ActionScript :: Overriding Function That Has Optional Parameter In Flex
Jan 18, 2010
I'm using FlashBuilder 4 beta2. My base class has a function foo():
protected function foo(s:String, z:String=null): void{}
Literally "foo" so that there's no chance I'm stepping on a built-in method. I am getting an
"Incompatible override" error when attempting to override the method in a subclass:
override protected function foo(s:String, z:String=null): void{}
Does the optional parameter do something "behind the scenes" that makes it illegal to override the method?
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Jul 17, 2005
lets say i define a function...
function myFunc(para1, para2, para3){
blah.. blah..
}
but i want para3 to be an optional parameter... can i do it..?
example..i will either use myFunc(var1, var2); or myFunc(var1, var2, var3); when calling myFunc function...
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Dec 14, 2010
Can we skip an optional parameter and assign value to the parameter after the skipped one?
For example I have a function:
public function Dialog(message:String,title:String="Note",dialogsize:int=99):void
{
}
I can easily call the function with a message and a title:
Dialog("HELLO","Intro");
Is there a way to skip the title and just pass in the dialogsize? I've tried it but can't make it work:
Dialog("HELLO",,dialogsize);
Is it possible to skip some optional parameters without using (rest) parameter?
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Feb 3, 2010
I have a "format" method that works in a similar manner to the C# String.Format method, with the following signature:
[Code]...
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Oct 7, 2011
I have got an open source "Organisation Chart" component in Flex from the below link [URL]..But the component is in Flex 3, and I want the same in Flex 4.When I am trying to run the same in Flex 4, I am getting some weird errors :
1024: Overriding a function that is not marked for override. OrgChart.as
Any one has any idea, Please help me with this.Also If any one knows any other "Org chart" component for Flex4, Please let me know.
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May 22, 2009
Let's say I have a Custom Event Class, and it has several Event types stored in static Constant:
[Code]...
Is there an easy way to validate that the type passed to the Constructor is one of the Static Constants of the Class, without having to check it against each value?
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May 8, 2009
How do I make some parameters of a function optional?
For example in the function below, how do I make para3 optional?
function someFunction(para1:int, para2:int, para3:String){
}
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Nov 19, 2009
I want to add things to the display list, some will have event listeners and some not. Is it possible to make an argument optional so it doesn't throw an error if it's not there when calling the function?
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Jul 21, 2009
im trying to pass in an optional argument into a function. The datatype of this needs to be an object... however, im not getting very far. I know i can do this....
[Code]....
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Jan 19, 2012
I want to create some functions similar to how GreenSock's tweening class works.With the optional parameters by name in brackets. {}[code]I get this error: "Parameter initializer unknown or is not a compile-time constant."Pretty sure it's the "Parameter initializer unknown", but I don't know what to do about it.
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May 16, 2009
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var animTween:Tween;
[Code].....
I have figured out the following: Well, as you see the function moveStuff accepts three arguments, namely:
objectdurationeasingWhen easing has a default value, I get an error. But if it doesn't have a default value, then it works fine, the code would look like so then:
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var animTween:Tween;
[Code].....
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Aug 19, 2004
I have several TextInputs in a certain form which have been assigned id in an incremental order. For example:
<s:TextInput id = "index1"/>
<s:TextInput id = "index2"/>
<s:TextInput id = "index3"/>
[code].....
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Aug 25, 2009
How do I make the color array, dColors, an optional parameter?[code]It gives me a "1047: Parameter initializer unknown or is not a compile-time constant."I've tried a bunch of different ways, but all I get are compile errors.Don't forget to drop a colorpicker control in to your library if you copy out the code.
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Jun 23, 2010
What language construction can be used to make a compile time checking of Array elements type when the Array is a function parameter?[code]Here we've marked the returned Array as one containing elements of type string.Is there a way to mark the parameter variable as an Array containing elements of certain type?I'm specially interested in the Array collection. I'm aware of the vector collection but I have reasons not to use it in my case.
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Aug 4, 2010
In as3, I am adding event listener and then attaching the anonymous function to it:[code]Now this whole piece of code is looped n times. Now, I have n myBoxes and whenever I roll my mouse over the box, it should alert the name. But, what I see is that the last value of count is used by each box. How can I pass parameter or value to the anonymous function? ( as roll over , I believe, expects only one variable)
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Oct 31, 2011
What is function overriding an action script 3.0 can any one explain with an example
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Apr 4, 2012
I am defining this function in one of my classes:public function onUse():void {};Then in another of my classes (let's call it "class2"), I create a object of this class, and then want to override this function with another one. After some Google-Fu, I have found this, and used it...
button.onUse {
variable = value;
}
[code]........
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Sep 26, 2011
I'm overriding a protected function in a subclass.Let's say I have two classes, Apple and Fruit. I have all variables in place, this is just a simplified version.
[Code]...
Example is trivial. The problem is that the type of the getRandom function depends on its own type. One returns an apple, the other returns a fruit.Of course I get errors about override and coercion.
I've tried returning a Fruit instead of an Apple, but then the object is not an apple, therefore it has no Apple-specific properties.The problem is in ducktyping. There's a third class I cannot change, that executes the getRandom() function on each object, and I need the Apples to be something slightly different.
How can I override the getRandom function in Apple, so that it returns apples, rather than fruit?
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Nov 9, 2011
I have a .fla and one.as(DisablingButtons.as).The .fla currently has only one key frame and three movie clips.First movie clip has base class flash.display.MovieClip and class DisablingButtons.as.The other two movie clips have base class DisablingButtons and their own classes (set by flash on export). The movie clips have identical timelines, 20 frames, two motion tweens, and the only action is stop();on frames 1,5,10,15. I get two errors:5000: The class 'DisablingButtons' must subclass 'flash.display.MovieClip'and 4 copies of 1024: Overriding a function that is not marked for override (on frames 1,5,10,15 of movie clip #2)
I am importing flash.display.MovieClip and have public class DisablingButtons extends MovieClip.Code below...[code]..........
