I trying here to avoid having to bind resources to all my components labels ( ie a button) and find a way to have this automated.
Problem: It corrupts the layout in design mode to bind directly in the mxml label="{resourceManager.getString('myResources', 'submit')}" and makes the design view useless. but when declaring bindings elsewhere, in actionScript or via a bind tag, it is counter productive and prone to many errors and miss.
Proposition: I would like to create my own button that automatically invoke resources to localize a button label. So the author puts "Submit" in the mxml description of my button, and when running it would take the value of the label ie "submit" and use resourceManager.getString('myResources', 'submit').
but I can't find the way to override the set label function, Is it possible if yes how? else how can I go about it?
Maybe I am missing an essential process here that would make the use of resources more elegant, as well as how to override such thing as a button's label.
I'm using this function function wait(mc, n) { mc.stop(); var myInterval = setInterval(function () { mc.play(); clearInterval(myInterval); }, 3 * 1000); } _root.wait(this, n)
To delay events along my timeline. That code works fine. My problem is that is that I also want the user to be able to pause the movie at any time. However, if the pause button I'm using is pressed by the user while the timeline is delayed using this function it starts playing again after the interval even if the pause button is still pressed. How can I override this wait function with a pause button?
I have a datagrid with itemRenderer in datagridcolumn as my custom component(c1). I am getting the dataprovider data in custom component by overriding the set data function, it is fine. But now my custom component(c1) is also having another custom component(c2).
Now the doubt is - how to get the dataprovider data in c2 component?
I have got an open source "Organisation Chart" component in Flex from the below link [URL]..But the component is in Flex 3, and I want the same in Flex 4.When I am trying to run the same in Flex 4, I am getting some weird errors :
1024: Overriding a function that is not marked for override. OrgChart.as
Any one has any idea, Please help me with this.Also If any one knows any other "Org chart" component for Flex4, Please let me know.
I always have a question about override custom event. I am not sure why or what do to inside override function. I searched google but didn't get too many feedbacks. EDIT: My projects seem work fine even though I use my custom event without override. Anyone could explain it?
I have a videoplayer with a custom skin class. I want to override the functionality of the fullscreen button. When I add an click event, the player still goes into fullscreen mode. How can I prevent the fullscreen event from firing?
Is it possible to change a frame label within a gotoAndStop('label') with the parameters in a function?I'm playing around with updating code as I learn more and more techniques, and at the moment the code is a basic click-a-button to select the object shape, and on press the button disappears:
// Change the object into a circle. circle_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(circle_btn,circle);}); // Change the object into a square. square_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(square_btn,square);});
[code]....
However I can't/don't seem to know how to change a frame label through function parameters, or if what I'm trying to do is even possible.Also to note, while I'm all ears for any more efficient ways of doing what I'm trying to do, I would still like to know how/if you can change frame labels through function parmeters.
i am not an action script developer nor flash designer, i just want to have a small action script sample that i will edit a little to make it interact with my javascript code. By the way, i want to have a button and a label on a flash form, when the user clicks on this button the onclick event will call another function 'setText for example' this setText() function will change the label text. So i think the code will be something like this:
[Code]....
I managed to put the button and the label i want just the code i will write to make this work.
is there a way to extend a function, or override it, without having to rewrite the whole function. e.g would it be possible to add a simple trace statement at the beginning/end of the addChild() function. im looking for something similar to super() in constructor. just as i dont have to rewrite the whole constructor of the class that i extend, but i can add my own code, then call super(). ive read something about prototypes and that they could be possible solutions.
The standard Flex button does not allow the Label Text to word wrap. I read in the internet that there are some undocumented ways to handle this but I did not get them to work.
I create a custom component to override the linkButton to make it behave that if an exist value is found, it would shown as "Added".
By default the button label is "Add to cart", I could not make the button become "Added" after trying many trial and error on uHandler which I suppose, COMPLETE, ENTER_FRAME, CREATION_COMPLETE could not even update the label.
public class Btn extends LinkButton{ public function Btn(){ super();
Is there a way, for a Button's "label" field, to display text over several lines? Or else to automatically "wrap" the text in several lines instead of cutting part of it?
I want to build a flex FormItem extension that adds a button into the item label section, such that there is both a text label and, to the right of it, a button that uses an image icon: Basically, I want to create that 'i' icon, such that I can click on it to display a help overlay for the item in question.Is there an existing component that does this? If not, how do I do it?
I have a button in my application and I want it to respond a bit in a special way. Initially the label color of the button is White, I want the color of the text to change to 50% white on the Over State and to 25% on the Down state. Is this possible?
I tried an alternative way using css which does not do the percentage stuff but only changes the color (see css code below), but this does not seem to work. I more specifically want the color to change in terms of percentage like I mentioned above.
Note that I am using the Skin file only to loads images for each state on the button.
for (i=0; i<answerArray.length; i++) { var myOptionButton1:spark.components.RadioButton = new spark.components.RadioButton(); myOptionButton1.label = answerArray.getItemAt(i).Answer_Choice;
I have created a linkbar with two labels. Now, I need to keep a track of the label clicks.i.e. If in the beginning "First" is clicked, the details will be displayed. After that, if without submitting the details, "Second" is clicked then an alert message should come to inform the user that "First is still in progress, do you want to cancel and begin Second operation". Vice-versa for Second to First transition. I need to know how to write events to keep track of which button clicked.
I have learned that there is a class called Function which is used as a blueprint for all as3 functions. Is there a way to override the call() function within the function class so that a trace can be made when any/every function is called?
I have created one button component using one Bitmap and one Label in it. Thing is that when user Clicks on on the button I want to changes button's Icon/Image and Label Text. I want to do this using FlashCS5 and ActionScript-3. I have tried following but it gives me runtime Error
If I override a public function in a base class, I would have thought that this override function is called and the original is ignored? though this doesn't seem to be the case...
public class AbstractScreen extends Sprite { public function AbstractScreen() {
[Code]....
If my model dispatches a CHANGED_LANGUAGE event, the text in the views gets updated, But I also get a trace of "WARNING: need to override public function updateLanguage()"
I'm trying to create a simple game where you can click on shapes in a toolbar and then drop them on the screen.There are three shapes, so I want the user to be able to select different shapes and such.I've written the code thus far like this:
Code: stop(); var cursor:MovieClip; var shape:MovieClip; var circ:MovieClip;[code]..........
I'm getting a duplicate function error and incompatible override error for both the "rect" and "pent" functions, but the code works fine if I eliminate these two functions and just include the "circle" function (albeit the old circle disappears the instant I drop a new one).
I have a .fla and one.as(DisablingButtons.as).The .fla currently has only one key frame and three movie clips.First movie clip has base class flash.display.MovieClip and class DisablingButtons.as.The other two movie clips have base class DisablingButtons and their own classes (set by flash on export). The movie clips have identical timelines, 20 frames, two motion tweens, and the only action is stop();on frames 1,5,10,15. I get two errors:5000: The class 'DisablingButtons' must subclass 'flash.display.MovieClip'and 4 copies of 1024: Overriding a function that is not marked for override (on frames 1,5,10,15 of movie clip #2)
I am importing flash.display.MovieClip and have public class DisablingButtons extends MovieClip.Code below...[code]..........
I have two child classes ClassA and ClassB both inherit the same base class.
I also have a function that has a parameter which could be an instance of either child classes.
function Test(instance):void //instance is either a ClassA or ClassB instance { instance.DoSomething(); }
However, when I run the test, it's always the BaseClass.DoSomething() get called. How can I use the same function (DoSomething()), but call child class function instead of the base class one?