the despatcher in the previous class:
enter code here
var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent;
ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();
I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?
Main is my doccument class . how can i call Main.Caller
package { import flash.display.Sprite; import flash.events.Event;
public class Main extends Sprite {
public function Main():void { if (stage) init(); else
[Code]....
can i call a class public function from another class? what's the cleaniest solution to do that?
[Code].....
a button wich is istanced in Menu, run showTheThumbs method, in Thumbs.
I have a class, my document class, called SilkRoadTweeter. as I also have a class called User.as In my User class I need to call a method called nonce() I have tried this, trace(SilkRoadTweeter(root).nonce()); But I get the error, TypeError: Error #1009: Cannot access a property or method of a null object reference.
View 4 RepliesI am trying to OOP my AS2 project to AS3. I have some global functions at main timeline and shared acorss many different objects. How can I call a common function within my class method? I don't want to maintain multiple copies. [code]...
View 0 RepliesHow can a function in main timeline be called from class file?
View 4 RepliesI have some functions defined at the main timeline, and I need to call them from a class, how can I do this?
I've tried object(parent).function();
and object(root).function();
but didn't worked
those functions need to be on the main timeline because they removeChild() of the class
They are located in the same package and are both importing each other. I am trying to call a function from Class2 within Class1, but I don't know the syntax. I tried: Class2.godoThisThingNow(); But it gave me an error 1061, call to an undefined method. What's the proper syntax for this, and is it even possible in AS3?
View 3 RepliesMy question today revolves around a CustomEvent I'm trying to send from one sub Class to another.
I've used my CustomEvent class to pass an event from a sub Class to my main class fine, but I'm not sure who to do that between sub classes.
My Custom Event Class
package src.events {
import flash.events.Event;
public class CustomEvent extends Event
{
[Code].....
From my LoadXML class I am trying to call a method, named onBackgrLoad, which sits inside the Main class. I made the method onBackgrLoad public. Inside the LoadXML class in the method ParseData I added an event listener. This is supposed to call onBackgrLoad but it doesnt work
[Code]...
I'm building a game in which I have different player objects which will behave differently. I want to make a player(i call it professor) class held in an external .as file. I need to be able to assign onEnterFrame attributes in for this class in the external .as file and I'm encountering some difficulties. here is my .as file
//professor constructor
_global.Professor = function ( skin, thrust, decay, maxSpeed )
{
this.skin = skin;
[code]...
The constructor is working fine, along witht he getSkin function, but I can't get the onEnterFrame function to work. It is my understanding that once I instantiate an instance of the Professor class that the onEnterFrame function should kick over and start sending my trace statement to the debugger at the current frame rate.
ps. here is the code in my .fla
#include "Professor.as"
playerOne = new Professor("mathews");
playerOne.getSkin();
I am trying to pass XMLList from one class to another class using public function get.
Below is the code I am using.
XMLContents.as
ActionScript Code:
package com.ad.loading
{
/**
* ...
[Code].....
The problem is I get a "null" on trace.
I'm trying to call a function in one child class (Circle.as) from another child class (Wedge.as). Circle.as is instantiated by the document class (Tree.as), and Wedge.as is instantiated by Circle.as. How do I do this? This is my code:
Tree.as
package com.treediagram
{
public class Tree extends MovieClip
{
[code]....
How to call a function in a Class from another Class?but it was a bit hard to follow as it relates to my problem. One of the solutions worked, but was commented as being bad form, and another did not work, so I want to make sure I structure my code properly.
i) Create a symbol called SimpleSquare. This should consist of a simple red square graphic
ii) Create a class file to define a class called SimpleSquare. This should be linked to the SimpleSquare symbol. SimpleSquare ashould have the following functionality: When the instance is placed on the Stage, it should start to disappear by decreasing its alpha at 0.01 in every frame (hint: alpha)
I found myself loading a new XML file every day and so decided to create a small class that will load the xml file and return it.The class is loading the file but when i try to return it to a new xml object in the document class it doesnt load it.I think that it's something to with the return being in a nested function but i tried a few ways and non seems to work.
[DOCUMENT CLASS]
loadXML:LoadXML = new LoadXML();
myXML:XML = new XML(loadXML.loadXMLFile("gallery.xml"));[code].....
I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var
instanceName:ClassName = new ClassName();
the class name/mc in the library im trying to duplicate is MCg1 so
var instanceName:MCg1 = new MCg1(); right?
However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.
Is there a way to link to a class file from the timeline rather than using the Document Class? (I tried using the document class but it messed up because of the nested movie clips and stuff like that... so I need another way)
View 3 RepliesI have been practicing and trying to understand how classes work and I was wondering if it is possible to create a class that can be reused by declearing the class only once in my fla file. Rightnow I create an instance of the class than I asign it to a MovieClip the problem is that I can only use it once and if I want to use it again I have to create another instance of the same class, something like this.
[Code]....
i want to add to stage a movieclip in another class not the .as file as the same name of .fla file how can i get this.When i run same code in main.as i get the result but in another class it runs but no result.
View 2 Replieshow do use a function from a doc class.... to call a function to work on in
[Code]...
I'm having some problems importing a class, the message that Flash gives me is this; The class being compiled, 'ImageLoader', does not match the class that was imported, '[URL]'. The only line of code in my flash movie is this: import com.martijndevisser.*; And yes, the class is in that folder The class is from here: [URL] I've used the class before and it works fine, I just dont know what to do?
View 4 RepliesI am facing a technical proble when I am importing a "FlashVarsParam.as" class file in my main class " VideoPlayer.as" and when I am using "FlashVarsParam.as" in my FLA doucument class "VideoPlayer.fla" then it is workining fine. "FlashVarsParam.as" file given below so I am accessing in my main class and then it gives me error
[Code]...
Is it possible to call a method in the super class of a super class? I tried the above and it doesn't work, unsurprisingly. Only way I've been able to do it is to store a reference to a super.someMethod in the super Class (eg. var superMethod: Function = super.someMethod) and call that instead. Seems reasonable and it works but wonder if there is an in-built method for doing this?
View 6 Replies