Actionscript 3 :: Reach Text Elements Of A Super Class ?
May 8, 2011
I have the following scenario:i have a MovieClip and I created a linkage for it named A.
[code]...
what is allowed? how can I resolve the issue ? update ok this is an exact scenario but a more simple one that I still wasn't able to resolve. The original scenario is that I have a MovieClip called user_bg_me that has a linkage named user_bg_me that extends user_bg_genericthat extends 'MovieClip` inside user_bg_generic class i want to be able to modify elements inside the movie clip itself. using super.element_name provides an error that the property isn't found.
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Dec 15, 2009
Is it possible to call a method in the super class of a super class? I tried the above and it doesn't work, unsurprisingly. Only way I've been able to do it is to store a reference to a super.someMethod in the super Class (eg. var superMethod: Function = super.someMethod) and call that instead. Seems reasonable and it works but wonder if there is an in-built method for doing this?
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Dec 29, 2011
I am trying to create a spark datagrid item renderer. This item renderer extends a checkbox, and implements IGridItemRenderer public class CellCheckBoxItemRenderer extends CheckBox implements IGridItemRenderer
When I implement IGridItemRenderer, I need to implement the interface methods, I am having a problem with the following methods:
[Code]...
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Jul 27, 2011
I have a problem with inline components. I want to reach an inline component from another one.. From the first component, i want to change "enable" value of the linkbutton named "Add" which is in second component. Altough i gave "id" and "className" to second one, i could reach neither it nor its elements.. is there a way to do this?
*in first component there is a text input in "CodedDescriptionItemEditor" component. I want to validate it and according to validation enable the button that i mentioned above..These all are in a datagrid by the way. In datagrid, there is always a row that you can enter data and via the "Add" button you can save it. After save it seems as text..
Here is my code:
<mx:columns>
<mx:DataGridColumn headerText="{Problem}" wordWrap="true" textAlign="left" sortable="false">
<mx:itemRenderer>
[code]....
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Jan 29, 2012
If I have three classes:
public class Example {
public function Example () {
}[code]............
You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like
function functionThatReceivesAnExtendedExample (ex:Example):void {
if(some condition that I may need) {
ex.func()
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Nov 4, 2010
I'm not really asking how. What I'm asking is, is it possible? And I ask because I thought it was not - certainly it didn't work in AS2 - and yet that's what I appear to have done. Am I going crazy? Structure: A SWF (#1) with a class NewActivity that extends class AActivity. Another SWF (#2) with a shared library of code in it, including AActivity. A third SWF (#3) which loads the library followed by SWF#1. Here's what happened: I didn't expect AActivity to be able to be shared. I mean, it should be compiled no matter what in SWF#1, as SWF#1 includes a class that extends AActivity. I had added some properties to the AActivity class, ran the project, and when SWF#3 tried to set those properties I was told they couldn't be applied. "Of course", I said, "I need to recompile SWF#1, because the code is now out of date. The version of the class there doesn't include these new properties.".
However, that didn't work. I got the same problem. Maybe, I thought, there's a definition conflict between SWF#1 and the library, so I removed the AActivity class from the shared library in SWF#2 for the time being. Only SWF#1 uses it, and it should already be compiled into SWF#1 as, like I said, it is extended by another class there. But when I ran the project, I was then told that the AActivity class could not be found at all! Looking at SWF#1 in a decompiler, there is in fact no mention of AActivity (I had up to this point assumed it was implied). So this left just one option: I needed to recompile the library in the first place, not SWF#1. I added AActivity back to the library, recompiled, and it worked.
To check I wasn't going crazy: I added a test property to the AActivity class and recompiled the library. The containing project - SWF#3 - then set this property on SWF#1, which had NOT been recompiled, and then read it back out. No errors. I should point out that the getting/setting of this property is done through an IActivity interface - AActivity is not being accidentally compiled into the main project (SWF#3), and the decompiler indicates this also. Am I going nuts? I really didn't think having a runtime shared super class was possible in any way. If it is, that opens up a whole new world of awesome, even though I've created this project on the basis of that being impossible.
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Jun 22, 2010
i have recently started a project that would require writing a set of classes and a small API.i know some basics of inheritance and extending classes but i still have some questions.
1) how should sub-class refer/communicate with super class.i think that dispatching events is the way to go but i have no experience on that. i have previously done it by having a parent set up a reference to itself in a subclass e.g
ParentClass.addChild(SubClass);
SubClass.myParent = ParentClass;
//i know that there is already a "parent" keyword in flash objects if i extend one but is that a decent way to communicate with super class
e.g SubClass.myParent.removeChild(this);//sounds a bad call
//but is it better if i dispatched an event that calls the removeChild() in the parent.i have is about dispatching events in a class that is likely going to be extended.
ActionScript Code:
public class Button
{
//add event listeners[code]....
