Professional :: Remove Conversions From An Object?
Jan 8, 2010
I went a little overboard with an object on one of my layers, and converted it four times. It now has five "levels" (What is the term for the levelling described in a flash object that is described below?)--but here is how it is structured:
[Code]...
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Nov 30, 2010
If you dynamically create a parent movieclip, and dynamically add a color picker to each clip, and add an event listener for each color picker, does a removeChild on the parent movieClip remove event listeners belonging to any of it's children?
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Mar 3, 2011
How do I go about automating conversions from powerpoint to flash?I want a user to be able to upload a powerpoint file into my web page and on the server I want to convert the powerpoint to a flash movie. Is there any preferred method for doing this?
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Sep 24, 2010
Is there any way for me to define implicit or explicit type conversions in ActionScript?For instance, I want to define a conversion such that Array can cast into MyClass implicitly. If not, an explicit cast would be useful. I know I can always pass it into my constructor, but I am dealing with semantics here, and I am most interested in a conversion solution if it exists.
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Sep 16, 2010
I have created an enemy object from document class. if my enemy score becomes zero, the enemy must get removed.Is there any way to remove that object by destroy the object from document class?.
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Mar 24, 2009
I'm getting this error in the following script:
Code:
package com.main.classes
{
import flash.display.MovieClip;
import flash.display.SimpleButton;
[Code]....
I've highlighted where the problem is occurring. Now, I think what I'm trying to do is remove an object from within another object. I think the object I'm trying to remove is actually on the root.
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Feb 18, 2009
I've built my game so that everytime a new level begins, a "Session" object is created. This Session class then creates everything for the level.
In theory, once the level is over I can just create a new Session object to build a new level, this works perfectly.
However, I'm having some issues removing everything associated with the old level. I've removed the "map" child which stores all visual elements, I've also set the session object variable to null before creating a new one.
This all works fine, but it doesn't remove everything, for example there are still EventListeners running in the old Session objects which are causing me a lot of complications. Do I actually have to remove every single event listener associated with the object and all other objects it creates?
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Aug 1, 2010
I have a simple crosshair that drops blue balls when the mouse is clicked. I want those balls to be removed once they fall of the screen (as I'm under the impression that if I don't manually remove them, they'll stay in the system and hog resources - maybe I'm wrong).
ActionScript Code:
addEventListener (Event.ENTER_FRAME,mousecursor);
import flash.ui.Mouse;
Mouse.hide();
[code]...
However, the various attempts I've made to insert a removeChild function in there to get rid of newBall when it leaves the screen have all failed miserably, and the error codes give me little clue where I've gone wrong (removeChild is not a function or other vauge errors).
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Mar 23, 2011
I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at grid/ball_movement()// my function in enter frame event
The code I wrote in ENTER_FRAME is
[code].....
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Mar 24, 2011
I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.[code]
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Jun 28, 2009
I have made an xml object and add few children to it. I use appendChild() to add a child to the XML. But if i want to remove one, what should i do? I tried to search in the reference but I cant find a remove function.
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Jan 12, 2010
I am trying to remove an object from an array. but from some reason its not working. I am under the impression that a splice accepts 2 parameters. the position of the array. and for parameter 2 , how many to delete from then on out.I just want to delete one array so I am doing this array. splice (i,0);but it isn't working. can someone tell me what i am doing wrong. enlighten me on how it suppose to work.
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Dec 10, 2010
i'm using as2. How do i delete these snowfalkes on a certain frame? i'm creating the snowlfakes using an array on frame 40. I want to get rid of the frames around 60.
[Code]...
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Sep 13, 2011
how can i remove object from Tweenlite
private var planeCards:Plane;
protected function animate():void
{
[code].....
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Jan 2, 2012
How to remove my video player (SWF) at the end of the animation. Is it possible in JS ?
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Jul 17, 2010
removing object instance from memory.I have created a class that move objects(movie clip) on stage. and on fram 1 i created 100 instances of this class using loop. now when user click on movie clip it should be remove from stage as well as from memory. using removeChild() it is removed from stage but it is not removed from memory. for testing i use initialy only one instance to check my code and when click it is removed from stage but not from memory. here is the code
// this code is on frame 1
function move()
{
[code]...
i used delete and assigning null and GC but nothing works. any one who knows how to remove the object instance from memory I applied every thing but object instance is still in memory (because there is a trace in fall class which continuously running and i guess the object still exist in memory)
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May 10, 2010
I am running a hittest to see if my avatar hits a food movie clip. When it does I want to remove the child that has been hit. I have put all the food movieclips into an array called prey.
Currently what I have when my avatar hits a food it removes the whole array but I only want the food movie clip which has been hit to be removed.
[Code]....
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Sep 7, 2008
I have a web site that creates a page by calling another class object. When I return from that page to the Main page I want the old page removed. I have done it like this but I am getting errors.
