ActionScript 3.0 :: Make An Object Remove Itslef?

Sep 6, 2010

I have a movieclip class, in ints timline, at frame 2 I want the movieclip to remove itself.

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ActionScript 3.0 :: Remove Object By Destroy Object From Document Class?

Sep 16, 2010

I have created an enemy object from document class. if my enemy score becomes zero, the enemy must get removed.Is there any way to remove that object by destroy the object from document class?.

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ActionScript 3.0 :: Remove An Object From Within Another Object?

Mar 24, 2009

I'm getting this error in the following script:

Code:
package com.main.classes
{
import flash.display.MovieClip;
import flash.display.SimpleButton;

[Code]....

I've highlighted where the problem is occurring. Now, I think what I'm trying to do is remove an object from within another object. I think the object I'm trying to remove is actually on the root.

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ActionScript 3.0 :: Remove Everything Associated With An Object?

Feb 18, 2009

I've built my game so that everytime a new level begins, a "Session" object is created. This Session class then creates everything for the level.

In theory, once the level is over I can just create a new Session object to build a new level, this works perfectly.

However, I'm having some issues removing everything associated with the old level. I've removed the "map" child which stores all visual elements, I've also set the session object variable to null before creating a new one.

This all works fine, but it doesn't remove everything, for example there are still EventListeners running in the old Session objects which are causing me a lot of complications. Do I actually have to remove every single event listener associated with the object and all other objects it creates?

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ActionScript 3.0 :: How To Remove An Object

Aug 1, 2010

I have a simple crosshair that drops blue balls when the mouse is clicked. I want those balls to be removed once they fall of the screen (as I'm under the impression that if I don't manually remove them, they'll stay in the system and hog resources - maybe I'm wrong).

ActionScript Code:
addEventListener (Event.ENTER_FRAME,mousecursor);
import flash.ui.Mouse;
Mouse.hide();

[code]...

However, the various attempts I've made to insert a removeChild function in there to get rid of newBall when it leaves the screen have all failed miserably, and the error codes give me little clue where I've gone wrong (removeChild is not a function or other vauge errors).

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ActionScript 3.0 :: Remove A Sprite Object When Another Sprite Object Hits It?

Mar 23, 2011

I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.

at flash.display:isplayObjectContainer/removeChild()
at grid/ball_movement()// my function in enter frame event
The code I wrote in ENTER_FRAME is

[code].....

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ActionScript 3.0 :: Remove A Sprite Object When Another Sprite Object Hits It

Mar 24, 2011

I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.[code]

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ActionScript 3.0 :: Remove A Child In A XML Object?

Jun 28, 2009

I have made an xml object and add few children to it. I use appendChild() to add a child to the XML. But if i want to remove one, what should i do? I tried to search in the reference but I cant find a remove function.

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Professional :: Remove Conversions From An Object?

Jan 8, 2010

I went a little overboard with an object on one of my layers, and converted it four times. It now has five "levels" (What is the term for the levelling described in a flash object that is described below?)--but here is how it is structured:

[Code]...

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Flash :: Remove An Object From Array

Jan 12, 2010

I am trying to remove an object from an array. but from some reason its not working. I am under the impression that a splice accepts 2 parameters. the position of the array. and for parameter 2 , how many to delete from then on out.I just want to delete one array so I am doing this array. splice (i,0);but it isn't working. can someone tell me what i am doing wrong. enlighten me on how it suppose to work.

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Actionscript :: Remove An Object On A Frame?

Dec 10, 2010

i'm using as2. How do i delete these snowfalkes on a certain frame? i'm creating the snowlfakes using an array on frame 40. I want to get rid of the frames around 60.

[Code]...

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Flex :: Remove Object From Tweenlite?

Sep 13, 2011

how can i remove object from Tweenlite

private var planeCards:Plane;
protected function animate():void
{

[code].....

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Javascript :: SWObject Remove A Object At The End?

Jan 2, 2012

How to remove my video player (SWF) at the end of the animation. Is it possible in JS ?

