ActionScript 3.0 :: Do All Vars In Super Class Need To Be Public

Apr 8, 2009

Do all variables and functions in super class, that I want to access from a sub class need to be set as public?

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ActionScript 3.0 :: Super.super.someMethod() - Call A Method In The Super Class Of A Super Class?

Dec 15, 2009

Is it possible to call a method in the super class of a super class? I tried the above and it doesn't work, unsurprisingly. Only way I've been able to do it is to store a reference to a super.someMethod in the super Class (eg. var superMethod: Function = super.someMethod) and call that instead. Seems reasonable and it works but wonder if there is an in-built method for doing this?

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ActionScript 3.0 :: Public Vars From Object Class In Timeline?

Mar 16, 2012

I've made a Horizontal Bar Class which controls an element in library.So I have:Library: HorizontalBar MC - Using class HorizontalBarThis class has some public vars.Library: ContainerGame MC - Using class ContainerGameWhen I add this element to stage (HorizontalBar) inside ContainerGame MC I want to be able to trace public vars from its class inside ContainerGame.

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Actionscript 3 :: Super Interface And Super Class Having The Same Method Name?

Dec 29, 2011

I am trying to create a spark datagrid item renderer. This item renderer extends a checkbox, and implements IGridItemRenderer public class CellCheckBoxItemRenderer extends CheckBox implements IGridItemRenderer

When I implement IGridItemRenderer, I need to implement the interface methods, I am having a problem with the following methods:

[Code]...

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ActionScript 3.0 :: Public Vars With Bracket Sintax?

Aug 2, 2009

I would like to create a collection of movieclips in the main timeline, but would like to declare them in a loop instead one by one, something like this:

Code:
for (var zz=1;zz<=10;zz++)
var ["mc"+zz]:MovieClip = new MovieClip();
Instead:[code].....

I know that my sample doesnt work,

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Flash :: Access Object Property Or Function On Extended Class That Isn't In The Super Class?

Jan 29, 2012

If I have three classes:

public class Example {
public function Example () {
}[code]............

You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like

function functionThatReceivesAnExtendedExample (ex:Example):void {
if(some condition that I may need) {
ex.func()

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ActionScript 3.0 :: A Super Class That's Runtime Shared Independent From The Class That Extends

Nov 4, 2010

I'm not really asking how. What I'm asking is, is it possible? And I ask because I thought it was not - certainly it didn't work in AS2 - and yet that's what I appear to have done. Am I going crazy? Structure: A SWF (#1) with a class NewActivity that extends class AActivity. Another SWF (#2) with a shared library of code in it, including AActivity. A third SWF (#3) which loads the library followed by SWF#1. Here's what happened: I didn't expect AActivity to be able to be shared. I mean, it should be compiled no matter what in SWF#1, as SWF#1 includes a class that extends AActivity. I had added some properties to the AActivity class, ran the project, and when SWF#3 tried to set those properties I was told they couldn't be applied. "Of course", I said, "I need to recompile SWF#1, because the code is now out of date. The version of the class there doesn't include these new properties.".

However, that didn't work. I got the same problem. Maybe, I thought, there's a definition conflict between SWF#1 and the library, so I removed the AActivity class from the shared library in SWF#2 for the time being. Only SWF#1 uses it, and it should already be compiled into SWF#1 as, like I said, it is extended by another class there. But when I ran the project, I was then told that the AActivity class could not be found at all! Looking at SWF#1 in a decompiler, there is in fact no mention of AActivity (I had up to this point assumed it was implied). So this left just one option: I needed to recompile the library in the first place, not SWF#1. I added AActivity back to the library, recompiled, and it worked.

To check I wasn't going crazy: I added a test property to the AActivity class and recompiled the library. The containing project - SWF#3 - then set this property on SWF#1, which had NOT been recompiled, and then read it back out. No errors. I should point out that the getting/setting of this property is done through an IActivity interface - AActivity is not being accidentally compiled into the main project (SWF#3), and the decompiler indicates this also. Am I going nuts? I really didn't think having a runtime shared super class was possible in any way. If it is, that opens up a whole new world of awesome, even though I've created this project on the basis of that being impossible.

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ActionScript 3.0 :: Sub-class Refer/communicate With Super Class?

Jun 22, 2010

i have recently started a project that would require writing a set of classes and a small API.i know some basics of inheritance and extending classes but i still have some questions.

1) how should sub-class refer/communicate with super class.i think that dispatching events is the way to go but i have no experience on that. i have previously done it by having a parent set up a reference to itself in a subclass e.g

ParentClass.addChild(SubClass);
SubClass.myParent = ParentClass;

//i know that there is already a "parent" keyword in flash objects if i extend one but is that a decent way to communicate with super class

e.g SubClass.myParent.removeChild(this);//sounds a bad call

//but is it better if i dispatched an event that calls the removeChild() in the parent.i have is about dispatching events in a class that is likely going to be extended.

ActionScript Code:
public class Button
{
//add event listeners[code]....

//now if i extend the Button class into another class, let say ControllerButton and want that button to dispatch different event. e.g ControllerEvent, i am forced to override and rewrite all the common stuff in the handler functions.how to avoid having to override allot of common stuff.

