ActionScript 3.0 :: Override A Protected Function To A Public?
Sep 1, 2010Is it possible to override a protected function to a public.
View 5 RepliesIs it possible to override a protected function to a public.
View 5 RepliesIf I override a public function in a base class, I would have thought that this override function is called and the original is ignored? though this doesn't seem to be the case...
public class AbstractScreen extends Sprite
{
public function AbstractScreen()
{
[Code]....
If my model dispatches a CHANGED_LANGUAGE event, the text in the views gets updated, But I also get a trace of "WARNING: need to override public function updateLanguage()"
I have a datagrid with itemRenderer in datagridcolumn as my custom component(c1). I am getting the dataprovider data in custom component by overriding the set data function, it is fine. But now my custom component(c1) is also having another custom component(c2).
Now the doubt is - how to get the dataprovider data in c2 component?
i want to know what i should put befor .mx_internal
override public function initialize() : void
{
var target:DialogButtons;
var watcherSetupUtilClass:Object;
[Code]....
Is it possible to externally override a public function of a class (as opposed to override via inheritance)?
For example:
Code:
Class Foo {public function doFoo():void {trace ("Foo");
}
}
Such that:
[Code]...
I know this is possible in JavaScript and ECMAScript, but the compiler won't let me get away with this kind of mischief in ActionScript, from what I've seen: It barfs up a 1168 Illegal Assignment error as soon as I attempt to assign a new function to doFoo.
I'm thinking specifically in terms of a "hot fix" solution where you deploy a small swf that replaces a specific chunk of code in a larger application, without the need to recompile/deploy the full application (or even see the sourcecode for that matter, just know the API).
I want to create a custom button in ActionScript. [code]...
View 2 RepliesI'm trying to extend a class like panel so that I can fire click events only when the title area is clicked on. The title area is a protected uicomponent of Panel called titleBar. So I want to make that component public.It seems like I'm almost there but I'm getting a "TypeError: Error #1009: Cannot access a property or method of a null object reference." when it tries to add an event listener to the titlebar.
here is my extended panel
package custClass{
import mx.containers.Panel;
import mx.core.UIComponent;
public class ExtPanel extends Panel{
[code]....
And then this in the AS:
newPanel.getTitleBar().addEventListener(MouseEvent.ROLL_OVER,over);
Still getting the same error.
To my knowledge this doesn't break Liskov's Substitution Principle as an instance of a subclass can do all the things that an instance of a superclass can do.
View 1 RepliesIs it possible to have a property with a public getter and protected setter? I have the following code:
public class Mob extends Sprite {
// snip
private var _health:Number; // tried making this protected, didn't work
public function get health():Number { return _health; }
protected function set health(value:Number):void {
[Code]...
I did have this.health -= dmg; but I split it out to get more details on the compiler errors. I don't understand how the property would be considered read-only within the same class. I also don't understand how it's inaccessible. If I make the backing field, getter, and setter all protected, it compiles but it's not the result I want; I need health to be readable externally.
is there a way to extend a function, or override it, without having to rewrite the whole function. e.g would it be possible to add a simple trace statement at the beginning/end of the addChild() function. im looking for something similar to super() in constructor. just as i dont have to rewrite the whole constructor of the class that i extend, but i can add my own code, then call super(). ive read something about prototypes and that they could be possible solutions.
View 1 RepliesI'm overriding a protected function in a subclass.Let's say I have two classes, Apple and Fruit. I have all variables in place, this is just a simplified version.
[Code]...
Example is trivial. The problem is that the type of the getRandom function depends on its own type. One returns an apple, the other returns a fruit.Of course I get errors about override and coercion.
I've tried returning a Fruit instead of an Apple, but then the object is not an apple, therefore it has no Apple-specific properties.The problem is in ducktyping. There's a third class I cannot change, that executes the getRandom() function on each object, and I need the Apples to be something slightly different.
How can I override the getRandom function in Apple, so that it returns apples, rather than fruit?
explain with examlple - what is the use of override function?
View 11 RepliesI have learned that there is a class called Function which is used as a blueprint for all as3 functions. Is there a way to override the call() function within the function class so that a trace can be made when any/every function is called?
View 2 RepliesI trying here to avoid having to bind resources to all my components labels ( ie a button) and find a way to have this automated.
Problem: It corrupts the layout in design mode to bind directly in the mxml label="{resourceManager.getString('myResources', 'submit')}" and makes the design view useless. but when declaring bindings elsewhere, in actionScript or via a bind tag, it is counter productive and prone to many errors and miss.
Proposition: I would like to create my own button that automatically invoke resources to localize a button label. So the author puts "Submit" in the mxml description of my button, and when running it would take the value of the label ie "submit" and use resourceManager.getString('myResources', 'submit').
but I can't find the way to override the set label function, Is it possible if yes how? else how can I go about it?
