ActionScript 3.0 :: Remove All Scripts On Object Instances?

Nov 21, 2011

I hate it when I'm converting someone else's AS2 project to AS3, and there's code buried on an onstage instance somewhere, which gives me the warning:"Actions on button or MovieClip instances are not supported in ActionScript 3.0. All scripts on object instances will be ignored."

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ActionScript 2.0 :: Remove All Movieclip Instances

May 25, 2008

Is there a code to remove all instances of a particular movieclip on stage? The code removeMovieClip(target);removes just one particular instance. That wont do for me at all! I need to remove all the instances. How do I do that?

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ActionScript 3.0 :: Remove Instances Of Child/children?

Nov 13, 2009

trying to remove instances of child/children. I have a function (btFnc) that creates a child (bT) and then the function is called several times to add instances to the stage - btFnc(264,3.6); btFnc(304,4.6); btFnc(344,5.6); btFnc(384,6.6); btFnc(424,7.6);Yet i cannot for the life of me remove all of the children, only 1.

Code:
public class screen18 extends MovieClip {
private var scrnXMLLoader:XMLLoader;//XML Loading class
private var screenTxt:Array;

[code]....

This then repeats for screens 2, 3 & 4.

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ActionScript 3.0 :: Remove All AddChild Instances Of A Movieclip

Feb 16, 2011

I need to remove all the instances of a movieclip that I am adding to the stage using addChild.I use a loop to add several copies of the same movieclip onto the stage. Is there a way to remove all these movieclips at once.I've tried several things but nothing seems to work.Below are the for loops that I am using to add and remove the children from the stage. Note that the initial for loop adds a number of instances of the movieclip "colorbox2" based on the contents of textboxes. This works fine, however when I trace(colbox.numChildren) it just shows "1" regardless of how many instances it adds to the stage. Shouldn't it reflect the number of instances it added to the stage? The 2nd loop removes one instance of the movieclip from the stage, but I can't get it to remove all the instances of the "colorbox2".[code]

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Flash - Add/Tween/Remove - Multiple Instances Of The Same MC (Tweenlite)?

Nov 11, 2009

I'm trying to create a simple loop that adds a random number of stars, fades them out and removes them.The script I've come up with does everything but remove them, and perhaps I need a less on adding children to a stage.

Here's what I come up with

import flash.display.*;
import com.greensock.*;
import com.greensock.easing.*;

[code].....

I need a way to make the movie clips unique so I can tell my oncomplete function to remove the property clip, if I don't do this the movie will eventually slow down and crash because of so many (invisible) movieclips.

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Actionscript 3 :: Remove All Instances Called By AddChild Function?

Mar 30, 2011

Short multiple instances of a MovieClip are created and I need them all to be removed at the same time when a if statement is executed. [code]...

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ActionScript 3.0 :: Remove Particle Instances / Working Source Included

Jul 16, 2009

I am having trouble removing these particle MC'sAll the code explanation and source files are on my blog: URL...

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ActionScript 3.0 :: Remove Object By Destroy Object From Document Class?

Sep 16, 2010

I have created an enemy object from document class. if my enemy score becomes zero, the enemy must get removed.Is there any way to remove that object by destroy the object from document class?.

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ActionScript 3.0 :: Get All Instances Of An Object?

Feb 16, 2012

I have a number of instances of a library object placed directly onto the stage (I don't want to have the code create them since they have to be positioned and scaled individually) want to be able to find all the instances in actionscript and assign them to an array. How do I do that? I think getDefinitionByName is what I need but I can't figure out how to get it to do that.

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ActionScript 3.0 :: Creating Instances Of An Object

Feb 22, 2012

I'm having trouble creating instances of an object, I want a random number to be generated and then based on the number which was choosen create an instance of an object in one of four positions.The problem I'm having is, my instances are generated fine but there is one that keeps jumping to x 0 and y 0.[code]

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Flex :: Possible To Declare Object Instances?

Jun 2, 2009

In MXML it's possible to declare object instances, even for dynamic objects, [code]...

Is it possible to do the same with the Dictionary class without using some MXML wrapper class?

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ActionScript 3.0 :: Looping Through Instances Of A Particular Object?

Nov 16, 2009

Is there any method to looping through instances of an object that are present on the stage/(or in a given container)?For the moment, I am creating a dice program (which allows the user to generate different dice) and I want to be able to roll all the dice at the click of a button.Right now the dice are added to a dynamic list, but I wanted to be able to loop through the "Dice" class instances on the stage so I didn't have to keep track of instance names or removing/adding/updating an array of the instances.

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ActionScript 3.0 :: Referencing Instances Of An Object?

