Flex :: Possible To Declare Object Instances?

Jun 2, 2009

In MXML it's possible to declare object instances, even for dynamic objects, [code]...

Is it possible to do the same with the Dictionary class without using some MXML wrapper class?

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Similar Posts:


ActionScript 3.0 :: Automatically Declare Stage Instances?

Feb 11, 2009

however I restructured my folders and now my .fla is in the /src/ with my MainApp.as ( Document class )

then MainApp creates a new instance of a class that is in /src/blah/blah/deep/

When this new as class is created it has a few buttons on it that are declared in the .fla as instance variables. I have turned off automatically declare stage instances.

[Code]...

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ActionScript 3.0 :: Turned Off Automatically Declare Stage Instances

Feb 11, 2009

however I restructured my folders and now my .fla is in the /src/ with my MainApp.as ( Document class ) then MainApp creates a new instance of a class that is in /src/blah/blah/deep/When this new as class is created it has a few buttons on it that are declared in the .fla as instance variables.I have turned off automatically declare stage instances.and declare it in my class like so.[code].....

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ActionScript 3.0 :: Null TextField - "automatically Declare Stage Instances"

Nov 25, 2009

Have recently started de-activating "automatically declare stage instances" in order to get code-completion for stage assets in FlashDevelop and also because I find it's better to have visible declarations of all class properties. Problem is that I'm getting some weird issues with TextFields being null for no apparent reason. For example, I have a MovieClip with a linkage class - this works fine. Any Sprites within it work fine and can be accessed in the Class itself. However, all TextFields are null despite being declared in the Class and instance named in the IDE.

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ActionScript 3.0 :: Get The Declare Location Of One Object?

Jun 11, 2011

i wonder if there is a way to get the declare location of one object suppose i declare an instance of ClassB in ClassA do the classB's instance have a method to know its born location,that's ClassA?

PS:forget the solution that direct set a refrence of ClassA in classB's constrator

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ActionScript 3.0 :: How To Declare New RadioButton Object

Aug 18, 2010

I'm trying to convert a number of Flash activities that I wrote in AS2 and re-write them in AS3. I've managed to convert one that is a simple question/answer activity that uses the radio button components from Flash CS5.The problem is, the project looks and functions fine from within Flash (no compiler errors), but if I open it as a standalone swf, it's clear that Flash Player doesn't like something in my code (the radio buttons and all other button instances start flashing and appear skewed). I'll copy/paste my code below if anyone cares to read it. I would narrow in on the offending code, but I really don't know where that is...

ActionScript Code:
// ------------------- check answer function
function checkAnswerBtn_listener(eventObject:MouseEvent) {

[code].....

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Actionscript 3 :: Isn't It Redundant To Declare The Data Type Of An Event Object In A Listener Function's Parameters?

Oct 3, 2011

When you click on the button something happens. However it seems redundant to me that in the declaration of myListenerFunction, the event object e of class MouseEvent, actually has to have its data type MouseEvent mentioned.

[Code]...

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Flash :: Declare Variable In Flex Vs This?

May 15, 2011

Declare variable in flex vs this? [code]...

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Flex :: Declare Component States In ActionScript?

Sep 15, 2010

In mxml you declare states like this[code]...

How do you acheive the same in an ActionScript class? Apparently it's the same in Flex 3 and Flex 4, whatever it is.

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Actionscript 3 :: Flex - Declare A Global Variable?

Feb 29, 2012

i have searched the actionscript reference page and can't seem to find how to declare simple global variable.

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Flex :: Declare A Skin Inline In MXML Component?

Oct 30, 2010

Is there a way to declare a skin inline in a Flex 4 MXML Component? If not inline in the component then in the declarations or library tag?

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Actionscript3 :: Flex - Declare Generic Class (like Vector)?

Jun 14, 2011

As you all know, Vector support type checking by added Type parameter.

var v:Vector.<String> = new Vector.<String>();

I wonder if I am able to create a custom class that have Type parameter, something like this

var myClassInstance: MyClassDefinition.<String>;

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Flex :: Declare Compile Options As Valid Symbols Under IntelliJ IDEA?

Feb 23, 2010

I've got the following Flex code in an MXML file:

<mx:Label id="lblVersion" styleName="versionID" bottom="0" right="10" text="Version { BUILD::version }"/>

where the "BUILD::version" is meant to be substituted from symbols defined in compiler options:

-define BUILD::version "'LOCAL'"

The Flex plugin doesn't seem to understand the compiler option usage syntax and flags "BUILD" and "version" as "unresolved variable or type"

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ActionScript 3.0 :: Get All Instances Of An Object?