//now if i extend the Button class into another class, let say ControllerButton and want that button to dispatch different event. e.g ControllerEvent, i am forced to override and rewrite all the common stuff in the handler functions.how to avoid having to override allot of common stuff.
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Oct 30, 2008
I have this Class:
package {
import flash.display.MovieClip;
public class MainClass extends MovieClip {
[Code]....
I had used it as a document class, when I call the sum function from the main time line it works, but I need to call it from inside a movieclip.
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Mar 9, 2010
i got a class(class1) that extends another class (class2)...when something happens in super class, i need to update the class1, soi need to trigger a function in class1 from class2... I know is bad programming, but is that possible? I'm confused
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Apr 8, 2009
Do all variables and functions in super class, that I want to access from a sub class need to be set as public?
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Aug 16, 2010
I am hoping someone can explain about subclasses accessing variables from the super class. I found that the subclass can only access variables which are set in the constructor of the super class. Is there any way around this?
[Code]...
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Sep 22, 2006
I got something just like that:
[code]...
I dont know if that is normal, but this code create an infinite loop, because when i create a new instance of class Two, because of the extends, the class One constructor is called again, and creating a new instance of class Two, and so on...I know how can i get this fixed, but, what i want to know is, this is correct? Its a Flash bug? Isnt that way in AS3?
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Aug 19, 2009
How can I apply a TextFormat to a TextField instance in a super class?
Code:
// This doesn't seem to work:
var textFormat:TextFormat = new TextFormat();
textFormat.size = 24;
super.alertText.setTextFormat(textFormat);
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Jan 22, 2007
I am trying to extend the new AutoComplete component from Adobe. In two different places I need to bypass the AutoComplete methods and get right at the ComboBox methods.
I was told that super.super.someMethod() works just like it does in Java. But I keep getting Compiler errors:1084: Syntax error: expecting identifier before super.Any suggestions other than just cutting and pasting the code and extending the AutoComplete superClass?
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Aug 15, 2010
Say i have these two classes:
MAIN.as
package
{
import flash.display.*; import mx.core.*;
import flash.events.*; import mx.collections.*;
[Code]...
Now how is it that I can add the variable SPRITE which is a Sprite in the OBJECT_square class to the display list of MAIN class? I've tried addChild(SPRITE) and super.addChild(SPRITE). If everything works I should see a red square somewhere on the screen but right now its all blank, except for the text drawn in the MAIN class.
Basically I want it so i can just make a new OBJECT_square and it will draw itself without any more instructions from the MAIN class.
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May 27, 2011
In Flex, lets say I have a super-class... something like:
class SuperComponent extends DragStack {
private var _childReference:UIComponent;
public function SuperComponent() {
// ???
addEventListener(FlexEvent.CREATION_COMPLETE, onCreationComplete);
} private function onCreationComplete(e:FlexEvent):void {
//The 'this[]' technique doesn't seem to work and causes run-time errors:
//trace("Component found: " + this["myButton"]);
}}
And then I make use of the following derived-class in my application (just a mockup MXML as an example):
<!-- Component ChildComponent.mxml -->
<mx:SuperComponent>
<mx:Button id="myButton" label="Press Me!" />
</mx:SuperComponent>
How do I go about verifying the presence of "myButton" from the SuperComponent class, and referencing it? Do I need to use getChildByName( ... ) ?
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Sep 24, 2011
I always don't call super() when I extends Sprite.But doesn't not calling super() cause any problem?Till now, I don't have any problem and I have never seen code which call super() in constructor which class extends Sprite. How about TextField? I don't have any problem about TextField, too. How to know whether I should call super() or not?
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Jun 3, 2009
Lets say I have the following inheritance hierarchy:
Code:
Select allpackage {
public class ClassA {
protected function foo():void {
// do something
}}} package {
public class ClassB extends ClassA {
[Code] .....
Now this is all well and good, as the call to ClassC.foo() will propogate through the inheritance chain; C > B > A. But what if I want ClassC.foo() to call foo() that is in ClassA and bypass the method call in ClassB? I have tried the following:
* Cast the method to the super-class type I want to execute, but this does not work as intended.
Code: Select all...
override protected function foo():void {
// do something related to Class C
// call ClassA.foo
ClassA(this).foo();
}
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Aug 10, 2011
I'm trying access a static variable located of a super class through an instance of one of it's subclasses and I'm receiving an access of undefined property error (example of which below). Creating another static variable in the subclass and assigning the value from the super class will allow me to dot operate to it.
[Code]....
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Dec 23, 2008
let's say i have a text scroller like this:what i need is when the scroller goes at the bottom and there is nothing else to show,with some trick to call a fuction so the "down" button disappear.i need this cause i made a scroller only with 2 buttons, and they don't look like broswer's scrollbar. (they are at the center up/down of the text scroller)
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Sep 14, 2011
I have imported a SWC into my actionscript project. It includes many different movieclips that I can access in my project. My question is this: How can I create a custom AS3 class that I can use to add functions and properties to my movieclips?
