Actionscript 3 :: Flex - Declare A Global Variable?
Feb 29, 2012i have searched the actionscript reference page and can't seem to find how to declare simple global variable.
View 3 Repliesi have searched the actionscript reference page and can't seem to find how to declare simple global variable.
View 3 RepliesI'm trying to get a value from a function which is a URLLoader COMPLETE event but even with declaring variables outside of the function will not allow me to get the value out. I'm stuck.It seems that the Asynchronous nature of Flash makes it impossible to get a value out: e.g. this works:
// Initialise a URLLoader to get XML data from XML file
var myFPBLoader:URLLoader = new URLLoader();
myFPBLoader.load(new URLRequest("flightPlannerBoard.xml"));
[code]...
I am trying to declare a global variable, a variable that will be recognized throughout the entire site. Then I am checking for that variable with a function inside of a movieClip, that is inside of another movieClip.[code]...
View 6 RepliesHow to declare global variable for MovieClip. Normally for other datatype, i just declare:
package
{
public class MyGlobal
{
[Code]......
How can i declare a Global Variable or Public Variable?
View 6 RepliesDeclare variable in flex vs this? [code]...
View 1 RepliesHow do i declare a global xml item in as2?
View 1 RepliesI was wondering something to do with global functions, it seems if you declare a function as global inside the first frame of a movieclip...and try call it from the first frame of the _root timeline it does not work.
Example.
This code is in a movieclip on the first frame of the timeline called "my_mc";
Code:
_global.Test = function(){
trace("Test ok!");
}
Then the code on the main timeline, first frame would be a call like this.
Code:
Test();
how a can i declare global variables in mx 2004? i want 2 declare a variable that can be accessed by all buttons & movie clips. i tried to put it in the main thingie (the one u find in the actions panel when you're not selecting anything)
View 3 RepliesI have 2 movie clips, one being loaded into a container MC via "loadMovie();"In the main movie there is a variable with no value, in the external movie there are 5 frames, each with a value to update the variable in the main movie.
IE: if on frame 1, global value = 1 / if on frame 2, global value = 2 / etc etc I'm familiar with passing variables INTO an external swf, but am stumped on how to do it the reverse way.
f you know PHP...then you know that you can create a string variable...and then use the value of that variable to declare another variable. like this:
PHP Code:
<?php$foo = "haha";$i{$foo} = "success";print $i{haha};?>
and it would display "success"...or like this:
PHP Code:
<?php$foo = "haha";$$foo = "success";print $haha;?>
and it would also display "success".
I am trying to work with a global variable in Flex and it does not appear to be working correctly. In my default mxml file I declare the following
public var appID:int;
This variable keeps track of the session ID across my application for SQL purposes. On another mxml page I call the following code which should update the global variable to the current ID.
// Get the ID
sqlStatement.text =
"SELECT Max(id)FROM applications";
sqlStatement.execute();
var result:SQLResult;
result = sqlStatement.getResult();
FlexGlobals.topLevelApplication.appID = result.data[0];
Lastly I run a SQL Update query using the ID as a parameter. My problem is that the FlexGlobals.topLevelApplication.appID is always 0, for some reason the global variable never gets updated, I have checked to ensure that result.data[0] is correct but the value never gets passed to the global variable.
How do you define a global variable that is accessible across all views on Flex mobile / Flex 4.5/4.6
(Edited for clarification)
Is it still necessary to have to use a separate global class?
(additional) There is a new PersistanceManager in Flex 4.5, is there something like a GlobalObjectsManager that can be used to just set/get stuff in memory?
I am trying to do is declare a variable in PHP and pass that variable to my flash file. Right now i am simply trying to do 1 easy variable, more will happen in the future but i need to figure this out first.I have used other forums and they say try this and that, but nothing i do seems to work. here is my code.
PHP Code:[code].....
The variable currentIndex is declared globally and initialized with a certain value say '0'. How do I hold the value of currentIndex which is incremented every time the function is called? In the given code, every time the function is called, the value is reinitialized.
function nextSong(e:Event):void
{
sc.stop();
[code]........
