ActionScript 3.0 :: Length Of Function Arguments And Display Function
Sep 21, 2010
i have a question i have a primary and secondary function which i want it to be dynamic so i can get the user to enter in six to seven different or as many as required argument parameters for my primary function
Is it possible to wrap a variable-length-arguments function in Actionscript?[code]but it didn't work since sprintf was called with just 1 extra argument, i.e. the Array args.
Is there any way to determine if a (anonymous) function has defined the ...(rest) parameter in ActionScript 3? I know there's the function.length property, but it only counts the explicitly defined arguments.
When moveBars is called, the length of the 4 colored bars change to indicate how the player is doing in different areas of the game, like so; moveBars(.1,-.2,.3,-.1)
My problem; I need to store the moveBars parameter arguments in XML like so;
<myArgs> .1,-.2,.3,-.1 </myArgs>
But I can't find the way to get those 4 numbers into the moveBars parameters from the XML doc. Is there a way to do this?
I have a movie clip that contains several movie clips, only one of which should be shown at a time. Which one is shown, depends on what buttons the user selects.Having trouble with the syntax for passing the argument in a button to the function that controls the tweening of the clips. (When I hard code the references into the function, it works, so I know the basic function is ok).There's a clip called 'slide1_mc' which contains various MC's to be shown based on user selection (in this case, using 'system' clip as the first one already showing). Here's the code in the parent clip of that item:
Code: var currSection = slide1_mc.system_mc; function changeSection(newSection):Void { TweenLite.to(currSection,.3,{_yscale:200, _xscale:200, _alpha:0});
[code]....
Here's one of serveral buttons that will control the content to be seen:
So - the initial part of my function works so I know my 'external' initializing of "currSection" is working (that clip is zooming/fading out)... but then the clip that I want to fade in isn't doing anything.
I want to add things to the display list, some will have event listeners and some not. Is it possible to make an argument optional so it doesn't throw an error if it's not there when calling the function?
I dont want it like the classic way listenerThumbs.onLoadInit = function(target_mc:MovieClip)But with the Proxy.create class, how do I get the arguments of the moviecliploader? (ex: target_mc, loadedbytes, totalbytes)Now I did it like this, but it has to be different.[code]
lets say I define a function that does a simple trace of the arguments it takes in, now is it possible to have multiple arguments? like sometimes i want to send in a String argument, sometimes a Number, and sometimes an Array.Do I need to create the same function 3 times to accommodate for the 3 different inputs or is there a way I can keep one function but send one of the 3 values.
I am creating the columns of a datagrid dynamically at run time and I need to allocate the sort compare function to those columns based on the data type of that column, is there a way I can pass some argument to that compare function which could tell the function what type of column is it going to operate on?
function a( param:* , ... args ):void ; a.length // 1 flash.utils.sdescribeType(a); //return me informations only about first parameter , nothing about '... args'.
edit: avmplus.describeTypeJSON didnt too. So , is there any other way to check for unlimited arguments than try{} block and push lot of params ?
How to pass boolean arguments to a function[code]On the stage i have all the MC - screenX, alarmsX, criticalX, majorX,warningX, redX, orangeX, greenX.But i get errors:Scene 1, Layer 'Layer 1', Frame 1, Line 171119: Access of possibly undefined property visible through a reference with static type Boolean.for each of the MC.
Let's say I have a function that accepts a function and some arguments as parameters. Something like:
ActionScript Code: function myFunction(func:Function,args:Array):Void{ // do something awesome here };
How would I go about calling this function with the arguments in args? It's pretty simple to call a function without any arguments, but calling it with them..
As an example:
ActionScript Code: // I'd like this call myFunction(trace,["Hello world!"]);
I have four NetStream objects that receive cuepoints from different videos. I'd like to define one function for them all instead of using four inline functions and I'm stuck with syntaxHere's the code:
I have a main class that is running an external sub class which loads my data (loads data via flash remoting on a ColdFusion server). No problems loading the data; however, I am trying to run a function from the main class on the sub class function onResult. I do not have problems running functions in the sub class in general, only in the responder result function. Problem: My problem is that I can't pass the main class through the function onResult because I get a error with the arguments.Here's what some of the code look likes:
function init(){ myService2.connect("URLgateway"); var responder:Responder = new Responder(onResult, onFault);
I have an object that has all the elements I would want to pass arguments: var args:Object = { 'dog', 11, myArray }; and I want to be able to pass the contents of args to doSomething without making any changes to doSomething (assume it's someone else's function) and I'd like to do it in a way that doesn't assume I will know anything about the contents of args.
Is there any way to pass an argument to a function being called by a ContextMenuItem?The effect I want would be what one might expect from this pseudocode:
Code: var cm = new ContextMenuItem("Start Alt", set_row_style('start_alt_here'), separatorBefore=true, enabled=true, visible=true);
Which obviously doesn't work, or I wouldn't be asking.So far I've tried using the captions as a basis for a switch condition, which works.
Code: function set_row_style(obj, cm) { switch (cm.caption) { case 'start_alt_here' : ...
But I'd rather not use an arbitrary string as part of a function.The only other option I see is using a listener for each ContextMenuItem, then calling the function with its arguments from there.Is there any more direct a way to pass an argument to a function from a ContextMenuItem?
I am having a problem with this code: ActionScript Code: public function createEnemys():void { Levels[1]=[[5,1,1,1], [5,1,1,2]]; Levels[2]=[10,1,1,2]; var i:int; [Code] .....
And I am getting this error: ActionScript Code: 1136: Incorrect number of arguments. Expected 4. I am trying to create 2 different enemie, other having "5,1,1,1" properties and other "5,1,1,2".
I want to have an array, where each value is a function, where each function also has a set of arguments.
What is the correct syntax for setting a value of an array as a function?
Lastly, how do I pass arguments into the array's value?
Code: var funcA = new Function(a:Number, b:Number){return a + b}; var funcB = new Function(a:Number, b:Number){return a - b}; var funcC = new Function(a:Number, b:Number){return a * b};
Basically what I'm trying to create is a custom timer that uses frames rather than milliseconds. But I can't figure out how functions like setInterval calls the function you passed along with the arguments. First I create a reference to the function I want to execute after a certain interval and name it fc, then I create a list of arguments my function want to pass using Array, but then how do I put those arguments in fc()?
i am working with actionscript flex and using UIcomponents i need all the valid arguments for this function for example component.setStyle("borderColor","white");
i need all valid strings for first string parameter and 2nd valid argument for there value setting,
i have some of them that are given below but i need all possible values for this function