Maybe I am missing an essential process here that would make the use of resources more elegant, as well as how to override such thing as a button's label.
I'm using a flex component that use a to load a .swf file.
The loaded .swf
- is passed to me as is and I can't edit
- it has some as3 functions in it
Is it possible in the "parent" application (the one with ) to override functions included in the "child" swf (the imported one)?
How can I run a public function in the DocumentClass?
View 4 RepliesI always have a question about override custom event. I am not sure why or what do to inside override function. I searched google but didn't get too many feedbacks. EDIT: My projects seem work fine even though I use my custom event without override. Anyone could explain it?
View 2 RepliesI'm trying to create a simple game where you can click on shapes in a toolbar and then drop them on the screen.There are three shapes, so I want the user to be able to select different shapes and such.I've written the code thus far like this:
Code:
stop();
var cursor:MovieClip;
var shape:MovieClip;
var circ:MovieClip;[code]..........
I'm getting a duplicate function error and incompatible override error for both the "rect" and "pent" functions, but the code works fine if I eliminate these two functions and just include the "circle" function (albeit the old circle disappears the instant I drop a new one).
I have a .fla and one.as(DisablingButtons.as).The .fla currently has only one key frame and three movie clips.First movie clip has base class flash.display.MovieClip and class DisablingButtons.as.The other two movie clips have base class DisablingButtons and their own classes (set by flash on export). The movie clips have identical timelines, 20 frames, two motion tweens, and the only action is stop();on frames 1,5,10,15. I get two errors:5000: The class 'DisablingButtons' must subclass 'flash.display.MovieClip'and 4 copies of 1024: Overriding a function that is not marked for override (on frames 1,5,10,15 of movie clip #2)
I am importing flash.display.MovieClip and have public class DisablingButtons extends MovieClip.Code below...[code]..........
I have two child classes ClassA and ClassB both inherit the same base class.
I also have a function that has a parameter which could be an instance of either child classes.
function Test(instance):void //instance is either a ClassA or ClassB instance
{
instance.DoSomething();
}
However, when I run the test, it's always the BaseClass.DoSomething() get called. How can I use the same function (DoSomething()), but call child class function instead of the base class one?
Keep getting this error in a flash instrument im making. 1024 overriding a function that is not marked for override
View 2 RepliesIs there anyway that I can override a rollOut function if an action is performed?
I have three mouse events:
a ROLL_OVER
a ROLL_OUT
a CLICK
Once the CLICK has taken place I want the movie clip to stop on the last frame. But because I have a ROLL_OUT Event it wants to continue to go back to that event when I roll out of the movie clip.
do I need an "if" statement here to override the rollOut function when I click?
I'm using this function
function wait(mc, n) {
mc.stop();
var myInterval = setInterval(function () {
mc.play();
clearInterval(myInterval);
}, 3 * 1000);
} _root.wait(this, n)
To delay events along my timeline. That code works fine. My problem is that is that I also want the user to be able to pause the movie at any time. However, if the pause button I'm using is pressed by the user while the timeline is delayed using this function it starts playing again after the interval even if the pause button is still pressed. How can I override this wait function with a pause button?
i know its easy to override a function of a parent class, but I need to be able to override a function for a class on movieclip.. see highlighted code.
[Code]...
override a custom class method with a function expression? For instance, if I want to change the destination of a button on the fly, I could theoretically type:
Code:
var new_destination:Function = function(evt:Event):void{ go_to_new_place();};
myButtonClass.mouse_clicked = new_destination;
but unfortunately that generates an error because the class method "mouse_clicked" is already defined in my class (with the eventListener tied to it). I tried using the "override" keyword in the Function Expression but that didn't work either.
I'm trying to override the addEventListener function to input an extra line of code to put the event listener type in an array so I can remove it all at once.But the override function doesn't seems to run.
Code:
override public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = true):void
[code].....
there is an interesting problem here:
How to return a value from a function to public?
Here is the code:
var df:String; //i declared it here
function onResult(e :OperationEvent):void
{
df = e.data.toString(); // i set it here
[Code]...
Is it possible to have a class with a public function [code]...
View 8 RepliesThis is for a playbook app. I have two classes:
public dynamic class Bullet extends Sprite {
public function update():void {
x += 5;
y += 5;
[Code]...
This is essentially what I'm trying to do. What's the best way to achieve this in actionscript?
if I want to add something to the implementation of
public static function createPopUp(parent:DisplayObject,
className:Class,
modal:Boolean = false,
[Code]....
do I have to put all the arguments in my function declaration or does it pick them up implicitly?