ActionScript 3.0 :: Passing Objects On Stage To Super()?
May 27, 2010
When invoking super() in my subclass, I can pass uints and strings as params to super, but passing a TextField instance that is on the stage of the library instance of the subclass fails. Why? Is there a workaround?
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Dec 15, 2009
Is it possible to call a method in the super class of a super class? I tried the above and it doesn't work, unsurprisingly. Only way I've been able to do it is to store a reference to a super.someMethod in the super Class (eg. var superMethod: Function = super.someMethod) and call that instead. Seems reasonable and it works but wonder if there is an in-built method for doing this?
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Mar 15, 2011
I'm trying to pass the stage display container too my Engine class but I'm getting the error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.olly::Engine()
at com.olly::MainControl()
Here's the code:
I'm creating the the Engine in the main document class here:
Code:
public var MainGame:Engine;
public function MainControl() : void
{
MainGame = new Engine(stage);
[Code].....
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Dec 29, 2011
I am trying to create a spark datagrid item renderer. This item renderer extends a checkbox, and implements IGridItemRenderer public class CellCheckBoxItemRenderer extends CheckBox implements IGridItemRenderer
When I implement IGridItemRenderer, I need to implement the interface methods, I am having a problem with the following methods:
[Code]...
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Jan 22, 2007
I am trying to extend the new AutoComplete component from Adobe. In two different places I need to bypass the AutoComplete methods and get right at the ComboBox methods.
I was told that super.super.someMethod() works just like it does in Java. But I keep getting Compiler errors:1084: Syntax error: expecting identifier before super.Any suggestions other than just cutting and pasting the code and extending the AutoComplete superClass?
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Jul 24, 2010
I have drawn colored rods which I have placed in the library and have put one of each on the stage with instance names likeblueRod_mc, etc.I place them around with time-line code like
blueRod_mc.x = 300.0;I have now created an Actionscript class called Problem.I build a new object from Problem which I have called Riddle.But when I put blueRod_mc.x = 300.0 in a method (of Problem),I get the message that blueRod is not accessible.So I triedstage.blueRod_mc.x = 300.0;That did not work either.
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May 12, 2011
Can you pass an Object into flash from a button click instead of a String?
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Mar 23, 2009
I am using PHP to save an AS3-generated XML document to my server. This works absolutely fine. Now, I'd like to be able top pass a filename along with my URLRequest under which the file would be saved.
When doing this in HTML it would be pretty easy and I would simply POST 2 seperate values, but how to do this in AS3?
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Oct 19, 2011
I'm writing a web based flash app that's written entirely in AS3. I have objects on the screen as part of a GUI. I would like the user to be able to resize the window, or make it full screen. I would like everything to auto-scale with the resize, but also remain in the same relative position on the stage.
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Dec 3, 2009
is it possible to send native nested objects to flash via swfobject? i am trying this right now without luck:
PHP Code:
var flashvars = {event1:{eventid:"145",title:"event 1",toggle:["thistha","timestart"]},
event2:{eventid:"145",title:"event 1",toggle:["thistha","timestart"]},
event3:{eventid:"145",title:"event 1",toggle:["thistha","timestart"]}}
[Code].....
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Feb 13, 2009
Is there a way I can pass complex objects like sprites or timers through LocalConnection? It seems like you can naively pass simple objects like String, Number, Array thru the LocalConnection. But I can't seem to send other data types.I read that you have to use the method "registerClassAlias()" within the receiving SWF file before that SWF file can accept complex objects. For example, when I attempt to send instances of Sprites or Timers, I get the following error:
"Error #2044: Unhandled AsyncErrorEvent:.text=Error #2095:flash.net.LocalConnection was unable to invoke callback sendState.error=TypeError: Error #1034: Type Coercion failed: cannot convert Object@b9210b1 to flash.utils.Timer."
How can I send complex data types or are some data types not send-able?
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Dec 27, 2010
So i a building a categorized menu of different foods. I have a class for "categories" (buttons) which essentially will return a string "salads", "drinks", etc. I now have another class "menuItems" for items within categories and this handles sizes such as "small", "med", "large", etc. My problem now is that when i return "salads", i want to invoke an array which contains all the elements of salads, send it to menuItems which will populate the menu. So far i have both the category objects and the menu object setup. I just cant seem to be able to send the data that the category object is returning and pass it to the menu object. Both of which are added to the stage as shown below:
If there was a way that i could say add all these classes to one class so that they can talk to each other that would be great but i dont know how to do this.
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Aug 28, 2011
I have a object, called friends, It contains the url to facebook profile picture, ie friends.friend1 = "http:// etc"; I have a swf file called, master.swf, which is passed the information to create the object through flashvars. I need to get the object OR the flashvars info to the externally loaded swf, called pageOne.swf. I have seen and tried several different methods, but now seem to give me what I need.
[Code]...
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Jun 13, 2011
I have created a Component class and it's working fine .I want to pass an ArrayCollection of Objects to the Component .I have read in many articles , that we should use [Bindable] to make an ArrayCollection of Objects .What are the ways can we achieve that ?
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Mar 29, 2009
So I try to send 1.the PDF 2. the message 3. the email-address to a PHP-Script. It works, but somehow my PDF always get garbled and is not a valid document.I transmit my things like:
Code:
var emailURLReq:URLRequest = new URLRequest('pdf/email.php');
var emailVars:URLVariables = new URLVariables();
[code].....
