AS3 :: Import - Flex Override Function In Imported Swf?
Jun 9, 2010
I'm using a flex component that use a to load a .swf file.
The loaded .swf
- is passed to me as is and I can't edit
- it has some as3 functions in it
Is it possible in the "parent" application (the one with ) to override functions included in the "child" swf (the imported one)?
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Sep 24, 2009
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Oct 7, 2011
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Jun 16, 2011
If I override a public function in a base class, I would have thought that this override function is called and the original is ignored? though this doesn't seem to be the case...
public class AbstractScreen extends Sprite
{
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{
[Code]....
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Sep 1, 2010
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Oct 20, 2009
I'm trying to create a simple game where you can click on shapes in a toolbar and then drop them on the screen.There are three shapes, so I want the user to be able to select different shapes and such.I've written the code thus far like this:
Code:
stop();
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I'm getting a duplicate function error and incompatible override error for both the "rect" and "pent" functions, but the code works fine if I eliminate these two functions and just include the "circle" function (albeit the old circle disappears the instant I drop a new one).
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Nov 9, 2011
I have a .fla and one.as(DisablingButtons.as).The .fla currently has only one key frame and three movie clips.First movie clip has base class flash.display.MovieClip and class DisablingButtons.as.The other two movie clips have base class DisablingButtons and their own classes (set by flash on export). The movie clips have identical timelines, 20 frames, two motion tweens, and the only action is stop();on frames 1,5,10,15. I get two errors:5000: The class 'DisablingButtons' must subclass 'flash.display.MovieClip'and 4 copies of 1024: Overriding a function that is not marked for override (on frames 1,5,10,15 of movie clip #2)
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Nov 14, 2010
I have two child classes ClassA and ClassB both inherit the same base class.
I also have a function that has a parameter which could be an instance of either child classes.
function Test(instance):void //instance is either a ClassA or ClassB instance
{
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Mar 29, 2012
Keep getting this error in a flash instrument im making. 1024 overriding a function that is not marked for override
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Sep 8, 2009
Is there anyway that I can override a rollOut function if an action is performed?
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Aug 2, 2010
Is it possible to externally override a public function of a class (as opposed to override via inheritance)?
For example:
Code:
Class Foo {public function doFoo():void {trace ("Foo");
}
}
Such that:
[Code]...
I know this is possible in JavaScript and ECMAScript, but the compiler won't let me get away with this kind of mischief in ActionScript, from what I've seen: It barfs up a 1168 Illegal Assignment error as soon as I attempt to assign a new function to doFoo.
I'm thinking specifically in terms of a "hot fix" solution where you deploy a small swf that replaces a specific chunk of code in a larger application, without the need to recompile/deploy the full application (or even see the sourcecode for that matter, just know the API).
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Aug 24, 2004
I'm using this function
function wait(mc, n) {
mc.stop();
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Feb 16, 2009
i know its easy to override a function of a parent class, but I need to be able to override a function for a class on movieclip.. see highlighted code.
[Code]...
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Oct 7, 2009
override a custom class method with a function expression? For instance, if I want to change the destination of a button on the fly, I could theoretically type:
Code:
var new_destination:Function = function(evt:Event):void{ go_to_new_place();};
myButtonClass.mouse_clicked = new_destination;
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Nov 16, 2011
I'm trying to override the addEventListener function to input an extra line of code to put the event listener type in an array so I can remove it all at once.But the override function doesn't seems to run.
Code:
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[code].....
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This is for a playbook app. I have two classes:
public dynamic class Bullet extends Sprite {
public function update():void {
x += 5;
y += 5;
[Code]...
This is essentially what I'm trying to do. What's the best way to achieve this in actionscript?
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Apr 20, 2011
if I want to add something to the implementation of
public static function createPopUp(parent:DisplayObject,
className:Class,
modal:Boolean = false,
[Code]....
do I have to put all the arguments in my function declaration or does it pick them up implicitly?
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Sep 1, 2011
I'm trying to override dispatchEvent(), with no success in the Flash IDE. Reviewing Adobe docs on the method, it should simply be:
override function name()
As demonstrated by Grant Skinner, this is commonly and easily performed:
override public function dispatchEvent(evt:Event):Boolean {
// code here
}
And while a thorough google search will repeat this syntax successfully used in Class files, doing so inside timeline code, natively in the Flash IDE is proving impossible. The first issue being that the use of public throws the error 1114: The public attribute can only be used inside a package.That was obvious, however upon removing that, running the following (on the first frame of a new .fla file):
override function dispatchEvent(evt:Event):Boolean {
trace(evt.type);
return super.dispatchEvent(evt);[code]..........
results in this error: 1024: Overriding a function that is not marked for override.
Documentation on this error implies that I failed to prefix the identically named function with the override statement, but obviously that's a fallacy, and I'm left flabbergasted as to what the solution may be.
To be clear, we know a class file will work, but that's an irrelavant issue. How do we get override function dispatchEvent() working in timeline code?
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Dec 3, 2010
I am getting 2 errors on this.1023: Incompatible override. and... 1021: Duplicate function definition.
Code:
function myStageManager(event:Event):void {
trace("Do some stuff here...please??!! Silly damn thing...");
}
parent.stage.addEventListener(Event.RESIZE, myStageManager);
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Dec 29, 2011
how to fixed this ERROR in flash (1023: Incompatible override. AND 1021: Duplicate function definition)? I'm new to flash and action script 3 so i really dont know how to fix this. I'm creating a game which goes like this: If i press the ENTER KEY, the 'pamato' should go where the 'mouse2' is. It should follow the direction of mouse2. It must also have a friction and speed. The source of the two errors is in the function speed.
[Code]...
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