My knowledge of actionscript >= 0. You have been warned. So I'm using the falling snow action found on the Kirupa website ([URL]), and I have everything working great, the snowflakes are drifting gorgeously down my movie, and I'm deliriously happy that something *works,* and then I realize that I want to make the snowflakes stop. Specifically on frame 433, when my new 'scene' begins. I tried a buncha different (probably pretty dumb) things, like stop();, movieclip.stop();, even re-typed the duplicatemovieclip script to read removemovieclip and adjusted the math accordingly. Needless to say, it was all in vain.
I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?
I'm loading an animated mc from the library into a placeholder movie clip. It adds alright but the animation freezes(including the sound which is really annoying). Any ideas? This is the setup function and I was hoping to use something similar to add movies to the generic holding mc via buttons(and remove them from the generic mc with a removeChild). Anyway, here's the code for initializing that I'm using.[code]
I've created an object (a person named jop) from a number of other symbols, and I've added the person to the stage manually (i.e. not via AS). One of the symbols, the mouth, has multiple frames, and I would like to stop it from playing at runtime. Here's what I tried:
[Code]...
What I don't understand is why flash sees the mouth as a DisplayObject and not a MovieClip, when I've definitely gone into its properties to make sure it was a MovieClip. It would make a nice shortcut if I were able to handle MovieClips this way, so I hope theres a way...otherwise I guess I'd have to add all the components of poor ol' jop to the stage at runtime to have access to them as movieclips.
I am usinga Flash CS4 file using Actionscript 2.0 I have a movieclip and a button and a combobox next to it. When I click on the button btn I use sucessfully the code below to stop the movieclip
Im having trouble stopping or starting loaded swf files. I need to dynamically load the swf file but make sure it doesn�t play until the user requests it. The trouble is I wont know anything about the loading swf file (for example frame labels, if it has a 'stop' script in the first frame etc.) Ive attached a simplified version which I think illustrates the problem but the code is:
I am embedding SWFs into Articulate Presenter for final publishing. Some of the SWFs have child movieclips with animations. How do I stop the child movieclip playhead when the parent timeline is paused from the Articulate controls? I'm thinking there must be an event listener for when the parent timeline stops, which could trigger the child movieclip to stop.
I have a nested MC that functions as a continuous slider; when you mouse right of center it slides one way and when you mouse left of center it slides the opposite direction. Right at center it stops. The problem I have is that I'm using this as a menu at the bottom of a .swf and there are other places to mouse on the page, which means that this menu is constantly in motion even when it's not being used. I want it to stop when it isn't being used, only because it's an MC I can't use the onMouseOut command to stop the clip. I tried making a button that targets the clip and stops it when you roll over the button but it doesn't work.
Here's the script I'm currently using: onClipEvent (mouseMove) { xcenter = 467.5; speed = 1/25; } onClipEvent (enterFrame) { var distance = _root._xmouse-xcenter; [Code] .....
I'm doing a project that has a lot of time line animation.There are 5 buttons. Each one plays a multi-frame MovieClip containing sounds embedded in its timeline.Then there is a button that stops any of the playing movie clips. Of course, this doesn't stop the soundsormally, I'd just use...ActionScript Code:SoundMixer.SoundTransform.stopAll();Problem is, I also have non-timeline sounds that I have playing on a loop for background music, and the SoundMixer would stop the music too. But I don't want the music to stop.Doing some research, I think any MovieClip can have a SoundTransform property you can adjust, so I should be able to control the sounds just inside specific MovieClips. But I can't figure it out.
I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.
i got this scene, with this specific bgm , individual frame layer. and the sounds at another layer. what i want is to stop the sound without stopping the bgm . (yes, i know the above code wouldn't work as it stops all sounds)
This problem has been bothering me for four days now with no glimpse of a solution. All of a sudden when I'm working on Flash CS5 it stopped stopping at breakpoints I set when I'm debugging.[code]...
I want my movieclip to play once and stop on the last frame. I use the following code in the loop of my movieclip class. (this is as3)if(currentFrame == 120)stop();120 is the last frame. It plays once. but the problem is it goes back to frame 1 again. is there a better method of stopping a movieclip on a particular frame.
i'm using this a tutorial of republic of code to play sound and it works well for short sounds on there own however i'm trying to stop a song from playing when i click a button but i dont understand how it works. i know i have to use SoundChannel Class but i dont know what this is or how to use it. i use this to play my sounds.
var mySound2:Sound = new BgSong(); mySound2.play();
how would i get this to work using SoundChannel Class im confused.
I have a simple html splash page which when clicked goes to another html page with my flash object in it. When I click the first page the flash runs the whole animation and loops it continuosly. Id like it to just stop at fram 0 when it loads!
