Actionscript :: Match Arguments/parameters When Making Override Function?

Apr 20, 2011

if I want to add something to the implementation of

public static function createPopUp(parent:DisplayObject,
className:Class,
modal:Boolean = false,

[Code]....

do I have to put all the arguments in my function declaration or does it pick them up implicitly?

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I'm trying to create a simple game where you can click on shapes in a toolbar and then drop them on the screen.There are three shapes, so I want the user to be able to select different shapes and such.I've written the code thus far like this:

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I have a .fla and one.as(DisablingButtons.as).The .fla currently has only one key frame and three movie clips.First movie clip has base class flash.display.MovieClip and class DisablingButtons.as.The other two movie clips have base class DisablingButtons and their own classes (set by flash on export). The movie clips have identical timelines, 20 frames, two motion tweens, and the only action is stop();on frames 1,5,10,15. I get two errors:5000: The class 'DisablingButtons' must subclass 'flash.display.MovieClip'and 4 copies of 1024: Overriding a function that is not marked for override (on frames 1,5,10,15 of movie clip #2)

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Is there anyway that I can override a rollOut function if an action is performed?

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Is it possible to externally override a public function of a class (as opposed to override via inheritance)?

For example:

Code:
Class Foo {public function doFoo():void {trace ("Foo");
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[Code]...

I know this is possible in JavaScript and ECMAScript, but the compiler won't let me get away with this kind of mischief in ActionScript, from what I've seen: It barfs up a 1168 Illegal Assignment error as soon as I attempt to assign a new function to doFoo.

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I'm using this function
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ActionScript 3.0 :: Unable To Override A Function For A Class On Movieclip

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i know its easy to override a function of a parent class, but I need to be able to override a function for a class on movieclip.. see highlighted code.

[Code]...

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override a custom class method with a function expression? For instance, if I want to change the destination of a button on the fly, I could theoretically type:

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I'm trying to override the addEventListener function to input an extra line of code to put the event listener type in an array so I can remove it all at once.But the override function doesn't seems to run.

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override public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = true):void

[code].....

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ActionScript 3.0 :: Store A List Of Parameters Needed For A Function In An Array And Then Use That In A Function Call?

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is it possible to store a list of params needed for a function in an array and then use that in a funciton call?

[Code]...

or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?

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Actionscript 3 :: Match Function Type Declaration With Differing Calls?

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private function playSound():void
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}
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Assuming the nextSound() function looks the same as playSound, typewise... The button click works fine, but the event listener won't call the function because its sending an argument the function isn't expecting. I can change the nextTrack function to be evt:Event, but then the button is sending not enough arguments, and I can't find anything to type it to that will work. I can make a typed function to call the un-typed nextTrack function from the event listener

public function callnextsong(evt:Event):void{
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Actionscript :: Blackberry Playbook - Override A Function In A Dynamic Class?

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This is for a playbook app. I have two classes:

public dynamic class Bullet extends Sprite {
public function update():void {
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[Code]...

This is essentially what I'm trying to do. What's the best way to achieve this in actionscript?

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Actionscript 3 :: Error: 1024: Overriding A Function That Is Not Marked For Override?

Sep 1, 2011

I'm trying to override dispatchEvent(), with no success in the Flash IDE. Reviewing Adobe docs on the method, it should simply be:

override function name()

As demonstrated by Grant Skinner, this is commonly and easily performed:

override public function dispatchEvent(evt:Event):Boolean {
// code here
}

And while a thorough google search will repeat this syntax successfully used in Class files, doing so inside timeline code, natively in the Flash IDE is proving impossible. The first issue being that the use of public throws the error 1114: The public attribute can only be used inside a package.That was obvious, however upon removing that, running the following (on the first frame of a new .fla file):

override function dispatchEvent(evt:Event):Boolean {
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return super.dispatchEvent(evt);[code]..........

results in this error: 1024: Overriding a function that is not marked for override.

Documentation on this error implies that I failed to prefix the identically named function with the override statement, but obviously that's a fallacy, and I'm left flabbergasted as to what the solution may be.

To be clear, we know a class file will work, but that's an irrelavant issue. How do we get override function dispatchEvent() working in timeline code?

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Flex :: Error - 1024: Overriding A Function That Is Not Marked For Override

Oct 7, 2011

I have got an open source "Organisation Chart" component in Flex from the below link [URL]..But the component is in Flex 3, and I want the same in Flex 4.When I am trying to run the same in Flex 4, I am getting some weird errors :

1024: Overriding a function that is not marked for override. OrgChart.as

Any one has any idea, Please help me with this.Also If any one knows any other "Org chart" component for Flex4, Please let me know.

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