ActionScript 3.0 :: Passing Complex Objects Via LocalConnection?

Feb 13, 2009

Is there a way I can pass complex objects like sprites or timers through LocalConnection? It seems like you can naively pass simple objects like String, Number, Array thru the LocalConnection. But I can't seem to send other data types.I read that you have to use the method "registerClassAlias()" within the receiving SWF file before that SWF file can accept complex objects. For example, when I attempt to send instances of Sprites or Timers, I get the following error:

"Error #2044: Unhandled AsyncErrorEvent:.text=Error #2095:flash.net.LocalConnection was unable to invoke callback sendState.error=TypeError: Error #1034: Type Coercion failed: cannot convert Object@b9210b1 to flash.utils.Timer."

How can I send complex data types or are some data types not send-able?

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