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Mar 29, 2012
Keep getting this error in a flash instrument im making. 1024 overriding a function that is not marked for override
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Apr 23, 2010
I'm having a problem in flex 3 where if a static const I have defined is used as the parameter to a function call within binding tags I get a "1120: Access of undefined property NodePropertyMatrix". _propMtx is a ArrayCollection.
[Code]...
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Sep 1, 2011
I'm trying to override dispatchEvent(), with no success in the Flash IDE. Reviewing Adobe docs on the method, it should simply be:
override function name()
As demonstrated by Grant Skinner, this is commonly and easily performed:
override public function dispatchEvent(evt:Event):Boolean {
// code here
}
And while a thorough google search will repeat this syntax successfully used in Class files, doing so inside timeline code, natively in the Flash IDE is proving impossible. The first issue being that the use of public throws the error 1114: The public attribute can only be used inside a package.That was obvious, however upon removing that, running the following (on the first frame of a new .fla file):
override function dispatchEvent(evt:Event):Boolean {
trace(evt.type);
return super.dispatchEvent(evt);[code]..........
results in this error: 1024: Overriding a function that is not marked for override.
Documentation on this error implies that I failed to prefix the identically named function with the override statement, but obviously that's a fallacy, and I'm left flabbergasted as to what the solution may be.
To be clear, we know a class file will work, but that's an irrelavant issue. How do we get override function dispatchEvent() working in timeline code?
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Aug 14, 2009
Forgive me for this stupid noob question but I want to call a function (loadList) that originally gets triggered after a mouseevent from another function (addToXML) that does not have an event.
The loadList function takes info from a XML var, sticks it into an array which then gets loaded into a tile list and that is working fine.
The addToXML function when called adds elements to the XML var after which I want to call the first function with the event parameter so it refreshes the items in the tile list.
I know it can do this by creating a new array and loading that into the tile list in the addToXML function, but it be much simpler to just recall the function.
I have tried things like
Code:
addToXML.addEventListener(Event.COMPLETE, loadList);
but all the event constants I have tried give me error messges like "1061: Call to a possibly undefined method addEventListener through a reference with static type Function."
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Jul 21, 2009
I have an external CSS file which defines the style for the Button tag.Button {fontSize 11; blah...}I'm trying to override this style for the buttons of a ToggleButtonBar:<mx:ToggleButtonBar dataProvider="{pm.portalNavigation}" fontSize="16" />Unfortunately, this doesn't seem to work. The fontSize stays at 11. How can I override the external CSS to resize the buttons in my ButtonBar?
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Sep 3, 2010
I'm having some trouble passing parameters with a function that is itself being passed as a parameter.In my application code I'm instancing that class five times:they are buttons in a menu.In that class, I've got an onRelease handler that does a number of things when a button is released, one of which is to invoke a function that is defined in the application level of the code.My problem is that I don't know how to send the function parameters.In my StandardButton class I have:
class StandardButton extends MovieClip
{
/* define properties */[code]..........
The function is successfully being "sent" to the StandardButton class, but without any parameters.How can I send parameters to the class instance with the way I've got this architected.
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Dec 23, 2009
i have a function that receives a function as a parameter. example:
function foo(bar:Function):void() {};
how can i set a default value for the function to be an empty function so the user will not have to paste a function as a parameter ?
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Dec 15, 2011
I am trying to override the text setter in the Label component but it behaves weirdly sometime super.text works and sometimes not! and the traces show that there's no error with my code.
here's my code:
import spark.components.Label;
public class LabelXX extends Label
{
private var _initialText:String;
[Code]....
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Jul 15, 2010
I have a gui class, The functions optional value getting error. If i am not passing the fillcolor and other optional values. Error: ReferenceError: Error #1069: Property fillColor not found on String and there is no default value.
[Code]...
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Jan 1, 2010
I'm designing a game that uses this function;
function moveBars(Bl:Number,Gr:Number,Or:Number,Ye:Number)
{
blueBar_mc.scaleX += Bl;
greenBar_mc.scaleX += Gr;
orangeBar_mc.scaleX += Or;
yellowBar_mc.scaleX += Ye;
}
When moveBars is called, the length of the 4 colored bars change to indicate how the player is doing in different areas of the game, like so; moveBars(.1,-.2,.3,-.1)
My problem; I need to store the moveBars parameter arguments in XML like so;
<myArgs> .1,-.2,.3,-.1 </myArgs>
But I can't find the way to get those 4 numbers into the moveBars parameters from the XML doc. Is there a way to do this?
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Jan 28, 2010
Essentially, I have a function with three parameters, that works fine when I type in the parameter values. The function is tweens(MCname, targX, targY) and it runs properly when I use tweens(btn1, 150, 200) for instance. I need the function to move 6 different movie clips, one at a time, and I am using a variable (Counter) and an if statement to tell the function to run again after one of my tween classes finishes. The code all works, and it will run six times with the same clip if I just type in one of the movie clip's instance names as the MCname parameter.
BUT, if I try to use a variable (BTNname) to serve as the MCname parameter, it will not work, making it so I cannot apply the function to my 6 different movie clips. I put a trace on the MCname parameter, and it returns the correct value (btn1, btn2, btn3, etc) but it is not moving the corresponding movieclips. I've tried a number of different methods, but nothing will work.[code]...
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