ActionScript 3.0 :: Remove Everything Associated With An Object?

Feb 18, 2009

I've built my game so that everytime a new level begins, a "Session" object is created. This Session class then creates everything for the level.

In theory, once the level is over I can just create a new Session object to build a new level, this works perfectly.

However, I'm having some issues removing everything associated with the old level. I've removed the "map" child which stores all visual elements, I've also set the session object variable to null before creating a new one.

This all works fine, but it doesn't remove everything, for example there are still EventListeners running in the old Session objects which are causing me a lot of complications. Do I actually have to remove every single event listener associated with the object and all other objects it creates?

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