Actionscript 3 :: Stopping On The Last Frame (flash)?
Jan 20, 2010
I want my movieclip to play once and stop on the last frame. I use the following code in the loop of my movieclip class. (this is as3)if(currentFrame == 120)stop();120 is the last frame. It plays once. but the problem is it goes back to frame 1 again. is there a better method of stopping a movieclip on a particular frame.
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Mar 4, 2009
What command do I enter for the movie to rewind to first frame on entering a certain frame / stopping in a frame?It's my first time using Flash, and I'm working on a double menu (second menu has a "close" button, where I want to get back to the first menu).
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Jun 7, 2010
I am placing my code within frames and using the code below to hit test an object. After the animated object leaves the stage, the hit test starts getting errors because it is now looking for an object that isn't there. NULL
Code:
var o1:MovieClip;
o1.addEventListener(Event.ENTER_FRAME, o1hit);
function o1hit(Event) {
[Code]...
So the question is: How can I get the Hit Test to stop after a certain frame? Or does it have to do with the EventListener?
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Dec 28, 2009
I have a simple flash movie that contains multiple frames which make up the sections of a simple site. I have built the navigation so that when you click a button, the movie advances to the proper frame/section. So far so good.My problem is that when I get to the FAQ section of the site, the movie clip that makes up the faq answers plays to the second frame, not the first. The first frame of the movie clip has a stop action in the actionscript, as does the second. But no matter what I do, any time it loads, it quickly plays to Frame 2. I do have buttons that play different frames of this movie clip, but they are attached to mouse over events and nothing else.
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Feb 28, 2012
I'm trying to stop my flash animation at a certain frame (allowing the person to click a button to go to another page).When I instert the stop code on a keyframe on my actions layer at the specified frame I want it to stop at it simply keeps looping my movie. The second problem I'm having is making my menu bar like you would see and use on a website.You click the Home button and it goes to the home page.
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Mar 8, 2009
I'm using Flash CS4, and all the actionscript so far has been Actionscript 3. I have some videos in my project -- this is being exported as an exe for cd distribution, rather than a website thing. So each video is wrapped inside a movie clip, which is wrapped inside another movie clip that deals with playing/pausing it, which is wrapped inside another movie clip that gives scrollbox functionality, which is placed on the stage. On the main timeline is a keyframe every frame, each of which has a stop() action, so that each frame is essentially a different "page" and you can navigate between these with menu buttons which call gotoAndStop().
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I want to make sure that when you are on a particular frame the only video which will play is the video on that frame. If there is no video on that frame, no video should play. I was hoping that I could just catch the moment when you move away from the frame and call stop() on the video there, but I can't seem to catch that point. The FRAME_EXIT event seems to catch the end of the render loop or something so that it happens every time it draws the frame, rather than when you actually leave the frame and move to another one. In addition, I'm not sure catching the point where you move past a frame would help the problem with videos from in-between frames being started, as those frames are never entered so presumably never exited either.
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Nov 24, 2009
I have created an instance of FLCPlayback named "chili_player" which, depending on which button is clicked will play a certain video. This all works great.
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TypeError: Error #1009: Cannot access a property or method of a null object reference.
at index_fla::MainTimeline/frame1()
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Feb 20, 2009
I'm trying to create a site based on flash.I have 5 frames that correspond to different links and then buttons created with functions to move to each frame using gotoAndStop. On one of those frames i'm loading an image gallery (which seems to be working); however when I click on another button to go to a new frame the images from the gallery stay.I would like for them to disappear when I go to a new frame.I think this is an easy fix but i've been stuck on it for three days.[code]
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Jan 11, 2011
I'm sure this has been addressed before, but I'm going a bit crazy here. I have a button that I want to go to a frame labeled "start" but in Internet Explorer it snaps back to the button's frame. I don't know what's going on. I've done this a hundred times before and it's worked. Is it because I'm in Flash CS4 saving as Flash CS3 - in Actionscript 2?
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Mar 26, 2010
im looking to be able to use a mouse click to trigger an animation of something spinning. but depending on which event listener is clicked i want the animation to stop at a specific frame for each thus allow further mouse clicks and feature access. does anyone know how i can do this in AS3?
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Sep 18, 2003
i can't figure out how to do this... ok, here's what i need. i have a movieclip that plays, (its bars on a motion guide) and i want it, depending on a variable to play to a certain frame. so, lets say the variable = 1 then i would want it to play until it got to frame 15 then stop, if the variable = 2 then i would want it to play until it got to 30.
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Apr 1, 2010
I am trying to simply stop the movie from playing on a frame, the way we used to do with stop(). Every tutorial source I have looked at is a blur of words like stop and movie being used in too many ways. I'm not stopping an external flv. I'm not stopping an external or embedded swf. I just want to stop the movie that this frame is a part of until the user chooses to advance to the next frame.
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May 20, 2010
I have a couple of sound clips that I'd like to be able to play. I want one clip to play per frame (the frames are timed to a certain length through a set interval action). When I advance to the next frame (either when the timer runs out or I click a button) I want the first frame's clip to stop and the second clip to begin. IE: I have clip A and clip B which correspond to Frame A and Frame B. I go to frame A and clip A plays, I go to Frame B and Clip B plays (Clip A having stopped).
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Jan 7, 2012
I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?
function wobble()
{
var ws = .1;
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[code]....