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ActionScript 3.0 :: How To Remove Object Instance

Jul 17, 2010

removing object instance from memory.I have created a class that move objects(movie clip) on stage. and on fram 1 i created 100 instances of this class using loop. now when user click on movie clip it should be remove from stage as well as from memory. using removeChild() it is removed from stage but it is not removed from memory. for testing i use initialy only one instance to check my code and when click it is removed from stage but not from memory. here is the code

// this code is on frame 1
function move()
{

[code]...

i used delete and assigning null and GC but nothing works. any one who knows how to remove the object instance from memory I applied every thing but object instance is still in memory (because there is a trace in fall class which continuously running and i guess the object still exist in memory)

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ActionScript 3.0 :: Hit Object Then Remove From Array?

May 10, 2010

I am running a hittest to see if my avatar hits a food movie clip. When it does I want to remove the child that has been hit. I have put all the food movieclips into an array called prey.

Currently what I have when my avatar hits a food it removes the whole array but I only want the food movie clip which has been hit to be removed.

[Code]....

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ActionScript 3.0 :: Make A Swf Remove Itself?

Mar 4, 2011

here is the situation: inside a main.swf i have an object loader called "carrega" that loads another swf called auxiliar.swf. Inside auxiliar.swf, i have a button called "return_main_menu_btn".
 
Question: is it possible add an event to "return_main_menu_btn" and make it remove auxiliar.swf?

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Actionscript :: Flash - Make An Object Snap To Another Object Then Follow Its Path?

Apr 15, 2011

I am currently trying to create an app using flash AIR.I would like to find some more information on how to make an object snap to another ojbect then follow its path, eg. a person object is already on the stage, then drag an arrow to the object which snaps to it, then on play button it follows the arrow path. all in pure actionscript, no guide layers.

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ActionScript 2.0 :: Make An Object Ease After Another Object That Is Easing Like A Motion Trail

Aug 20, 2004

i wanna make an object ease after another object that is easing... like a motion trail. but the objects just go to the corner of the screen....and won't ease after each other.

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ActionScript 3.0 :: Remove Old Child Object And Create New

Sep 7, 2008

I have a web site that creates a page by calling another class object. When I return from that page to the Main page I want the old page removed. I have done it like this but I am getting errors.

Two vars in GlobalVarsContainer:
public static var removePages:Boolean;
public static var pageToRemove:Object;

Create new page object:
function onClickBtn1():void {
var servicesHome:ServicesHome=new ServicesHome();
addChild(servicesHome);
}
[Code] .....

This is the error:
ReferenceError: Error #1065: Variable servicesHome is not defined.
So I know it's getting back here with all vars set correctly. I've tried changing the public static var pageToRemove:Object; to a string but that is not right.

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ActionScript 3.0 :: How To Remove Previous Object From Memory

Jun 9, 2010

I am getting problem of memory of having repeating object. Below is my code.

import flash.system.System;
var counter:Number=0;
var systemMemory:TextField=new TextField();
systemMemory.x=200;
stage.addEventListener(Event.ENTER_FRAME,showNext);
function showNext(event:Event){
[Code] .....

Above code does repeat textField Object continuously. Now I want to destroy previous created textField Object. So that my memory will not be hang. I got some where in the blog that with System.gc() could clear garbage collection. But currently I am not working with system.gc any more I want to clear previous object in programatically way. Is there any way that I could destroy previous created object?

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ActionScript 3.0 :: Remove All Scripts On Object Instances?

Nov 21, 2011

I hate it when I'm converting someone else's AS2 project to AS3, and there's code buried on an onstage instance somewhere, which gives me the warning:"Actions on button or MovieClip instances are not supported in ActionScript 3.0. All scripts on object instances will be ignored."

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JavaScript :: How To Remove Flash Object Border

Aug 10, 2010

I am embedding swf object into my html document, but its showing border on top and left of swf object, how to remove it? Same result on all browsers. If I increase the dimensions of swf object then border start appearing on all sides. I don't want the border at all.

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Remove Listeners Before Deleting A Custom Object?

Aug 23, 2011

I load into an empty movieclip (via addChild) a library object (a movieclip of class MyObject that extends the MovieClip class). At some point, from the main I remove this custom movieclip from its parent and I set any reference to null to completely destroy it. The question: what if in the custom movieclip class there are eventListeners? Are them deleted when I destroy the object? Should I write a method to remove them before deleting the object?

