ActionScript 3.0 :: Muting Or Stopping Time Line Sounds Of A MovieClip?
Jul 30, 2010
I'm doing a project that has a lot of time line animation.There are 5 buttons. Each one plays a multi-frame MovieClip containing sounds embedded in its timeline.Then there is a button that stops any of the playing movie clips. Of course, this doesn't stop the soundsormally, I'd just use...ActionScript Code:SoundMixer.SoundTransform.stopAll();Problem is, I also have non-timeline sounds that I have playing on a loop for background music, and the SoundMixer would stop the music too. But I don't want the music to stop.Doing some research, I think any MovieClip can have a SoundTransform property you can adjust, so I should be able to control the sounds just inside specific MovieClips. But I can't figure it out.
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Oct 22, 2010
how to create a mute button successfully but only with the global sound setting (so all sounds mute or play). What i need to understand is how to use the Sound class to control individual streaming sounds.
I have 3 sounds and 3 buttons. The 3 sounds correspond to clapping, vocalizing, and the instrument playing, all of the same rhythm. I want the user to have the ability to hear all 3 at once and toggle on and off (muting, not actually stopping) each sound via the respective buttons.
I cannot call the sounds dynamically, because I need them embedded (streaming) to sync graphics with them (the names of the beats change color with each drum beat) and need to see the sounds graph in the timeline. What I want is for all 3 sounds to start simultaneously, all syncing with the same graphics on the stage, and for the buttons to toggle mute/unmute for each individual sound, so that the user can hear them all, only 2, or just 1 at any point, without ever stopping the looping sounds.
This is the code I have that is working for muting all the sounds, but I have no idea how to target the individual sounds instead. The following is only for one button, but there will be 3 buttons, one for each sound:
Actionscript Code:
function setMute(vol){var sTransform:SoundTransform = new SoundTransform(1,0);sTransform.volume = vol; SoundMixer.soundTransform = sTransform;}var Mute:Boolean =
[Code]...
I realize the SoundTransform is what applies it globally. How do I reference each sound individually?
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May 15, 2011
What I have is a movieclip and a button in scene 1 (which is the main timeline).There is an actionscript layer also on the main timeline. what I want to do is when I click the button, it would do a nextFrame(); in the movieclip timeline instead of the main timeline.
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Dec 25, 2011
flash pro. as 3.0.animation . almost no codes except ends of scenes having :
import flash.media.SoundMixer;
if(SoundMixer.areSoundsInaccessible() == false)
{
SoundMixer.stopAll();
}
[Code]...
i got this scene, with this specific bgm , individual frame layer. and the sounds at another layer. what i want is to stop the sound without stopping the bgm . (yes, i know the above code wouldn't work as it stops all sounds)
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Mar 25, 2010
My issue is that for my website I want there to be movies in between the interactive parts of it where the interfaces slide in and out. However, I can't stop a movie from playing over and over instead of playing once and going to the next frame.With 2.0 I haven't been able to find any research that helps me, probably because I don't know the correct keywords to search for.Right now I have my main time line set up with a loading bar on frames 1 & 2, that then jumps to frame 3 where I have embedded a movie (Instance named: mc_start) of the interface sliding in. Preferably after that I need it to jump to frame 4 where the actual interface is.
I can get the movie to end by going into the embedded movie's time line and simply have stop() ; at the final frame, but I can't get it to go to frame 4 on the main time line. If I having something like gotoAndPlay(4) ; on the final frame of the embedded movie's time line, it simply goes to frame 4 of the embedded time line and not frame 4 of the main time line. If there was a command to make it jump back to the main time line instead of the embedded time line, that would work perfectly.Coding on Frame 3 of the main time line to jump to Frame 4 would work if I knew the correct language to detect when the movie has ended (Movie is 191 frames long), so that afterwards it would immediately jump to Frame 4, but I haven't been able to find any resources that will teach me how to do it. Right now having gotoAndPlay(4) ; on Frame 3 of the main time line obviously makes it immediately skip the movie on Frame 3 and jump to Frame 4.
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Nov 12, 2007
Is it possible to stop all sounds that are currently playing in a movie and at the same time stop future sounds that the playhead will encounter on the timeline? Here is the code I'm using on the 'mute' button now:
[Code]...
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Jun 20, 2009
I just want to stop all the sounds in the splash page. I don't need to give the user the option to start them again. The thing is only 20 seconds long. I just want them to be able to turn off all sounds for their convenience. I found this piece of code:
ActionScript Code:
import flash.media.SoundMixer;
SoundMixer.stopAll();
But how do I write the function/method?
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Aug 17, 2010
I want to play my songs in my Flash site..
I tried Making the song title as a button, and then I figured out how to make the song play by releasing the mouse button. This works great, however, when I click on the button numerous times, the song starts playing numerous times..
What I would like is to be able to click on my Song_btn once to start the song, and then click again on the Song.btn to stop the song.
or another option is to start the song with the Song_btn, and then some way to just let that song play through.
I have used the "stop all sounds" command when you navigate away from that songs particular page..
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May 19, 2009
I'm making a quiz-type animation, since I'm new with ActionScript I had developed my own way to make this work. I want to add like a meter that shows one out three position depending on the answer given, I had made this animation as a movieclip but now I need it to react according to the answer, so it changes on every question to do that I need to access the variables I'm using in the main time line, how can I access the the main time line variables from the movie clip? The movie clip (meter) is basically the background and the questions will change and advance on top of that movie clip so it'll change with each answer until you get the final result.
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Aug 1, 2009
I have a Flash site I'm developing which has a section with various flv movies. When I click on the section, the 1st movie starts automatically and plays fine but if I navigate to another area of the website before it finishes, the sound still plays in the background. If I click on a different movie thumb, the sound stops as it should.
how to code this in AS 3?
I'm learning it right now but still very green and I have no idea of how to make the music stop.
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Apr 14, 2010
The sound I wanted to stop or play are separates into background music and button sound effect. I know you could use SoundMixer.stopAll() to stop all sound, and some how exclude the bg music, IF everything is written in the same class. But what if the sounds are called from others dynamic classes? How could I target them and exclude the bg Music?
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Oct 2, 2009
in my class I declare a linked movie clip:
a_mc = new LinkedMC ();
trace(a_mc.testString);
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Jan 11, 2010
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Jun 10, 2011
I have three embedded video clips that are inside of movieClips. They I have buttons that take you to a framelabel where those movieClips are located. Each movieClip containing each movie are on separate frames. (See attached image)
When I click on any of the buttons that take me to any videoClips other than the first one, make the audio from the previous embedded Video on the timeline in front of the one I went to , start to play.
I have SoundMixer.stopAll();
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Mar 15, 2010
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Feb 15, 2012
I've a movieClip called "picChange" and inside that movieClip, there is another movieClip called "picFrame" and inside that movieClip there are three movieClips called "HolderL1", "HolderL2", "HolderL3". I use these 3 movieClips to attach movieClips(questions for game) from library. I put movieClip inside movieClip to add some animation while it loads. I used following code:
for(var i:int = 0; i<3; i++) {
var pic_mc:String = "picLeft" + ranque[i];
var que_mc_class:Class = getDefinitionByName(pic_mc) as Class;
[code].....
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Nov 18, 2009
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function onPlayProgress(evt:Event):void {
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[Code].....
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Aug 7, 2009
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[Code]...
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Feb 23, 2005
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Nov 12, 2010
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The Class the handles the button
package classes
{
import flash.display.MovieClip;
[Code]....
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Jan 27, 2011
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Apr 8, 2004
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Apr 8, 2004
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Apr 27, 2009
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