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Mar 7, 2004
What I want to have happen is when you mouse down on the button/MC the block_mc will first jump to frame 40 and then it needs to check and stop when the block_mc reaches frame 12. I have attached a simplified version of what I was trying to do
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Mar 7, 2004
What I want to have happen is when you mouse down on the button/MC the block_mc will first jump to frame 40 and then it needs to check and stop when the block_mc reaches frame 12. I have attached a simplified version of what I was trying to do
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Apr 27, 2009
I have no idea how to use AS3 and I was needing to make my project looping 3 times from the start to the end but stopping on the last frame after the 3rd time it loops. I have no idea how to do this without copying all the frames.
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Feb 18, 2009
I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.
[Code]....
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Dec 25, 2011
flash pro. as 3.0.animation . almost no codes except ends of scenes having :
import flash.media.SoundMixer;
if(SoundMixer.areSoundsInaccessible() == false)
{
SoundMixer.stopAll();
}
[Code]...
i got this scene, with this specific bgm , individual frame layer. and the sounds at another layer. what i want is to stop the sound without stopping the bgm . (yes, i know the above code wouldn't work as it stops all sounds)
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Apr 28, 2011
This problem has been bothering me for four days now with no glimpse of a solution. All of a sudden when I'm working on Flash CS5 it stopped stopping at breakpoints I set when I'm debugging.[code]...
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Nov 19, 2005
My knowledge of actionscript >= 0. You have been warned. So I'm using the falling snow action found on the Kirupa website ([URL]), and I have everything working great, the snowflakes are drifting gorgeously down my movie, and I'm deliriously happy that something *works,* and then I realize that I want to make the snowflakes stop. Specifically on frame 433, when my new 'scene' begins. I tried a buncha different (probably pretty dumb) things, like stop();, movieclip.stop();, even re-typed the duplicatemovieclip script to read removemovieclip and adjusted the math accordingly. Needless to say, it was all in vain.
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Apr 10, 2012
i'm using this a tutorial of republic of code to play sound and it works well for short sounds on there own however i'm trying to stop a song from playing when i click a button but i dont understand how it works. i know i have to use SoundChannel Class but i dont know what this is or how to use it. i use this to play my sounds.
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Jan 20, 2010
I have created a flash header that has an embedded video and it will not stop looping.
[URL]
The Video is in the TV
It plays once with the sound then it loops without the sound it picks up the stop command on the second run.
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Jul 16, 2010
I have a simple html splash page which when clicked goes to another html page with my flash object in it. When I click the first page the flash runs the whole animation and loops it continuosly. Id like it to just stop at fram 0 when it loads!
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Jan 28, 2010
I have three (youtube) videos embedded in Flash. Every time a new video is a loaded, the sound video from the old video continues to play. I have tried using removeMovieClip(); and I have tried stopAllSounds(); I have tried 'delete video_mc'. Nothing seems to work!
Here is my script:
ActionScript Code:
// Video Script
// Default - We'd Drink
// show this video on load
showDefault();
videoBtn1.onRelease = showDefault;
function showDefault(){
[Code] .....
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May 22, 2007
I'm having trouble making a scrolling "portfolio" for a website.
Basically, when the mouse is over the left arrow, it moves right & visa versa. The problem i'm having is that I can't stop it when the mouse leaves the arrow, and it just continues moving.
It's a graphic thats moving left & right with a mask over the top.
//identitiy is the image moving
function left(){
movement=10;
[Code].....
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Dec 16, 2009
I have a Flash piece that has one main timeline that loads different movie clips and different sections of that main timeline.
On those embedded movie clips within the main timeline are sounds attached to the embedded movieclips timelines set to "stream". They have to be on the timeline so they sync up correctly (I can't load the sounds programatically).
I'm having the issue that when I navigate to a new section on the main timeline, the movieclip that was embedded on the timeline I navigated away from goes away, but the sound continues to play. I can't figure out how to get the sound to stop once I've navigated away.
I can't add a stop all sounds because the navigation of the movie is controlled from an external player I don't have control over (basically the external player just calls a gotoAndStop("myFrame") on the movie.)
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Aug 13, 2010
Any simple script that one could add to a custom jQuery content slider that would make the slider stop while Flash content is being played inside? Or, alternatively, just make the slider stop while hovering the mouse over it?
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Oct 4, 2010
Here's the callstack :
0480b000()
vcam.ax!CSourceStream::DoBufferProcessingLoop() + 0xe1 bytes
vcam.ax!CSourceStream::ThreadProc() + 0x13e bytes[code]....
The callstack is from this thread:
0 > 0x000015b8 Worker Thread CAMThread::InitialThreadProc 0480b000 Normal 0[code]......
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Jan 11, 2011
edit2: Well I found out what was wrong. answered my own question. * Face-palm* sorry for this waste of space. (if you come across this randomly, my solution is answered at the bottom)Edit: While mulling over my code trying to find a solution, I noticed that when my .swf freezes as it is tweening out, an animated movie clip that is on the stage also freezes mid-animation. which brings me to believe that my problems may stem from the loading/creating image portion of my code. as a result, here is my loading function to supplement the code below:
function loadImage():void {
//if it's not already been loaded)
if ((currentImageNbr+1) > imagesLoaded || images.length == 0) {
[code].....
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