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ActionScript 2.0 :: Know When A Function In Super Class Is Called?

Mar 9, 2010

i got a class(class1) that extends another class (class2)...when something happens in super class, i need to update the class1, soi need to trigger a function in class1 from class2... I know is bad programming, but is that possible? I'm confused

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Flash :: Accessing Super Class Variables From Subclass?

Aug 16, 2010

I am hoping someone can explain about subclasses accessing variables from the super class. I found that the subclass can only access variables which are set in the constructor of the super class. Is there any way around this?

[Code]...

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Actionscript 3 :: Reach Text Elements Of A Super Class ?

May 8, 2011

I have the following scenario:i have a MovieClip and I created a linkage for it named A.

[code]...

what is allowed? how can I resolve the issue ? update ok this is an exact scenario but a more simple one that I still wasn't able to resolve. The original scenario is that I have a MovieClip called user_bg_me that has a linkage named user_bg_me that extends user_bg_genericthat extends 'MovieClip` inside user_bg_generic class i want to be able to modify elements inside the movie clip itself. using super.element_name provides an error that the property isn't found.

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ActionScript 2.0 :: Child Class Calls Super Constructor

Sep 22, 2006

I got something just like that:

[code]...

I dont know if that is normal, but this code create an infinite loop, because when i create a new instance of class Two, because of the extends, the class One constructor is called again, and creating a new instance of class Two, and so on...I know how can i get this fixed, but, what i want to know is, this is correct? Its a Flash bug? Isnt that way in AS3?

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ActionScript 3.0 :: Apply A TextFormat To A TextField In A Super Class?

Aug 19, 2009

How can I apply a TextFormat to a TextField instance in a super class?

Code:
// This doesn't seem to work:
var textFormat:TextFormat = new TextFormat();
textFormat.size = 24;
super.alertText.setTextFormat(textFormat);

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Actionscript 3 :: Access A Public Property From AvEniroments Class Through The Player Class?

Nov 24, 2011

I have the following inheritance structure:

var environment:AvEnvironment = new AvEnvironment(...);
addChild(environment);
environment.addChild(new Terrain());
environment.addChild(new Player());

I am trying to access a public property from AvEniroments class through the Player class, however I'm getting an undefined property error (#119). I've tried the following:

this.x = AvEnvironment.xs // public property in this class
this.x = parent.xs

I've also tried something like this:

var ev:AvEnvironment = AvEnvironment(parent);
this.x = ev.xs

but I get a TypeError. Error #1009: Cannot access a property or method of a null object reference.

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ActionScript 3.0 :: Using Super.super.someMethod()?

Jan 22, 2007

I am trying to extend the new AutoComplete component from Adobe. In two different places I need to bypass the AutoComplete methods and get right at the ComboBox methods.

I was told that super.super.someMethod() works just like it does in Java. But I keep getting Compiler errors:1084: Syntax error: expecting identifier before super.Any suggestions other than just cutting and pasting the code and extending the AutoComplete superClass?

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Actionscript 3 :: Add A Sprite From A Subclass To The Display List Of Its Super Class?

Aug 15, 2010

Say i have these two classes:

MAIN.as

package
{
import flash.display.*; import mx.core.*;
import flash.events.*; import mx.collections.*;

[Code]...

Now how is it that I can add the variable SPRITE which is a Sprite in the OBJECT_square class to the display list of MAIN class? I've tried addChild(SPRITE) and super.addChild(SPRITE). If everything works I should see a red square somewhere on the screen but right now its all blank, except for the text drawn in the MAIN class.

Basically I want it so i can just make a new OBJECT_square and it will draw itself without any more instructions from the MAIN class.

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Flex :: Verifying Presence Of Button From Super Component Class?

May 27, 2011

In Flex, lets say I have a super-class... something like:
class SuperComponent extends DragStack {
private var _childReference:UIComponent;
public function SuperComponent() {
// ???
addEventListener(FlexEvent.CREATION_COMPLETE, onCreationComplete);
} private function onCreationComplete(e:FlexEvent):void {
//The 'this[]' technique doesn't seem to work and causes run-time errors:
//trace("Component found: " + this["myButton"]);
}}

And then I make use of the following derived-class in my application (just a mockup MXML as an example):
<!-- Component ChildComponent.mxml -->
<mx:SuperComponent>
<mx:Button id="myButton" label="Press Me!" />
</mx:SuperComponent>
How do I go about verifying the presence of "myButton" from the SuperComponent class, and referencing it? Do I need to use getChildByName( ... ) ?

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Actionscript 3 :: Call Super() In Constructor When Class Extends Sprite?

Sep 24, 2011

I always don't call super() when I extends Sprite.But doesn't not calling super() cause any problem?Till now, I don't have any problem and I have never seen code which call super() in constructor which class extends Sprite. How about TextField? I don't have any problem about TextField, too. How to know whether I should call super() or not?

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ActionScript 3.0 :: Super Class Type - Override And Inheritance Chain

Jun 3, 2009

Lets say I have the following inheritance hierarchy:
Code:
Select allpackage {
public class ClassA {
protected function foo():void {
// do something
}}} package {
public class ClassB extends ClassA {
[Code] .....

