Flash ::making A Class Like "CustomEvent", That Can Carry Parameters?
Nov 13, 2011
My friend recently said, that you should find some way without "CustomEvent" if you wanna follow OOPs strictly. Is this true ? Is this the reason, that such class is not provided by Adobe natively ? In many of my projects, i find it impossible to communicate without being able to send information via parameters. Is using "CustomEvent" like thing, a breach into OOP rules.
public class ribbon extends Sprite { private var fallAmount,taper; public function ribbon(FallAmount=50,Taper=0.2){ fallAmount=FallAmount; taper=Taper; }
In Flash CSn/AS3 you associate a Main class with a flash file which when loaded in the flash player "automatically creates an instance of the program's main class."I'd like to know how to pass arguments to the main class, since you don't write it yourself (you put its name in the Document textfield in the IDE).
I'm creating a slideshow where each slide can have:- a video or a still- 1 audio track or many (up to 3)- 1 button or many (up to 3)I was thinking that each slide can be it's own object, and then I would pass the video, audio, buttons, etc., into it as parameters:
There is a library component represented by Class A. But constructor of this class requires some parameters. When the component needs to be added dynamically, it's fine because of code :
var abc:A = new A(param1,param2)
But what if my movieclip is already present on the stage. I notice it gives out error, that the parameters are null.
Is their any way to insert constructor parameters for movieclips already on stage.
I've found an example of this [URL] If you click on the mute button at the top, then navigate to another page, the mute button stays clicked. I have a decompiler, and pulled the code out of it. See below:
I saw in some projects that ppl has their own "Debug class".So, instead of typing: trace("look at this!") you type Debug.trace("look at this!").The only advantaje I saw was that you can disable every single trace call with a single parameter in the Debug class.. but, thats all.
package { import flash.events.MouseEvent; public class CustomMouseEvent extends MouseEvent {[code].... From MXML i'm doing this and it doesn't work as well:
I am trying to stumble my way through learning AS3 while making a game and I would like to create a movie clip from a class but I don't want it to be a boring square, I wanna use a movieclip from the library, how would I do that?
I have a function called DrawPlaybook which listens to two events, one mouseclick event and one custom event.
public function DrawPlaybook(...):void { panel.addEventListener(MouseEvent.CLICK,[code].....
I am planning to call the custom event from within "onClickHandler" like this:
public function onClickHandler(e:MouseEvent,panel):void { var eventObj:CustomPageClickEvent = new CustomPageClickEvent("panelClicked"); eventObj.panelClicked = panel;[code].....
I have a problem in dispatching a customEvent. I already managed to dispatch custom events in other projects and all worked well so i can't understand what's different now. I have a WSConnectorEvent that extends Event
get a bunch of objects in my library to inherit from (or even be) one class that i have made, but without having to make .as files for every single one is this possible, or is there any other way to give objects another classes functionality in an auto-generated class?
I am trying to listen to an event created in a spark popup tileWindow. The aim is to get an array sent and updated in the popUp, to be received by the calling application, when the popUp is closed. As commented inline below, I have tested that it reaches the point of dispatching event in the popUp- and never gets listened in main application. What am i missing?My customEvent is as follows:
How can NetStreamInfo class's parameters be read. I mean, I have an application to perform live streaming. I have used 'nc' as my Netconnection object & 'ns' as NetStream object and nsi as NetStreamInfo object. When I Type 'nsi.' I see lot of attributes but when I try to print it using
how i can pass parameters to an instance of a class using the Object.registerClass method. It seems i can only put the name of the class but no extra parameters.
I was wondering about which is the best method to use when passing variables to a class. So if I were making a complex class which required many variables to be passed/set to function [code]...
To date have used method #1, but I guess I lean toward method #2 although my inexpierience has me majorly doubting that and was wondering if anyone else had any views on this?
So I have a movieclip that I want to play nice with my class file. So I set the linkage and all that and it works. But, my initialization function gets called with no parameters, because I have not set any. How do I do that with this method?
I am wanted to know how can i pass a parameter to the function which I'm calling using Delegate class. I know to pass params having static values such as true / false or a static string "hello".
Code: var myFunc:Function = btn.onRelease = Delegate.create(tihs, releaseHandler); myFunc.str = "hello"; function releaseHandler()
[code]....
Here str can be retrieved as 'arguments.caller.str' inside the function.But in case i want to pass the reference of the 'btn' button. Then how can i do this ?
I've got a main.as that loads SWF to the stage. the loaded SWF seppoused to pass a link to the main.as and trigger a javascript function to popUp that photo from that link.
I know there are two ways:
((root as MovieClip).parent.parent as Object).somefunction(parameters);
and to dispatch an event. inorder to pass parameters throug the event i need to extend it with another class.
isnt the (root as... ) more efficient if all i need is to pass a link?
I'm unsuccessfully attempting to instantiate a reference of a class that is passed as a parameter to another class. In this example there are 3 classes: MainClass, Canvas, MyCircle From the MainClass I am creating an instance of Canvas, which is passed a class reference of MyCircle as I want to create instances of MyCircle from within Canvas. However, the MyCircle constructor contains required parameters that are created from within Canvas. How can I pass and instantiate a class reference with required parameters?
MyCircle: package { //Imports import flash.display.Shape; //Class public class MyCircle extends Shape { [Code] .....
I've been trying to carry out hitTest with the two child.They are namely enemy and weapon. However,it seems not working.I had been attempting to sort it out myself and searched the Internet but I got no idea of how to solve it.
stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler); function enterFrameHandler(event:Event) {[code]...........
i have a button which should generate two different variables, but it only carries out 1 function and not the other. If i put another button calling the second function it just overwrites the mc generated from the first function.
Also, I need the functions to be on the main timeline as i also need to remove the mcs when needed.