Flash :: Flex - Change Bitmap And Label Of An Button Component [CS5 - ActionScript-s]
Jun 30, 2011
I have created one button component using one Bitmap and one Label in it. Thing is that when user Clicks on on the button I want to changes button's Icon/Image and Label Text. I want to do this using FlashCS5 and ActionScript-3. I have tried following but it gives me runtime Error
i'm trying to create a unordered list in Flex. My issue is that within each line, i want the word NEW to be a different font color and different font size from the rest of the label text. I am unsure of how to do this INLINE within the label component.
<s:VGroup fontSize="15" color="#ffffff"> <s:Label text="u2022 NEW Invite your friends!" /> <s:Label text="u2022 NEW Features coming soon!" /> <s:Label text="u2022 NEW Invite your friends!" /> </s:VGroup>
I have a button in my application and I want it to respond a bit in a special way. Initially the label color of the button is White, I want the color of the text to change to 50% white on the Over State and to 25% on the Down state. Is this possible?
I tried an alternative way using css which does not do the percentage stuff but only changes the color (see css code below), but this does not seem to work. I more specifically want the color to change in terms of percentage like I mentioned above.
Note that I am using the Skin file only to loads images for each state on the button.
Maybe I'm googling for the wrong thing but I can't find anything on this.
How can I change the line height of a Label element in Flex?
I have two labels in a VBox and there is quite a lot of white space between them which I would like to reduce. There's no line height property and setting the height property causes overlap.
I am trying to take images I am placing in a flex canvas component to a bitmap. I was able to get to the point where I'm not getting an error but then no image shows up and the image I save out as a jpg is blank. I imagine I'm not setting the bitmap data correctly but can't figure out what I am doing wrong.
Here is the code where I am converting it to a bitmap:
I'm just getting started switching from flash to flex for the better components. I am trying the simple experiment of adding a button and then changing the label. This code does not work. It does not recognize myButton. In flash I could access a button instance after adding it using the instance name. Can't you do this in flex?
I'm working on a Flash game and I'm using button components in the UI. I like that the key functionality is built into them and that they are fairly easy to skin. The problem is, I need to be able to skin them with a bitmap (specifically a PNG) using AS3. I've found a couple of Flex frameworks out there that might help but we're not using Flex in our development process.
Is there any way to change Spark button label dynamically? When i click on it, i want the label to change. I bind the String to label and gives value for the first time, but even flashBuilder shows me that Data binding will not be able to detect assignments. Here is my button:
Anybody know how to change the label text color associated with a radio button component in timeline-based AS3? I know in older versions you just said: btnName.color=[rgb color...]
I have a component "child" which has a cancel button. Now this component is placed in a state called "newChildComp" I also have another component called "parent". In the parent component, i have a button that dispatches an event. Here is the event code:
[Code].....
so, basically,i am checking to see if the cancel button component in the Child component, while i am still in the parent Compoent, was clicked, if it was clicked, call the cancelButtonHandler. The problem is by the time the addNewChild handles the event, that cancel button was still null. My question is how do i solve this without using the itemCreationPolicy on the cancel button?
I'm creating a HTML Component in Flex, loading a URL and then capturing that element and converting it to a bitmap to try and replicate a sort of automatic screenshot saving process.However the bitmaps that it is producing do not contain any flash elements from the HTML.
//I want to access the button "myButton1" here. How would I do that? the example below does not work myButton1.label = "something else" I have created a set of x number of buttons with the code above and added them to the stage. My question is now do I access the button again if I want to change something like the label?
I created a somewhat custom Spark button by doing the File > New > MXML skin and basing it on spark.components.button. The problem is that I need to add an extra text field to the button component and dynamically change that text...but of course, the property isn't recognized on a Spark Button.
Is there a simple way to add this field to my custom button skin & its property so it can be addressed? If not, is there a simple way to take what I've done and just extend the Spark Button? I can't seem to find any examples that show how to do it without writing it all up in ActionScript.
i create a form for order a item in flex. i use <mx:TextInput /> for getting the information from client and use a <mx:Button /> for submit the information in database. But client requirements is when user click on button then first show a confirmation page with details information that client give. But can't use another page or <mx:TextInput /> in this confirmation page, it will be <mx:Label />. After show the confirmation page if clients click on Button then submit the info. How can i convert a <mx:TextInput /> into <mx:Label /> with all properties in flex? Is it possible?
Is it possible to get the bitmap data from a component using ActionScript? I dynamically load an image. onComplete I create a Flex Image component and add the loaded image to the source
[Code]...
Later I want to create a new Image component and get the bitmapData from the first Image. I have tried this canvas.getChildAt(0) Which seems to give me the Image, but I can not figure out how to get the bitmap data. canvas.getChildAt(0).bitmapData; gives me a compile error "... undefined property" how ot get the bitmap data so I can use it in my new Image component?
Is it possible to change a frame label within a gotoAndStop('label') with the parameters in a function?I'm playing around with updating code as I learn more and more techniques, and at the moment the code is a basic click-a-button to select the object shape, and on press the button disappears:
// Change the object into a circle. circle_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(circle_btn,circle);}); // Change the object into a square. square_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(square_btn,square);});
[code]....
However I can't/don't seem to know how to change a frame label through function parameters, or if what I'm trying to do is even possible.Also to note, while I'm all ears for any more efficient ways of doing what I'm trying to do, I would still like to know how/if you can change frame labels through function parmeters.
Is there a simple way to change the bar color of the default download progress bar by extending the DownloadProgressBar component besides implementing our own progress bar?
Let's say I have about 100+ buttons. They all have the same label. Now I want to change the label for all with a click. I could give them IDs and then run a for loop, but I'm searching for a neater solution.[code]...
I've got a spark buttonbar w/ a dataprovider as follows:[code]By default, the button's labels will be "Dave" and "Brenda", respectively. How can I dynamically change the label to the "addr" field when a user rolls over the button?