ActionScript 3.0 :: Load Jpegs From A Server Object Instances
Sep 28, 2010
It has been a while since I worked with flash and I am picking up AS 3.0 now. I have this project that should load jpegs from a server. I found that properties like x,y position etc are accesible through the loader object and that you can add a click event to it. Let's say I want to display a list of jpegs in thumbnail format, when the user clicks on it, it should show a full size version. I am not sure what the best approach is to achieve this as I assume that when using the same loader object to download all images the click event will reference the last downloaded image, correct? Should I create a seperate class for all of this and load all images by instantiating this class for each image or is there an easier approach?
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What I'm trying to do is simple but I just can't seem to find a clear answer on how to accomplish this. I've loaded jpegs into my main movie before, but I've always created swf files of the jpegs with its own independent preloader on the first frame of the swf. This seems to work fine but it does get quite tedious having to create all of these swf's. I would like to beable to have a folder present on the server where I can just through in some random jpegs and the main movie will then show and hide a preloading bar showing the progression of the jpeg that is loading.
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Code: Select allstop();
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