Feb 16, 2012

I have a number of instances of a library object placed directly onto the stage (I don't want to have the code create them since they have to be positioned and scaled individually) want to be able to find all the instances in actionscript and assign them to an array. How do I do that? I think getDefinitionByName is what I need but I can't figure out how to get it to do that.

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ActionScript 3.0 :: Creating Instances Of An Object

Feb 22, 2012

I'm having trouble creating instances of an object, I want a random number to be generated and then based on the number which was choosen create an instance of an object in one of four positions.The problem I'm having is, my instances are generated fine but there is one that keeps jumping to x 0 and y 0.[code]

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ActionScript 3.0 :: Looping Through Instances Of A Particular Object?

Nov 16, 2009

Is there any method to looping through instances of an object that are present on the stage/(or in a given container)?For the moment, I am creating a dice program (which allows the user to generate different dice) and I want to be able to roll all the dice at the click of a button.Right now the dice are added to a dynamic list, but I wanted to be able to loop through the "Dice" class instances on the stage so I didn't have to keep track of instance names or removing/adding/updating an array of the instances.

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ActionScript 3.0 :: Referencing Instances Of An Object?

Jun 1, 2009

referencing instances of an object in AS3

I want to be able to build a navigation and reference each navigation item separately changing each instances properties depending on rollover actions etc.

I would have thought that once the name is assigned through the for loop that would stick, eg. the following code would create 3 vars called navItem, each with the name 0, 1, 2. But it seems if I trace the name outside of the for loop each is called 2. I think Im misunderstanding something really simple!

public function buildNav():void {
for (var i=0; i <itemNum; i++){
var navItem:NavItem = new NavItem ();

[Code]....

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ActionScript 3.0 :: Using Loop To Create Object Instances?

Oct 21, 2010

Here's a piece of script I would like to condense into a single loop where the number of instances created would be dynamic:

Actionscript Code:
//create instances of Door objectvar door_1:Door = new Door();var door_2:Door = new Door();var door_3:Door = new Door();var door_4:Door = new Door();var door_5:Door = new

[code]....

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ActionScript 3.0 :: Create Two Instances Of An Array Object?

Jun 30, 2009

My project downloads an array from a MySQL server that has URLs for pictures in it. Part of my script then downloads these pictures and splices the array (removing the URL and replacing it with the bitmap). Now i need to use those bitmaps on the stage but i need two instances of the same bitmap at the same time, and it seems like flash is having a problem with this.
 
How do i create two instances of the same array bitmap?

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ActionScript 3.0 :: Event Listeners And Object Instances?

Jan 7, 2010

I have created a new class, that is basicly just a movieclip but with a builtin eventlistener. When I add a few instances of this class to the stage, they all have the eventlistener. But later on when i remove the intances from the stage and null the references, Will the eventlistener still exist or will it be removed by the GC ?

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ActionScript 3.0 :: Remove All Scripts On Object Instances?

Nov 21, 2011

I hate it when I'm converting someone else's AS2 project to AS3, and there's code buried on an onstage instance somewhere, which gives me the warning:"Actions on button or MovieClip instances are not supported in ActionScript 3.0. All scripts on object instances will be ignored."

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Actionscript 3 :: Removing Just A Set Of Instances Of An Object From The Scene

Apr 11, 2012

I have a problem in ActionScript 3 with a project where I am to output a bunch of data in a diagram and as pure text. This is not the problem, though. The problem is that when the user changes the type of data he wants shown. I would then remove the currently shown columns in the diagram, and add new ones. But my code removes ALL columns, so that there is no diagram at all!

I've done it all in Flash CS5, and the columns are instances of an object I made (a rectangle) which I just add to the stage. All the instances are added to the container "container." When I want to remove them, and add new ones I use:

var container = new Sprite(); // The container for my diagram
function emptyContainer() {
if (container.numChildren > 0) {

[Code]...

I wonder where to place my function for removing all children, to remove just those children that were added earlier. To matter where I place the function (at the start of fChange, at the beginning of each case) there is NO diagram shown, either new or old.

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ActionScript 3.0 :: Loop Over Instances Of A Class-object?