Jun 1, 2009

referencing instances of an object in AS3

I want to be able to build a navigation and reference each navigation item separately changing each instances properties depending on rollover actions etc.

I would have thought that once the name is assigned through the for loop that would stick, eg. the following code would create 3 vars called navItem, each with the name 0, 1, 2. But it seems if I trace the name outside of the for loop each is called 2. I think Im misunderstanding something really simple!

public function buildNav():void {
for (var i=0; i <itemNum; i++){
var navItem:NavItem = new NavItem ();

[Code]....

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ActionScript 3.0 :: Using Loop To Create Object Instances?

Oct 21, 2010

Here's a piece of script I would like to condense into a single loop where the number of instances created would be dynamic:

Actionscript Code:
//create instances of Door objectvar door_1:Door = new Door();var door_2:Door = new Door();var door_3:Door = new Door();var door_4:Door = new Door();var door_5:Door = new

[code]....

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ActionScript 3.0 :: Create Two Instances Of An Array Object?

Jun 30, 2009

My project downloads an array from a MySQL server that has URLs for pictures in it. Part of my script then downloads these pictures and splices the array (removing the URL and replacing it with the bitmap). Now i need to use those bitmaps on the stage but i need two instances of the same bitmap at the same time, and it seems like flash is having a problem with this.
 
How do i create two instances of the same array bitmap?

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ActionScript 3.0 :: Event Listeners And Object Instances?

Jan 7, 2010

I have created a new class, that is basicly just a movieclip but with a builtin eventlistener. When I add a few instances of this class to the stage, they all have the eventlistener. But later on when i remove the intances from the stage and null the references, Will the eventlistener still exist or will it be removed by the GC ?

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Actionscript 3 :: Removing Just A Set Of Instances Of An Object From The Scene

Apr 11, 2012

I have a problem in ActionScript 3 with a project where I am to output a bunch of data in a diagram and as pure text. This is not the problem, though. The problem is that when the user changes the type of data he wants shown. I would then remove the currently shown columns in the diagram, and add new ones. But my code removes ALL columns, so that there is no diagram at all!

I've done it all in Flash CS5, and the columns are instances of an object I made (a rectangle) which I just add to the stage. All the instances are added to the container "container." When I want to remove them, and add new ones I use:

var container = new Sprite(); // The container for my diagram
function emptyContainer() {
if (container.numChildren > 0) {

[Code]...

I wonder where to place my function for removing all children, to remove just those children that were added earlier. To matter where I place the function (at the start of fChange, at the beginning of each case) there is NO diagram shown, either new or old.

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ActionScript 3.0 :: Loop Over Instances Of A Class-object?

Feb 5, 2010

i am creating a certain amount of instances of a class-object (called Jaar).When i click on one of them, I would like to change a value (isSelected) in all the instances of this class.How can i do this?So far i have this (simplified version) :

ActionScript Code:
package{
import flash.display.*;

[code].....

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ActionScript 3.0 :: Load Jpegs From A Server Object Instances

Sep 28, 2010

It has been a while since I worked with flash and I am picking up AS 3.0 now. I have this project that should load jpegs from a server. I found that properties like x,y position etc are accesible through the loader object and that you can add a click event to it. Let's say I want to display a list of jpegs in thumbnail format, when the user clicks on it, it should show a full size version. I am not sure what the best approach is to achieve this as I assume that when using the same loader object to download all images the click event will reference the last downloaded image, correct? Should I create a seperate class for all of this and load all images by instantiating this class for each image or is there an easier approach?

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ActionScript 3.0 :: Animating Instances Of An Object Created By A For Loop?

Dec 25, 2009

I'v been toying with this for a few weeks now and I'm trying to find the best way to animate several instances of an object created by a for loop thru an ENTER_FRAME function.When the function runs only 1 of the 3 instances that were created animates.

var balloonArray:Array = new Array();var balloon: hotAirBalloon;var xVel: Number = -3;var yVel: Number = -4;
addEventListener(Event.ENTER_FRAME, startBalloons)

[code]....

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Professional :: Multiple Instances Of An Object-Oriented Scrollbar?

Jan 31, 2010

Ive gone through the Object-Oriented Scrollbar tutorial on [URL]. Its working great and I have multiple buttons inside of the moveclip it lives within. The problem occurs when I create another one on the same page. I have put one on frame 1 and the other on frame 5 so that I can select a 'category' and the scrollbar movieclip changes to the relevant buttons.Ive duplicated the movie clips and changed the instances accordingly. I keep getting these errors in the Output panel when playing my swf;TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3_movieplayer_fla::MainTimeline/frame1()and when I click the like to the second category it comes up with this error;TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3_movieplayer_fla::scrollbox_1/thumbUp()Not really sure what im doing wrong - or even what these mean!Here is the code from my main actions layer;
 
stop();//buttonsbtn_advertising.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);function mouseDownHandler(event:MouseEvent):void {    gotoAndStop(1);}btn_corporate.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler2);function mouseDownHandler2(event:MouseEvent):void {    gotoAndStop(5);}//video player scriptfunction

[code]....

