Frame Stopping One From Too Late?
Dec 28, 2009
I have a simple flash movie that contains multiple frames which make up the sections of a simple site. I have built the navigation so that when you click a button, the movie advances to the proper frame/section. So far so good.My problem is that when I get to the FAQ section of the site, the movie clip that makes up the faq answers plays to the second frame, not the first. The first frame of the movie clip has a stop action in the actionscript, as does the second. But no matter what I do, any time it loads, it quickly plays to Frame 2. I do have buttons that play different frames of this movie clip, but they are attached to mouse over events and nothing else.
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Mar 4, 2009
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Feb 28, 2012
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Mar 8, 2009
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TypeError: Error #1009: Cannot access a property or method of a null object reference.
at index_fla::MainTimeline/frame1()
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Code:
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Mar 7, 2004
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Feb 12, 2012
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package {
import flash.display.*;
import flash.events.*;
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import flash.net.URLRequest;
public class BubbleBaseNew4 extends MovieClip {
[Code] .....
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[Code]....
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[Code]....
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flash pro. as 3.0.animation . almost no codes except ends of scenes having :
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}
[Code]...
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Jan 7, 2012
I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?
function wobble()
{
var ws = .1;
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[code]....
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Nov 21, 2007
I have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.
I'm halfway to accomplishing this.
Here is what i used
Code:
_root.gotoAndPlay("changepage1");
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if(this._currentframe=="changepage2"){
[Code]....
The above code is on a blank keyframe. Changepage1 is the start of the animation and Changepage2 is the end of the animation.
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Jul 13, 2006
i have a movieclip on stage. it has 3 frames but is stopped with "stop():" so it only shows the first frame on mousedown i want it to play frame 2 for a duration of 1 frame then frame 3.
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Mar 13, 2011
I hope I can ask this correctly. I'll paraphrase.
press_mc.onRelease = function(){
mover2_mc.play()};
This is a snippet of some code I'm working on. Currently I have a mc that you press that plays another mc. That mc that reacts has 5 frames, each frame with stop(); on each frame. I do a normal play code because it lets me play through and cycle back to frame 1 after frame 5 (so if I click the mc it eventually cycles back to the first frame and starts the process over again). If I do a nextframe it stops at frame 5, so that's why I use play.
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[Code]...
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May 23, 2009
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