Two vars in GlobalVarsContainer:
public static var removePages:Boolean;
public static var pageToRemove:Object;
Create new page object:
function onClickBtn1():void {
var servicesHome:ServicesHome=new ServicesHome();
addChild(servicesHome);
}
[Code] .....
This is the error:
ReferenceError: Error #1065: Variable servicesHome is not defined.
So I know it's getting back here with all vars set correctly. I've tried changing the public static var pageToRemove:Object; to a string but that is not right.
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Jun 9, 2010
I am getting problem of memory of having repeating object. Below is my code.
import flash.system.System;
var counter:Number=0;
var systemMemory:TextField=new TextField();
systemMemory.x=200;
stage.addEventListener(Event.ENTER_FRAME,showNext);
function showNext(event:Event){
[Code] .....
Above code does repeat textField Object continuously. Now I want to destroy previous created textField Object. So that my memory will not be hang. I got some where in the blog that with System.gc() could clear garbage collection. But currently I am not working with system.gc any more I want to clear previous object in programatically way. Is there any way that I could destroy previous created object?
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Nov 21, 2011
I hate it when I'm converting someone else's AS2 project to AS3, and there's code buried on an onstage instance somewhere, which gives me the warning:"Actions on button or MovieClip instances are not supported in ActionScript 3.0. All scripts on object instances will be ignored."
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Aug 10, 2010
I am embedding swf object into my html document, but its showing border on top and left of swf object, how to remove it? Same result on all browsers. If I increase the dimensions of swf object then border start appearing on all sides. I don't want the border at all.
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Aug 23, 2011
I load into an empty movieclip (via addChild) a library object (a movieclip of class MyObject that extends the MovieClip class). At some point, from the main I remove this custom movieclip from its parent and I set any reference to null to completely destroy it. The question: what if in the custom movieclip class there are eventListeners? Are them deleted when I destroy the object? Should I write a method to remove them before deleting the object?
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Aug 25, 2009
I want to destroy/remove all the children of an object including grandchildren of those children and so on.
I was thinking of using a recursive loop along the lines "if you have children, check if they have children, if they do, check if THEY have children and so on until they have no children and if so removeChildAt(0) of the parent you last checked.
ActionScript Code:
obj0
|-obj1
|-obj2
[Code]......
A quick second question, we all know that event listeners should be removed when no longer needed but I was wondering about the event.COMPLETE listener for loading say XML or a video file or any loader object. Is there any point removing that listener of is it in effect dead anyway because it has triggered when "COMPLETE" and won't ever trigger again? Isn't it still "listening"?
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Jul 6, 2010
I have a video player that is working great. What it does is it Buffers the video until enough of it has loaded that the playhead will not run into itself. That part works great, the issue I am having is there is a little message to let people know the video is buffering. The message is in a Dynamic textbox with an instance name of "loader" and a video with and instance name of "display".
Here is what I have, it just does not appear to be working.
Code:
loader.text = "Video Is Buffering for the Best Experience Possible, Please be Patient. Video Will Play On Its Own When Buffer is Equal To The Remaining Load Time";
if (display.Playing){
removeChild(loader);
}
What I want it to do is remove the loader text when the video is playing. They can play it manually or let the buffer do its thing. This does not seem to be working.
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Sep 6, 2010
I have a movieclip class, in ints timline, at frame 2 I want the movieclip to remove itself.
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Aug 1, 2011
var t:Object= new press(); // make a mc linkage class
addchild(DisplayObject(t));
so now i just want to remove my "t" Object from stage
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Mar 12, 2010
When the yellow_btn is clicked the function explosion is executed. This function displays an object called spark on the stage and makes visible a video clip called house_mc which was previously hidden.
I use a tween to fade the house video into view gradually as it plays and that brings me to my dilemma. When I start this tween I want the spark object to disappear from the stage. To do this I assigned a variable name of endit to my tween and am adding an Event Listener to endit to determine when the tween starts, at which point I want to execute the function stopSpark and remove the spark image from the stage. The code doesn't give me an error but the spark continues to display during and after the video has finished.
yellow_btn.addEventListener(MouseEvent.CLICK,explo sion);
function explosion(e:MouseEvent):void
{
addChild(spark)
[Code].....
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Jul 24, 2009
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild()
at working_loader_container3_fla::MainTimeline/frame4()
at flash.display::MovieClip/prevFrame()
I have been getting this error after a bunch of different ways of trying this. I am attempting to create a new instance of my movieclip which displays external images via xml. I want a new instance of the movieclip every other frame and need to be able to remove each instance on every other frame. It will work going forwards, with a remove child call but as soon as I go back a frame, the error pops up.
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May 19, 2010
I got this error upon trying to remove the child object from a sprite using a timer.
function notify(e:Event){
var bx = new box();
con.addChild(bx);
[Code]....
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Oct 12, 2010
i need to remove all object in stage when application closing,how i will get Exit Event for application(not for AIR).
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