ActionScript 3.0 :: Super.super.someMethod() - Call A Method In The Super Class Of A Super Class?

Dec 15, 2009

Is it possible to call a method in the super class of a super class? I tried the above and it doesn't work, unsurprisingly. Only way I've been able to do it is to store a reference to a super.someMethod in the super Class (eg. var superMethod: Function = super.someMethod) and call that instead. Seems reasonable and it works but wonder if there is an in-built method for doing this?

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[Code]...

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ActionScript 3.0 :: Using Super.super.someMethod()?

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I am trying to extend the new AutoComplete component from Adobe. In two different places I need to bypass the AutoComplete methods and get right at the ComboBox methods.

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Flash :: Access Object Property Or Function On Extended Class That Isn't In The Super Class?

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ActionScript 3.0 :: A Super Class That's Runtime Shared Independent From The Class That Extends

Nov 4, 2010

I'm not really asking how. What I'm asking is, is it possible? And I ask because I thought it was not - certainly it didn't work in AS2 - and yet that's what I appear to have done. Am I going crazy? Structure: A SWF (#1) with a class NewActivity that extends class AActivity. Another SWF (#2) with a shared library of code in it, including AActivity. A third SWF (#3) which loads the library followed by SWF#1. Here's what happened: I didn't expect AActivity to be able to be shared. I mean, it should be compiled no matter what in SWF#1, as SWF#1 includes a class that extends AActivity. I had added some properties to the AActivity class, ran the project, and when SWF#3 tried to set those properties I was told they couldn't be applied. "Of course", I said, "I need to recompile SWF#1, because the code is now out of date. The version of the class there doesn't include these new properties.".

However, that didn't work. I got the same problem. Maybe, I thought, there's a definition conflict between SWF#1 and the library, so I removed the AActivity class from the shared library in SWF#2 for the time being. Only SWF#1 uses it, and it should already be compiled into SWF#1 as, like I said, it is extended by another class there. But when I ran the project, I was then told that the AActivity class could not be found at all! Looking at SWF#1 in a decompiler, there is in fact no mention of AActivity (I had up to this point assumed it was implied). So this left just one option: I needed to recompile the library in the first place, not SWF#1. I added AActivity back to the library, recompiled, and it worked.

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[Code]...

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[code]...

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ActionScript 2.0 :: Child Class Calls Super Constructor

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I got something just like that:

[code]...

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ActionScript 3.0 :: Sub-class Refer/communicate With Super Class?

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MAIN.as

package
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[Code]...

Now how is it that I can add the variable SPRITE which is a Sprite in the OBJECT_square class to the display list of MAIN class? I've tried addChild(SPRITE) and super.addChild(SPRITE). If everything works I should see a red square somewhere on the screen but right now its all blank, except for the text drawn in the MAIN class.

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Code:
Select allpackage {
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}}} package {
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Now this is all well and good, as the call to ClassC.foo() will propogate through the inheritance chain; C > B > A. But what if I want ClassC.foo() to call foo() that is in ClassA and bypass the method call in ClassB? I have tried the following:

* Cast the method to the super-class type I want to execute, but this does not work as intended.
Code: Select all...
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I'm trying access a static variable located of a super class through an instance of one of it's subclasses and I'm receiving an access of undefined property error (example of which below).&nbsp; Creating another static variable in the subclass and assigning the value from the super class will allow me to dot operate to it.&nbsp;

[Code]....

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I'm having a problem using superclass constructor with arguments. I've searched all over for the solution and found some really useful advice. Problem is i;ve followed it and it doesn't work... not for me anyway. So i've learned that you need to callthe super constructor in the subclass' constructor to avoid this error. problem is, this code still gets the same error....

[Code]...

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What is the use of super function and How to use it?

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There is no property with the name 'super'.

more specifically

Code:
**Error** C:Documents and SettingsMetjuDesktop\_GENERAL FLASHflashcommetjuphysicsVector.as: Line 41: There is no method with the name 'super'.
super ( x, y );

[code]...

I tried clearing the ASO files a thousand times, restart flash, resave the Vector.as file and still nothing.

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I'm trying to make a CustomLoader class that extends another class.In the contructor of my CustomLoader, i need to call super(myLoader:Loader) where myLoader is a Loader object. Problem is I need to listen to the complete event of the loader before passing it or i'll get an "Error #1009: Cannot access a property or method of a null object reference". but if i put super() in a handler function i get an "Error 1007: A super statement can be used only inside class instance constructors."

Here's part of my code:

Code:
public class CustomLoader extends ParentClass
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...
public function CustomLoader():void

[code]...

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If a constructor takes its parameters as a vararg (...) it seems to be impossible to create a subclass that will just pass on that vararg to the superclass.

There is a related question with fix for this same situation for normal functions: Wrapping a Vararg Method in ActionScipt but I cannot get that to work with a super call.

base class:

public class Bla
{
public function Bla(...rest)
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[Code]....

Aside from actually moving the handling of the parameters to the subclass or shifting it off to a separate initializer method

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ActionScript 2.0 :: Reference That Function With The Use Of Super.functionName()?

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Say I have a class B that extends class A.In class A, I have a variable that I've declared to be a function, which gets defined in the constructor. Now, in class B, is there any way to reference that function with the use of super.functionName()?

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ActionScript 2.0 :: Multiple Super Calls Irregularity?

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Code:
interface I
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}

[code]....

Thats the schematic of my the specific area of my program thats causing me trouble. In output i get "C Called" only. I'm guessing that on the return of the super() call to A() then it jumps back to C(), but id expect that the call stack could handle multiple super calls.

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