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Actionscript 3.0 :: Multiple Instances Of The Object-Oriented Scrollbar?

Jan 6, 2012

how to make an Object-Oriented Scrollbar. Its working great and I have multiple buttons inside of the moveclip it lives within. The problem occurs when I create another one on the same page. I have put one on frame 1 and the other on frame 5 so that I can select a 'category' and the scrollbar movieclip changes to the relevant buttons.Ive duplicated the movie clips and changed the instances accordingly. I keep getting these errors in the Output panel when playing my swf;

TypeError: Error #1009: Cannot access a property or method of a null object reference.at as3_movieplayer_fla::MainTimeline/frame1() and when I click the like to the second category it comes up with this error; TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3_movieplayer_fla::scrollbox_1/thumbUp()

Here is the code from my main actions layer;

Code: Select allstop();
//buttons
btn_advertising.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);

[code]....

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ActionScript 3.0 :: Create Object Instances Of Class In For-loop?

Mar 16, 2009

Exactly this doesn't work but is there a way to do it?

Code:
for ( var i = 0; i < 10; i++ )
{
var ["object"+i]:MyClass = new MyClass();
// would create object1, object2, object 3, object 4, ...
}

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ActionScript 3.0 :: Flash Multiple Instances Of Same Object Via Array?

Dec 13, 2010

i would like to place various instances of the same library object on the stage.

the different instances (0,1,2,...) are meant to be containers for their individual content. hence, each instance (0,1,2,...) is one container and each containter embeds different placeholders (textfields- and image-instances) in itself.

[Code].....

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ActionScript 3.0 :: Removing An Object Removes Its Instances Objects And Events?

Mar 7, 2011

Im creating a game. When the current game has finished, I thinking to do this:
 
removeChild(game)
game = null 
then
game = new Game()
 
Doing this way, it automatically removes the games object instances? It automatically removes the games object instances events? That would be an easy way to restart the game, if yes for both questions.
 
Can I do like that, or I have to remove all objects and events manually?

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Actionscript 3 :: Track X And Y Values Of Multiple Object Instances On The Stage?

Oct 27, 2011

I have an arbitrary number of object instances on the stage. At any one given time the number of objects may be between 10 and 50. Each object instance can move, but the movement is gradual, the current coordinates are not predictable and at any given moment I may need to retrieve the coordinates of a specific object instance. Is there a common best-practice method to use in this case to track object instance coordinates? I can think of two approaches:

I write a function within the object class that, upon arbitrary event execution, is called on an object instance and returns that object instances coordinates.
Within the object class I declare global static variables that represent x and y values and, upon arbitrary event execution, the variables are updated with the latest values for that object instance.

[Code]...

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ActionScript 2.0 :: Multiple ColorTransform Object Instances Not Created In Loop?

Dec 17, 2006

I thought this would be simple but for some reason I'm having all kinds of problems. Why won't the for loop create a new c instance each time the loop increments, like it does for sHolder and s? ...And, assuming it is possible to make it do this, how can each instance be given an identifier that can be accessed dynamically, like sHolder and s in the traceSomething function?

Code:
package {
import flash.display.Sprite;
import flash.geom.ColorTransform;

[Code]....

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ActionScript 3.0 :: Create A Button To Add Multiple Instances Of Same Object When Clicked?

Mar 21, 2012

I need to create a button the can add multiple instances of the same object when clicked.

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ActionScript 3.0 :: Remove An Object From Within Another Object?

Mar 24, 2009

I'm getting this error in the following script:

Code:
package com.main.classes
{
import flash.display.MovieClip;
import flash.display.SimpleButton;

[Code]....

I've highlighted where the problem is occurring. Now, I think what I'm trying to do is remove an object from within another object. I think the object I'm trying to remove is actually on the root.

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ActionScript 3.0 :: Remove Everything Associated With An Object?

Feb 18, 2009

I've built my game so that everytime a new level begins, a "Session" object is created. This Session class then creates everything for the level.

In theory, once the level is over I can just create a new Session object to build a new level, this works perfectly.

However, I'm having some issues removing everything associated with the old level. I've removed the "map" child which stores all visual elements, I've also set the session object variable to null before creating a new one.

This all works fine, but it doesn't remove everything, for example there are still EventListeners running in the old Session objects which are causing me a lot of complications. Do I actually have to remove every single event listener associated with the object and all other objects it creates?

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