I am trying to make a simple mp3 player using flash. The songs are loaded using an XML file which contains the song list. The following code is inserted into a new keyframe.
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.events.*;
import flash.events.MouseEvent;
[code]...
The problem over here is in the nextSong() function. I am unable to preserve the value of currentIndex. Although I am incrementing currentIndex every time the function is called, but the value remains unchanged.
i defined the global variable in the first frame of my file, and i can access it on other frames, however i am trying to access it within a movieclip, and flash is telling me that it is undefined. does anyone know why this could be?
View 1 RepliesWhich is the best way to decalre variable?
Inside a class or Inside a constructor
I have a swf page where the external swf will load, there is any way to declare variables who work in all swf. What I am trying to do is: like a switch, with several options in which all these are listed in the main swf
View 9 RepliesI have a function that declares variable by what ever is entered in the text fields(function tClick) but vClick does not see the variables . I get a error " access of undefined property. The variables must be declared at the click of a button[code]...
View 2 Repliesyou press on the tipka_mc and you declare clip variable with new value, then use it with onRelease, what's wrong?
[Code]...
I am trying to replace all of the code below with a for loop.I also want to do the same thing with number variables as apposed to sprites.I have tried a bunch of things but nothing works yet.
Code:
var lineDrawing1:Sprite = new Sprite();
var lineDrawing2:Sprite = new Sprite();
var lineDrawing3:Sprite = new Sprite();[code].....
I need to create a variable and declare it (I presume you need to declare in Flash?)Basiclay my buttons on the site will link to lots of different movie clips which contain content for each button. For example teh About button will tell the about MC to play. For my transitions though each MC has a beginning, middle and end seqence so i wangt to create a varibale that goes something like this. I am wriing in my crazy logic not actions cript. "MyCurrentMC" is my intended variable and is the name of a movioe clip (instance?)
[Code]...
I am trying to declare a variable for a button component in AS3. I have one button named btn1 and tried to write:
import flash.controls.Button;
var btn:Button = mc.test.btn1;
I got an error: Definition flash.controls.Button can't not be found....What type of data type should I assign to the btn variable...?
I am trying to declare a variable for a button component in AS3. I have one button named btn1 and tried to write:
import flash.controls.Button;
var btn:Button = mc.test.btn1;
I got an error: Definition flash.controls.Button can't not be found....
If i have an Object that extends Sprite and Implements Mungable i would like to do something like[code]...
View 3 RepliesI have a function in my flash AS3 file. I'd like to pass a parameter when calling this function and have that parameter become the name of a new FLV playback component I'm declaring;
function newVideo(myVideoName){
var [myVideoName]:FLVPlayback = new FLVPlayback();
}
[code]........
In AS3, is there a way to declare a variable in my base class and be able to access it in all other classes in the program?
View 1 RepliesI want to declare a variable in a class for an instance of an object that was added in the Flash IDE.
Example:
I have symbols for several types of panels that all subclass Panel.
To each panel symbol in the library, I add a button and give it an instance name "defaultButton."
This is really convenient, however, I want a defaultButton property for for my Panel class, and cannot find a way to do it. If I try adding a defaultButton property it throws errors:
ActionScript Code:
public class Panel: extends MovieClip{
public var defaultButton:Button; //as an example. Getters and setters also don't work
}
I also cannot check for the existence of defaultButton in code:
ActionScript Code:
public function GetDefaultButton():Button {
if(this.defaultButton)
return this.defaultButton;
else
Throw new Error("Panels are supposed to have a Button instance named 'defaultButton' added using the Flash IDE");
}
...possibly undefined error.
Is there any way for my class to enforce/ recognise the existence of the defaultButton instance added using the IDE in my Class?
Instead of this code:
var bomb1:Boolean = false;
var bomb2:Boolean = false;
var bomb3:Boolean = false;
Would it be possible to use an array like this? var bomb:Array = [false,false,false]; Or would it be better in another way? Isn't it necessary to declare the variable/array to be boolean or number if it would be that type in the index? Could I also use an array for the movieclips like bomb[0].visible = true; ? But how di I declare that array?