I have three (youtube) videos embedded in Flash. Every time a new video is a loaded, the sound video from the old video continues to play. I have tried using removeMovieClip(); and I have tried stopAllSounds(); I have tried 'delete video_mc'. Nothing seems to work!
Here is my script: ActionScript Code: // Video Script // Default - We'd Drink // show this video on load showDefault(); videoBtn1.onRelease = showDefault; function showDefault(){ [Code] .....
I'm having trouble making a scrolling "portfolio" for a website.
Basically, when the mouse is over the left arrow, it moves right & visa versa. The problem i'm having is that I can't stop it when the mouse leaves the arrow, and it just continues moving.
It's a graphic thats moving left & right with a mask over the top.
//identitiy is the image moving function left(){ movement=10;
I am placing my code within frames and using the code below to hit test an object. After the animated object leaves the stage, the hit test starts getting errors because it is now looking for an object that isn't there. NULL
Code: var o1:MovieClip; o1.addEventListener(Event.ENTER_FRAME, o1hit); function o1hit(Event) {
[Code]...
So the question is: How can I get the Hit Test to stop after a certain frame? Or does it have to do with the EventListener?
I have a Flash piece that has one main timeline that loads different movie clips and different sections of that main timeline.
On those embedded movie clips within the main timeline are sounds attached to the embedded movieclips timelines set to "stream". They have to be on the timeline so they sync up correctly (I can't load the sounds programatically).
I'm having the issue that when I navigate to a new section on the main timeline, the movieclip that was embedded on the timeline I navigated away from goes away, but the sound continues to play. I can't figure out how to get the sound to stop once I've navigated away.
I can't add a stop all sounds because the navigation of the movie is controlled from an external player I don't have control over (basically the external player just calls a gotoAndStop("myFrame") on the movie.)
Any simple script that one could add to a custom jQuery content slider that would make the slider stop while Flash content is being played inside? Or, alternatively, just make the slider stop while hovering the mouse over it?
edit2: Well I found out what was wrong. answered my own question. * Face-palm* sorry for this waste of space. (if you come across this randomly, my solution is answered at the bottom)Edit: While mulling over my code trying to find a solution, I noticed that when my .swf freezes as it is tweening out, an animated movie clip that is on the stage also freezes mid-animation. which brings me to believe that my problems may stem from the loading/creating image portion of my code. as a result, here is my loading function to supplement the code below:
function loadImage():void { //if it's not already been loaded) if ((currentImageNbr+1) > imagesLoaded || images.length == 0) {
This is really confusing (the title of this thread probably doesn't make any sense at this point), and I'm not actually quite sure what I'm trying to do is possible, but I figured I'd throw it out there.
Basically, I have created a speaker-looking button (speakerON_btn) that plays the audio in Flash. It works fine -- starts automatically and stops when it's at the end or when somebody clicks on it.
Then, I put this Flash file into an HTML... works good. However, on this HTML page, I also have a PDF link (that links to what the audio is discussing). I have been asked to stop the audio when the user clicks on the PDF to open it. I don't want the PDF to open in the same window, so I can't use that as a method to stop the audio.
Is there any ActionScript I can add to the Audio Flash file that will tell it to stop when a user clicks on a link outside of Flash?
Also, if the above is impossible, would it be possible to add ActionScript to stop the audio if I were to build the entire HTML page as a Flash file? If that's a possibility, what ActionScript would need to be added to the my speakerON_btn?
created a simple MP3 audio player, not dissimilar to the popular wordpress audio player seen here (ie, the mp3 is loaded via url like mp3player.swf?filename=mysong.mp3)With this audio player, if it is used multiple times on the same page, only one can actively play a song, which avoids multiple songs playing simultaneously. If you attempt to open more than one, the last one will play and the previous one will automatically stop playing the song and revert to a "closed" state.With regards to automatically stopping previous instances from playing in the background, my question is how do I achieve this same effect with actionscript?
Secondly here is my NEW problem.... I have some buttons on my page that fade as you roll over them, and they were working fine, UNTILL i changed my Publishing Settings>Flash >JPEG settings.. from 80 % to 100%. But even if i changed it to 81% it still messes up the fade. When i say messes up i mean the fade stops fading, and it just snaps from the pic to black.
When i've embedded the perfume finder app into a website I'm working on the back button in IE and other browsers makes the flash file jump back to differnt anchors. Is there anyway to have it separate so not to interfere with the navigation of the website? here is the HTML code of how I embedded it
what to call the subject of this post, but here's the scenario...I have sounds playing in a browser window via my SWF file.When I open a new application window (browser window (etc.)) above the SWF's window,the sound continues to play in the back.Is there any way to detect when a user changes focus from the SWF window to a another? My goal is to silence these wacky sounds when the Flash isn't the current focus.