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Jan 18, 2011
I wrote a code for handling google maps in a multi touch table. On the map itself, I have a sort of button that, if touched, makes a tool bar show up. On the bar I have a slider and a button, both of them activated by touch events. My problem here is that when I touch objects on the bar, the touch event pass through the bar and it is fired also on the map below, making my map move. Uff, this is very annoying.
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Jul 11, 2010
im trying this every which way.creating global variables etc.I have a movie clip with a text area (lets call it txttest)there is text inside it which i want to send from this movieclip on the main frame to a text area (lets call that one txttestB) on the main frame. Whatever i try i get undefined in the text area on the main frame.I have tried this...
_global.selectedcompany = txttest.text;
_root.txttestB.text = _global.selectedcompany;
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Jun 16, 2004
I'm having troubles activating the HitTest, passing the objects name as a parameter through a global function. Let's say there is the following function on the main timeline:
[Code]...
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Nov 12, 2010
So I have a linked external class that has my actual code. On frame one of the flv I have the code:
ActionScript Code:
new main(this.Stage);
The actual main.as contains:
[code].....
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Mar 6, 2010
In my document class "Engine" I need to make my "Game Handler" class which is done in the constructor by using:
Code:
var Game:GameHandler = new GameHandler(stage);
As you can see, im passing the stage into it.. now in my GameHandler class
[code].....
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Apr 4, 2010
I have my FLA with a Document Class. I also have one other class, that doesn't extend anything. am trying to pass the stage from the FLA on to my non-Document class. Obviously, the Document Class can see the main stage no problem, but having trouble passing that stage to an external class.I tried to pass it from Frame 1 in my FLA. I also tried to pass it from my Document Class to my external class, but not working like it should.Code:var passStage:TitleClass = new TitleClass(stage)Now, on to my TitleClass (non-Document class / external class)
Code:
package {
import flash.display.*;
[code].....
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Sep 30, 2009
I am not sure if I'm being completely stupid here, so my apologies in advance. If I have an object on the stage for example:
ball:Ball = new Ball();
addChild(ball);
it already has .x and .y values as it is placed on the stage.Then I have some value inputs, such as force, angle etc.Now when I click an event listener I want it to activate a function in Ball that will move it from the values I have just set.My question is how do I carry those values across after the ball has already been place on the stage?
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Jul 8, 2009
I am building a project where I have 15 'islands' inside one big 'ocean' movie clip. I created navigation buttons so you can explore the Ocean movie clip and look around the islands. my problem comes when i want to 'zoom into an island'
So basically on the stage i have a movie clip called- Ocean_mc, and inside it are 15 movie clips, one of them (for this example) is a movie clip called GreenIsland_mc.
when a user clicks the GreenIsland_mc it needs to expand and place itself centre stage, then when clicked again in needs to colaps back to where it came from. The problem is that when GreenIsland_mc expands it needs to expand to coordinates relative to the stage, but when I shrink it back again it need to find the original coordinates relative to its place inside the Ocean_mc movie clip.
[Code]...
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Sep 13, 2011
I have a big bit of action script that I want to reuse on various frames. Rather than write it out on each frame I want to embed the script within a movie clip and embed that movie clip on each frame that it is required to be used on.
In order to do that I need to pass a different value into the movie clip.
Basically the script creates 20 pages on one frame, 40 pages on another frame and 60 on the last page.
This is the bit of code that needs to have the number fed to it:
ActionScript Code:
var myArray:Array = newArray(20);
The number 20 is currently set manually. I ideally want to write this within the movie clip:
ActionScript Code:
var myArray:Array = newArray(frameVal);
and on the stage I want to set the variable like this:
Frame 1:
ActionScript Code:
var frameVal:Number = 20;
Frame 2:
ActionScript Code:
var frameVal:Number = 40;
Frame 3:
ActionScript Code:
var frameVal:Number = 60;
The movie clip that contains my code has an instance name of "testStart"
how do I get it to pass the frameVal into the movie clip?
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Oct 12, 2009
Just need to figure out how to pass root level variable to a movie clip which contains a dynamic text box to display the passed variable. How is this possible? I usually use global variables when i was coding in AS2...but it appears this feature is dropped in AS3.
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Nov 28, 2010
In a game me and a friend are creating, the levels are stored in MCs. In the level MCs there are several other MCs that the player should be able to interact with.
This means the objects in the levels need a stage reference. I can place all the objects manually and pass the stage ref in the constructor of the object's class, but this is a pain when the levels are going to be pretty big.
Is it possible to make sure that flash always passes a stage ref to the object even though it's not placed there by code?
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Apr 5, 2010
What is the use of super function and How to use it?
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Aug 28, 2009
I am creating a program and have some objects that animate from off the stage to on the stage. When I run the program in the flash player the objects that are off stage are visible. Is there anyway to stop this from happening. I suppose I could create a layer with a frame in it that could cover the off stage objects, but I am just wondering if there is a better way.
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Jul 13, 2010
I'm passing a Javascript Array() to Flash via FlashVars but Flash complains. Can you guys point me what am I doing wrong here?
javascript code
// array with the user defined cities
var usercities = new Array(
[code]......
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May 7, 2009
have a bunch off mc's that are controllable through buttons and using the key controls, but i need to make it so they stay within a 600*600 area within the stage
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