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ActionScript 3.0 :: Remove All Children Of An Object (and Subchildren)

Aug 25, 2009

I want to destroy/remove all the children of an object including grandchildren of those children and so on.

I was thinking of using a recursive loop along the lines "if you have children, check if they have children, if they do, check if THEY have children and so on until they have no children and if so removeChildAt(0) of the parent you last checked.

ActionScript Code:
obj0
|-obj1
|-obj2

[Code]......

A quick second question, we all know that event listeners should be removed when no longer needed but I was wondering about the event.COMPLETE listener for loading say XML or a video file or any loader object. Is there any point removing that listener of is it in effect dead anyway because it has triggered when "COMPLETE" and won't ever trigger again? Isn't it still "listening"?

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ActionScript 3.0 :: Remove Object When Video Is Playing

Jul 6, 2010

I have a video player that is working great. What it does is it Buffers the video until enough of it has loaded that the playhead will not run into itself. That part works great, the issue I am having is there is a little message to let people know the video is buffering. The message is in a Dynamic textbox with an instance name of "loader" and a video with and instance name of "display".

Here is what I have, it just does not appear to be working.
Code:
loader.text = "Video Is Buffering for the Best Experience Possible, Please be Patient. Video Will Play On Its Own When Buffer is Equal To The Remaining Load Time";
if (display.Playing){
removeChild(loader);
}
What I want it to do is remove the loader text when the video is playing. They can play it manually or let the buffer do its thing. This does not seem to be working.

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ActionScript 3.0 :: Remove Display Object From Stage

Aug 1, 2011

var t:Object= new press(); // make a mc linkage class
addchild(DisplayObject(t));

so now i just want to remove my "t" Object from stage

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ActionScript 3.0 :: Make A Moving Object Grip Onto And Spin Around Another Object?

Apr 13, 2011

Im working on a small project and it involves a guy which you move with the arrow keys. The arrow keys add to his x, y velocities and his position is updated accordingly. How can i get this man to grab onto an object and spin around it (like when you grab pole and letting your momentum swing you around) . I can make him grab the object but I dont know how to modify his x,y speeds to simulate the arc.

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ActionScript 3.0 :: Make An Object Point In The Direction Of Another Object And Move Towards?

Aug 19, 2009

I'm still new to AS3, and I was wondering how to make an object point in the direction of another object and move towards it if they are a certain distance from one another. I haven't been able to find out how to do this from the Adobe devnet, so I thought I'd ask here.

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ActionScript 3.0 :: Make A Class Object Interact With An Object On Stage?

Aug 2, 2010

The following is that long only because I gave examples of what I want to know, not because it is complex .I have three basic questions regarding AS 3.0 classes.

1. How can I make a class object interact with an object on stage?

For example, when I have a square (mc_Square) with class "square" attached to it and I want it to trace "Colliding!" and print the X and Y of the mc_Box on contact with an on-stage *hollow* box (mc_Box) that has no class attached to it.how to do it vice-versa would also be awesome .

2. How can I make a class object interact with the same class object? For example, when I have two squares (mc_Square) that both have the class "square" attached to it and when they collide, it prints the X and Y of both of them.

3. How can I make a class object interact with a different class object?

For example, when I have two squares mc_Square1 with class "square1 (that also has a variable Primary=true written in it)" and a mc_Square2 with class "square2"; When they collide, the one with Primary=true would be removed and it's X,Y position traced.

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ActionScript 3.0 :: Remove Object Based On Tween Status?

Mar 12, 2010

When the yellow_btn is clicked the function explosion is executed. This function displays an object called spark on the stage and makes visible a video clip called house_mc which was previously hidden.

I use a tween to fade the house video into view gradually as it plays and that brings me to my dilemma. When I start this tween I want the spark object to disappear from the stage. To do this I assigned a variable name of endit to my tween and am adding an Event Listener to endit to determine when the tween starts, at which point I want to execute the function stopSpark and remove the spark image from the stage. The code doesn't give me an error but the spark continues to display during and after the video has finished.

yellow_btn.addEventListener(MouseEvent.CLICK,explo sion);
function explosion(e:MouseEvent):void
{
addChild(spark)

[Code].....

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