ActionScript 3.0 :: Possible To Add Optional Arguments To A Function?

Nov 19, 2009

I want to add things to the display list, some will have event listeners and some not. Is it possible to make an argument optional so it doesn't throw an error if it's not there when calling the function?

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I'm revisiting some old code that filters XML, but this could easily apply to the parameters of a method (the way I'm using it, it essentially is). This is a problem I feel like I run into a lot and don't know a good way around this. So the problem is that I've got 3 arguments. They're all optional. I want to see which ones are presents and test if their values based on which ones are present (sorted according to likelihood):

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ActionScript 3.0 :: Optional Parameters For A Function?

May 8, 2009

How do I make some parameters of a function optional?
 
For example in the function below, how do I make para3 optional?

function someFunction(para1:int, para2:int, para3:String){
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lets say i define a function...

function myFunc(para1, para2, para3){
blah.. blah..
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example..i will either use myFunc(var1, var2); or myFunc(var1, var2, var3); when calling myFunc function...

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im trying to pass in an optional argument into a function. The datatype of this needs to be an object... however, im not getting very far. I know i can do this....

[Code]....

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I want to create some functions similar to how GreenSock's tweening class works.With the optional parameters by name in brackets. {}[code]I get this error: "Parameter initializer unknown or is not a compile-time constant."Pretty sure it's the "Parameter initializer unknown", but I don't know what to do about it.

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I'm using FlashBuilder 4 beta2. My base class has a function foo():
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Literally "foo" so that there's no chance I'm stepping on a built-in method. I am getting an
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ActionScript 3.0 :: Making An Argument Of Type Function Optional

May 16, 2009

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var animTween:Tween;

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I have figured out the following: Well, as you see the function moveStuff accepts three arguments, namely:

objectdurationeasingWhen easing has a default value, I get an error. But if it doesn't have a default value, then it works fine, the code would look like so then:

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Feb 28, 2008

I have this code but I cannot work out how to fill in function parameters based on an array and it's length, see line 7

[AS]
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[code]....

Is it possible to call a function and fill in the parameters based on an array and it's length?

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ActionScript 3.0 :: Getting 4 Parameter Arguments Into A Function From XML?

Jan 1, 2010

I'm designing a game that uses this function;

function moveBars(Bl:Number,Gr:Number,Or:Number,Ye:Number)
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greenBar_mc.scaleX += Gr;
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When moveBars is called, the length of the 4 colored bars change to indicate how the player is doing in different areas of the game, like so; moveBars(.1,-.2,.3,-.1)

My problem; I need to store the moveBars parameter arguments in XML like so;

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Flex :: Call() Of Function With Arguments?

Sep 4, 2009

I have a component that I hand over a function

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from my component I can call the function with

func.call();

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ActionScript 2.0 :: Passing Arguments To Function?

Oct 8, 2009

I have a movie clip that contains several movie clips, only one of which should be shown at a time. Which one is shown, depends on what buttons the user selects.Having trouble with the syntax for passing the argument in a button to the function that controls the tweening of the clips. (When I hard code the references into the function, it works, so I know the basic function is ok).There's a clip called 'slide1_mc' which contains various MC's to be shown based on user selection (in this case, using 'system' clip as the first one already showing). Here's the code in the parent clip of that item:

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Here's one of serveral buttons that will control the content to be seen:

The code in the button is:

Code:
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i have been playing with the Zend Tutorial - and all works fine... however, stuck on something that i found quite easy in amfphp/as1&2

In AS3 - i am using NetConnection and i want to pass arguments to my php function

The first function i show here works fine....

inMyPhp...

Code: Select allpublic function getTutorials()
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I'm having a little problem with how to use the argument sent to a function.I have this:

Code:
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Is it possible to trace the name of arguments.caller property?

I tried

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trace (arguments.caller.toString());
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ActionScript 2.0 :: Moviecliploader Function How To Get Arguments

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I dont want it like the classic way listenerThumbs.onLoadInit = function(target_mc:MovieClip)But with the Proxy.create class, how do I get the arguments of the moviecliploader? (ex: target_mc, loadedbytes, totalbytes)Now I did it like this, but it has to be different.[code]

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In my database i have a field called "live", and i only want to grab entries in a table that have "live" set to "1"

This is what i have tried, but it doesn't work....

InMyPhp...

PHP Code:

public function getTutorialsLive($live) 

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I am creating the columns of a datagrid dynamically at run time and I need to allocate the sort compare function to those columns based on the data type of that column, is there a way I can pass some argument to that compare function which could tell the function what type of column is it going to operate on?

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Flash :: Check Function For Unlimited Arguments?

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if i have function :

function a( param:* , ... args ):void ;
a.length // 1
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ActionScript 2.0 :: Calling Function (with Arguments) From Parameter

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Let's say I have a function that accepts a function and some arguments as parameters. Something like:

ActionScript Code:
function myFunction(func:Function,args:Array):Void{
// do something awesome here
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How would I go about calling this function with the arguments in args? It's pretty simple to call a function without any arguments, but calling it with them..

As an example:

ActionScript Code:
// I'd like this call
myFunction(trace,["Hello world!"]);

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ActionScript 2.0 :: Passing Additional Arguments To Function?

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I have four NetStream objects that receive cuepoints from different videos. I'd like to define one function for them all instead of using four inline functions and I'm stuck with syntaxHere's the code:

Code:
ns1.onCuePoint = callCuePoint;
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ActionScript 3.0 :: Multiple Arguments Function OnResult?

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I have a main class that is running an external sub class which loads my data (loads data via flash remoting on a ColdFusion server). No problems loading the data; however, I am trying to run a function from the main class on the sub class function onResult. I do not have problems running functions in the sub class in general, only in the responder result function. Problem: My problem is that I can't pass the main class through the function onResult because I get a error with the arguments.Here's what some of the code look likes:

function init(){
myService2.connect("URLgateway");
var responder:Responder = new Responder(onResult, onFault);

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Is it possible to wrap a variable-length-arguments function in Actionscript?[code]but it didn't work since sprintf was called with just 1 extra argument, i.e. the Array args.

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Flash :: AS3 - Pass The Contents Of An Object As Arguments For A Function?

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[Code]...

I have an object that has all the elements I would want to pass arguments: var args:Object = { 'dog', 11, myArray }; and I want to be able to pass the contents of args to doSomething without making any changes to doSomething (assume it's someone else's function) and I'd like to do it in a way that doesn't assume I will know anything about the contents of args.

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