ActionScript 3.0 :: Flash App Works In Debug, But Not Swf?
Jul 27, 2009
When the loader finishes, it send the data to a plotter function. the plotter function clears the graphics in a shape called graphLine.It then draws a line from one plot point to another using the lineTo function.Basically ever 3 second it makes this request and redraws the screen and updates the value of a textfield to the current y value. In flex builder 3, it works great in debug mode. The screen updates just fine. However, when I make the release build and test it out in a browser, it loads the data fine, but will not draw it until I stop the graphing process.Here's the code for the graphing function
Code:
public function graphData(data:Array):void
{
I've just stumbled upon a case when Flash app freezes in production Flash Player and works smoothly in a debug version. It doesn't throw any errors or exceptions. Has anyone ever encountered anything like this? Why is it happening or how one is supposed to debug in such case?And a side question - what exactly is different in debug version from internal point of view? Any good writeup on the topic?
UPDATE:I didn't mention, but the trouble is with Flash Player 11, it probably matters, cause Flash Player 10 doesn't have any problems with the same code.
I use Flash debug local and remote without any problem.Today I update Flex and I deselected the options "update flash 9".Then I go to debug a project in Flash CS4.But now debug doesn't works.I reinstall flashplayer_10_ax_debug.exe and nothing change.When I run in browser the menu option "Debugger"(right-click) doesn't appears.
I have simple navigation code setup to step through frames (I'm using Flash instead PowerPoint--too many pictures that are PSDs and illustrations that are AIs to do the conversions over to something PowerPoint understands).[code]When I test it using the debug (Ctrl+Shift+Enter) it works fine.When I publish it, the up and down arrows work but the Home and End keys do not work.They do nothing, no error messages, nothing.Using Flash CS4 Pro 10.0.2 ActionScript 3. Windows 7 64-bit.
My Flex application is successfully calling functions in a JavaScript file through the ExternalInterface class when these are in the bin-debug folder and the JS file is located in the same directory as the Flex app.But when I test the Flex app on the server, it is not interacting with the JavaScript. The only difference I can find is that on the remote server the JS file is being pulled in from a URL, instead of locally. The JS file URL is in the same domain as the Flex application, therefore I don't think this is a cross-domain issue. What am I missing?
I prepared a footer for a website and have the following issue:There are two buttons on footer bar that interests us. One is fullscreen - clicked activates fscommand function. But fscommand works only when I debug my fla. Otherwise, nothing happens. There's an additional variable that shows if fullscreen is active - nothing happens.There's also a "coder" info. I wanted to use navigateToURL function for "mailto:..." adress, but nothing happens, even if if changed it to [URL] adress. Also debugger doesn't activate it.I tested it in browser, completely nothing happens. There's the code, works without any "addons":
I have a swf that I need to attach the flex builder debugger to. I have full access to the source code, and can make a debug build of this swf.
However, this swf is being loaded by a non-debug build of another swf which I don't have source code to, and can't make a debug build with.
I've tried mocking this up with two very simple swfs, and while it works fine when both are debug builds, when the outer swf is a non-debug build, while I can get the debugger to connect, I don't get trace messages, breakpoints don't work, and it seems to lock up the flash app.
When I first downloaded Flash CS3 Professional, I was able to enter an exceedingly useful debug mode by compiling using ctrl+shift+enter instead of ctrl+enter. I could toggle break points, step in, step over and view values stored in variables at a whim.
I must have accidentally toggled some option somewhere, because this interface no longer shows up. Instead, the only extra interface I get is the output menu with the following text "Attemping to launch and connect to Player using URL <file path> [SWF] <file path> - 71984 bytes after decompression" and while the swf does halt if the as3 code reaches a break point, it doesn't tell me which break point nor give me any options to progress the flow (not even through the pull down menu I have to utilize in order to end the so called debug session).
I've migrated to FDT from flashdevelop and kind of have a hard time getting things to work the way I'm used to. In Flashdevelop, you could easily choose if the compiled swf was a release or debug version. In FDT however, it seems like there is no way to compile a version that has debugging information without it automatically opening up the debug perspective with a ton of debug windows, a profiler and actually entering debug mode.
As an extra plus, I keep getting a message saying "This feature is only available in FDT Max", although from what I know the debugger is included in the free version. Is there a way to do what I'm trying to do or should I just get used to this new way of working?
I have both CS3 and CS4 web preium installed on my system. Ihave started working in CS4 and found that the debug window willnot work. I created a new Flash CS4 fla and added some breakpoints.It seems to run without stopping at the breakpoints and displayingmy trace statements. I have a ticket into support but no one hasanswered it yet. I remember this happening when I installed CS3 webpre but can't remember what I did to fix it. Is a uninstall of allthe products neccessary? Or should I just uninstall Flash.