Now this is all well and good, as the call to ClassC.foo() will propogate through the inheritance chain; C > B > A. But what if I want ClassC.foo() to call foo() that is in ClassA and bypass the method call in ClassB? I have tried the following:

* Cast the method to the super-class type I want to execute, but this does not work as intended.
Code: Select all...
override protected function foo():void {
// do something related to Class C
// call ClassA.foo
ClassA(this).foo();
}

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ActionScript 3.0 :: Accessing Static Variables Of A Super Class Through A Subclass?

Aug 10, 2011

I'm trying access a static variable located of a super class through an instance of one of it's subclasses and I'm receiving an access of undefined property error (example of which below).&nbsp; Creating another static variable in the subclass and assigning the value from the super class will allow me to dot operate to it.&nbsp;

[Code]....

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Flash :: Call A Class Public Function From Another Class?

Jun 30, 2010

can i call a class public function from another class? what's the cleaniest solution to do that?

[Code].....

a button wich is istanced in Menu, run showTheThumbs method, in Thumbs.

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ActionScript 3.0 :: Sharing Vars Between Document Class And An Imported Class?

Jan 27, 2009

I've been sorting through the XML docs and i've bumped my head into a bit of a question. So, to preface, I have been able to load the XML successfully, but I want to be able to use my own XML loader class to load the XML and then be able to reference it from the document class. Also, I'd like to be able to send a file path to the loader class when I call it.

The document class:

ActionScript Code:
package rg.sites{
// flash classes

[code]....

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Using Public Variable From Document Class

Jun 9, 2009

I've created 2 public variables in my Document Class...
 
public var _wall1:Wall=new Wall();public var _wall2:Wall=new Wall();I've then added them to the stage and given them relevant instance names...
  
stage.addChild(_wall1);_wall1.x=32; _wall1.y=510;_wall1.name = "wall1";I then want to use these variables in another Class (Ball.as). They need to be accessed in a function within the Ball Class constructor.
  
function bubble(event:Event):void{if(this.hitTestObject(_wall1)){    this.x += 1;}else if(this.hitTestObject(_wall2)) {    this.x -= 1;}However, the following Error message keeps appearing...
  
1120: Access of undefined property _wall1.1120: Access of undefined property _wall2.Any pointers? Do I need to import something into the Ball Class to point to the _wall# public variables in the Document Class?

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ActionScript 3.0 :: Have A Class With Public Function?

Jan 14, 2009

Is it possible to have a class with a public function [code]...

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ActionScript 3.0 :: Public Class Extends Object

Jul 22, 2010

I'm trying to have a class that is an Object to hold details about the movieclip that it is attached to.

[Code]....

and two others of this nature. I didn't think you had to declare the 'key' of the object as a variable before setting it in the Object. So my guess is that it is angry about the class itself, somehow. (syntax or the like)

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ActionScript 3.0 :: Change The Value Of A Public Variable From Another Class?

Sep 7, 2010

I have a simple problem. I have two document classes. One is Main.as the other is Step2.as. I want to declare a public variable in Main.as then need to give it a value from Step2.as. That value will later be used in my next Document class Step3.as How would I write the code that gives the value in my Step2.as and then how would I write the code that retrieves the value in my Step3.as?

Note I can't import my Step2/ or Step3 document class into my Main.as.

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ActionScript 3.0 :: Assigning A Number To A Public Class?

Oct 12, 2011

Here is my code:

package
{
import flash.display.MovieClip;
public class Derp extends MovieClip

[code]...

What I would like to do somehow assign a number or word variable to display one of the public classes on the screen instead of all of them at once.

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Flash :: AS3 - Access Class Public Var From Inside Fla File

Oct 24, 2011

I have searched for this everywhere but it seems like every answer is either overcomplicated or simply does not work, and I know for sure there should be a more simple way of achieving what I need. So, until today, I have always coded from within the timeline. But now I realise why I should code in separate class files. However, I still want to include snippets of code in the timeline for simplicity's sake.

[Code]....

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ActionScript 3.0 :: Externally Override Public Function Of Class?

Aug 2, 2010

Is it possible to externally override a public function of a class (as opposed to override via inheritance)?

For example:

Code:
Class Foo {public function doFoo():void {trace ("Foo");
}
}
Such that:

[Code]...

I know this is possible in JavaScript and ECMAScript, but the compiler won't let me get away with this kind of mischief in ActionScript, from what I've seen: It barfs up a 1168 Illegal Assignment error as soon as I attempt to assign a new function to doFoo.

I'm thinking specifically in terms of a "hot fix" solution where you deploy a small swf that replaces a specific chunk of code in a larger application, without the need to recompile/deploy the full application (or even see the sourcecode for that matter, just know the API).

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ActionScript 3.0 :: Public Class Mbutton Extends TextField?

Nov 16, 2010

why can I not return this into my main as var btn1:Mbutton = new Mbutton(30, 30, "1");addChild(btn1);?

my class is:
ActionScript Code:
package
{
import flash.text.TextField;

[Code]...

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