For example I have a movieclip with a linkage name of LevelButton. I tried creating a class that was the same name but they didn't seem to go together.
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Aug 9, 2004
I'm looking at the XML class. I would like to be able to access elements by name and the order they came in.
For example, if an xml document is structured like this:
<a>
<b>info</b>
<d>something</d>
<b>more info</b>
</a>
[Code]...
xml_object.childNodes.length will return the number of childnodes there are. But I don't see a way to get at the number of childnodes of a particular type. This will not tell me, for example, how many childnodes of type "b" that "a" has. I can't see Flash XML support being this sparse. Is there a built-in way of accessing the nth child of a node of a particular element name or am I stuck with accessing it only by number.
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Feb 1, 2011
I have an ArrayCollection and each element is an instance of the TreeNode class (a custom class made by me) that has a "children" property which is an ArrayCollection of more TreeNode elements. That way, I have a tree of elements in an ArrayCollection structure:
tree = new ArrayCollection([
[new TreeNode(param1, param2, new ArrayCollection([
[new TreeNode(param1, param2, null)],
[Code]....
But my problem is: I need to have the same "tree" structure (it doens't need to be the same variable) filled with instances of another class. How can I achieve that?
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Mar 4, 2011
I'm working on a simple task/calendar tool where tasks can be added dynamically to a canvas. Here is the main application as defined in Main.mxml, which is essentially just a Canvas and a button for adding a task:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Canvas id="MainCanvas" borderStyle="solid" width="300" height="300">
[Code].....
The problem is that when I add a Task instance to the Canvas, the children (the button and label) don't appear. I tried setting creationPolicy="all" on both the Canvas and the BorderContainer, but it still didn't work. I've read a bunch of posts about people having issues accessing members of their class before the class is fully loading, but all I want to do is SEE that Label and Button show up inside the BorderContainer.
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Nov 28, 2007
I'm trying to link a clip to a class, and it goes well until I try to access MovieClips or TextFields placed on the stage within that clip from code in the class. My code is below; there is a TextField called output_txt on the stage within this clip.
class Main extends MovieClip{
public function Main() {
//trace("123"); <--if I replace the line below with this, it traces nicely
output_txt.text = "123";
stop();
}
}
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Mar 18, 2010
I've used the GUI to create a rectangle that I turned into a button symbol (SimpleButton). I then edited the button so that it had 4 different button states and a text layer on top. I then created a class definition file for this object so that I could dynamically change the label text (the text layer) when adding instances of this button to the stage.
I was able to create and link a class file (DynamicButton.as) just fine, but when I try to access the text field that I created on the button, I get the error:
"Access of possibly undefined property btnLabel through a reference with static type com.examples:DynamicButton."
when i couldn't get that to work, I decided I'd try adding the TextField directly within the class definition file, using the following code:
package com.examples
{
import flash.display.Sprite;
import flash.display.SimpleButton;
[Code].....
The problem is that I can't seem to add the TextField to the SimpleButton, as it's not a display object. So, I tried adding it to the parent of the simple button (and I figured, I'd just place it exactly above the button). But then I get a "null object reference." error.
is there a way to access GUI-created elements from w/i a class definition file? How would I add the TextField to the button using only AS3 inside of a my class definition file?
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Nov 13, 2011
I'm working with Flash Builder 4.5 on an Actionscript project. I've created the following classes:
package
{
public class ComplexNumber
{
[Code]....
but the code inside this loop generates the following run time error: "ReferenceError: Error #1056: Cannot create property 0 on ComplexArray." Thus, my code for "BXFN_complex[ii] = ~" is incorrect. Anyone know how to achieve what I'm trying to do? Basically, ComplexDivide.v1p0 returns two numbers, and BXFN_complex is an object containing two number arrays, and I want to assign the ComplexDivide two numbers into the ii'th element of arrays in BXFN_complex.
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Feb 18, 2009
I have been looking to see if it is possible to force an array's elements to only be instances of a specific class. Is it possible in AS? If not could the same result be achived with my own custom object?
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Feb 24, 2009
I have a custom class I am working on, one of the methods is:[code]Inside that function a dynamic TextField is created called txtLoaded, it is declared with [code]mcProg is added to the stage, I see the txtLoaded txt field drawn as well and I can trace properties of mcProg from elsewhere in the class but I cannot access mcProg.txtLoaded from anywhere else in the class.I imagine this must be a scoping issue, with txtLoaded only existing inside the createProgress method, but is there any way for me to be able to access txtLoaded from elsewhere in the class?
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Jan 26, 2010
Is it generally to position elements relative to other elements or in absolute values?
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