Feb 5, 2010

i am creating a certain amount of instances of a class-object (called Jaar).When i click on one of them, I would like to change a value (isSelected) in all the instances of this class.How can i do this?So far i have this (simplified version) :

ActionScript Code:
package{
import flash.display.*;

[code].....

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ActionScript 3.0 :: Load Jpegs From A Server Object Instances

Sep 28, 2010

It has been a while since I worked with flash and I am picking up AS 3.0 now. I have this project that should load jpegs from a server. I found that properties like x,y position etc are accesible through the loader object and that you can add a click event to it. Let's say I want to display a list of jpegs in thumbnail format, when the user clicks on it, it should show a full size version. I am not sure what the best approach is to achieve this as I assume that when using the same loader object to download all images the click event will reference the last downloaded image, correct? Should I create a seperate class for all of this and load all images by instantiating this class for each image or is there an easier approach?

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ActionScript 3.0 :: Animating Instances Of An Object Created By A For Loop?

Dec 25, 2009

I'v been toying with this for a few weeks now and I'm trying to find the best way to animate several instances of an object created by a for loop thru an ENTER_FRAME function.When the function runs only 1 of the 3 instances that were created animates.

var balloonArray:Array = new Array();var balloon: hotAirBalloon;var xVel: Number = -3;var yVel: Number = -4;
addEventListener(Event.ENTER_FRAME, startBalloons)

[code]....

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Professional :: Multiple Instances Of An Object-Oriented Scrollbar?

Jan 31, 2010

Ive gone through the Object-Oriented Scrollbar tutorial on [URL]. Its working great and I have multiple buttons inside of the moveclip it lives within. The problem occurs when I create another one on the same page. I have put one on frame 1 and the other on frame 5 so that I can select a 'category' and the scrollbar movieclip changes to the relevant buttons.Ive duplicated the movie clips and changed the instances accordingly. I keep getting these errors in the Output panel when playing my swf;TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3_movieplayer_fla::MainTimeline/frame1()and when I click the like to the second category it comes up with this error;TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3_movieplayer_fla::scrollbox_1/thumbUp()Not really sure what im doing wrong - or even what these mean!Here is the code from my main actions layer;
 
stop();//buttonsbtn_advertising.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);function mouseDownHandler(event:MouseEvent):void {    gotoAndStop(1);}btn_corporate.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler2);function mouseDownHandler2(event:MouseEvent):void {    gotoAndStop(5);}//video player scriptfunction

[code]....

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Actionscript 3.0 :: Multiple Instances Of The Object-Oriented Scrollbar?

Jan 6, 2012

how to make an Object-Oriented Scrollbar. Its working great and I have multiple buttons inside of the moveclip it lives within. The problem occurs when I create another one on the same page. I have put one on frame 1 and the other on frame 5 so that I can select a 'category' and the scrollbar movieclip changes to the relevant buttons.Ive duplicated the movie clips and changed the instances accordingly. I keep getting these errors in the Output panel when playing my swf;

TypeError: Error #1009: Cannot access a property or method of a null object reference.at as3_movieplayer_fla::MainTimeline/frame1() and when I click the like to the second category it comes up with this error; TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3_movieplayer_fla::scrollbox_1/thumbUp()

Here is the code from my main actions layer;

Code: Select allstop();
//buttons
btn_advertising.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);

[code]....

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ActionScript 3.0 :: Create Object Instances Of Class In For-loop?

Mar 16, 2009

Exactly this doesn't work but is there a way to do it?

Code:
for ( var i = 0; i < 10; i++ )
{
var ["object"+i]:MyClass = new MyClass();
// would create object1, object2, object 3, object 4, ...
}

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ActionScript 3.0 :: Flash Multiple Instances Of Same Object Via Array?

Dec 13, 2010

i would like to place various instances of the same library object on the stage.

the different instances (0,1,2,...) are meant to be containers for their individual content. hence, each instance (0,1,2,...) is one container and each containter embeds different placeholders (textfields- and image-instances) in itself.

[Code].....

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ActionScript 3.0 :: Removing An Object Removes Its Instances Objects And Events?

Mar 7, 2011

Im creating a game. When the current game has finished, I thinking to do this:
 
removeChild(game)
game = null 
then
game = new Game()
 
Doing this way, it automatically removes the games object instances? It automatically removes the games object instances events? That would be an easy way to restart the game, if yes for both questions.
 
Can I do like that, or I have to remove all objects and events manually?

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