When I debug it simply refuses to stop at the breakpoints, thus making my work flow miserable. I did some searching on Google and seems this has been there since version CS3. I never found a solution for this. I reinstalled on top of the current installation and nothing happened and then did a complete installation and still it's the same. Check the video.
Is there a way where I can save and debug a file in flash cs3 with combo keystrokes?I'm running cs3 on a windows computer and I usually do ctrl+s to save and then do ctrl+shift+enter to debug... and I was just wondering if I can combine these 2 actions with one combination of keystrokes.
I have a Flex 4 application which connects to ASP.NET webservice based on FluorineFx. It is authenticated by cookies via RemoteObject.setCreadentials()
Both applications connect to FMS server and talks to each other via RTMFP direct connection (P2P).
I want to debug both instances of this application in Firefox and Internet Explorer at one time by single click (F11).
Now I can debug only in one browser by running Debug in Flash Builder 4. I have created double browser runner with bat file registered as default browser in Preferences > General > Web browser that looks like this:
I've been working in Flash BUilder 4.0. I installed Flash Builder 4.5, and switched to the workspace I had used for 4.0. Then we were told to go back to 4.0, and now I can't run or debug. I can build, but then I have to double click on the .html file to run. Right clicking doesn't bring up run or debug, and the run and debug icons are not in my toolbar.
I saw in some projects that ppl has their own "Debug class".So, instead of typing: trace("look at this!") you type Debug.trace("look at this!").The only advantaje I saw was that you can disable every single trace call with a single parameter in the Debug class.. but, thats all.
I'm writing application in Adobe Flash Builder 4.5 using AIR 3 SDK. I want to debug throw swf files which downloaded from the internet.My project consist of:
1. MainProject (Android Mobile app proj)
2. LibFile (flex project)
3. ExtraGame (web app using LibFile).
So, when I build .swf file from LibFile+ExtraGAme, load it from internet and run it from MainProject in different Application domains - I can't debug in ExtraGAme project. So how can I debug such projects?
How do you debug flash in the browser?When I run my swf from my hard drive, it works perfectly. When I run it embedded in html, there is an error. I don't know how to debug this kind of problem.URL...
I'm trying to debug using breakpoints in flash cs5, it appears that the program is simply forgetting I chose to debug and does what the program is supposed to do regardless. Here's the code inside the ActionScript File, I'll put * next to the places I've tried adding breakpoints to but the code just prints the numbes 0-9 without stopping and without showing anything in any debugging windows. I've never gotten debugging to work fyi, but I have run into a brick wall and I need to figure out why it's not working:
Here's the text in the Output window. This is the only text anywhere that prints as far as I can tell, I've tried opening all the windows to see if anything changes but nothing does.Attempting to launch and connect to Player using URL *Path*DebugExample.swf
Is it at all possible to connect the Flash Player debug version to the debugger in Flex Builder using source code? I'm running an app which has no right click menu, and I therefore can't right click and select connect to debugger.
I am getting Warning: 'flash' has no property 'prototype' every time I load a swf in my flashlog.txt.Does anyone know how to disable that warning or all warnings in the mm.cfg file or maybe some other way?
I have developed an site in flash doesnt throw any error in Flash IDE debug mode, But when I launch this in web browser it throws error.
Disadvantage of showing error in browser window is that it wont show the line number of the error. Is there any otherway to get the line number of error, when running in the browser.
Is it possible to have both the regular Flash Player and the Flash Debug Player installed simultaneously, and switch between the two? In order to accurately test my project I want to use the regular player.
Just purchased Droid Charge. Trying to use it with Flash 5.5 on Windows 7 to debug an application.Computer recognizes phone USB connection (so I can transfer files...)(Menu/Settings/USB settings/Mass storage enabled)I have USB debugging (Menu/Settings/Applications/Development) feature on the phone enabledI have Unknown Sources (Menu/Settings/Applications) feature on the phone enabledWhen I Publish from Flash 5.5 I get the following message: Could not find an Android device to connect to. Please ensure that you have the phone connected,the correct drivers installed, and the phone has USB device debugging enabled.
The company I am working for has a flash component (using flex and cs4) that crashes intermittently in chrome, FF and IE. (so far only win32 platforms)
I submitted a bug report to Adobe but have not heard anything back from them. Their support process seems like a black hole. WE can get a dump from Flash using these steps but after submitting the bug we got no help at all.
We loaded this into MS visual studio but can;t get decent stack information because there are no symbols for the flash stuff.
Microsoft and other companies provide symbols to help with debugging and we would like to get that from adobe. Is there any way to make progress on this?
Does anyone know where to get flash symbols or how else we can make progress?
It is hard to debug the process if the container just dies.
the binary is flash10c.ocx
I just spent a painful hour on the phone with adobe folks - and the final answer from one of them (I spoke to about 8 people) was that they do not have a per incident purchase plan for developer support for flash.