ActionScript 3.0 :: Turned Off Automatically Declare Stage Instances

Feb 11, 2009

however I restructured my folders and now my .fla is in the /src/ with my MainApp.as ( Document class ) then MainApp creates a new instance of a class that is in /src/blah/blah/deep/When this new as class is created it has a few buttons on it that are declared in the .fla as instance variables.I have turned off automatically declare stage instances.and declare it in my class like so.[code].....

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ActionScript 3.0 :: Automatically Declare Stage Instances?

Feb 11, 2009

however I restructured my folders and now my .fla is in the /src/ with my MainApp.as ( Document class )

then MainApp creates a new instance of a class that is in /src/blah/blah/deep/

When this new as class is created it has a few buttons on it that are declared in the .fla as instance variables. I have turned off automatically declare stage instances.

[Code]...

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ActionScript 3.0 :: Null TextField - "automatically Declare Stage Instances"

Nov 25, 2009

Have recently started de-activating "automatically declare stage instances" in order to get code-completion for stage assets in FlashDevelop and also because I find it's better to have visible declarations of all class properties. Problem is that I'm getting some weird issues with TextFields being null for no apparent reason. For example, I have a MovieClip with a linkage class - this works fine. Any Sprites within it work fine and can be accessed in the Class itself. However, all TextFields are null despite being declared in the Class and instance named in the IDE.

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Flex :: Possible To Declare Object Instances?

Jun 2, 2009

In MXML it's possible to declare object instances, even for dynamic objects, [code]...

Is it possible to do the same with the Dictionary class without using some MXML wrapper class?

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Professional :: Warning: All Instances Named 'head' Will Be Automatically Declared As JessHead In Symbols That Use Character As Their Base Class

Nov 3, 2010

In my library I have:A Sprite named Emily of base-class "Character" with a sub-sprite labeled "head" of auto-generated Class "EmilyHead".A Sprite named Jess of base-class "Character" witha  sub-sprite labeled "head" of auto-generated Class "JessHead". 

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IDE :: Anything Placed On Stage Automatically Disappears?

Aug 21, 2009

I am a new-comer to these forums, as I am still trying to get used to Flash CS4.

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Everytime I open up a new window, and as I randomly begin to draw in pencil or make rectangles, when the focus on the window is changed to somewhere else my drawings just disappear.

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Oct 12, 2009

After having read this article[url]...

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Jun 11, 2011

I have searched for this but keep getting answers relating to the whole website resizing rather then a certain movieclip or instance etc. I am quite new to flash & action script but i get the idea & have built simple websites before. Publish HTML settings: scale "default(show all)" & have dimensions as a percent. Html & Flash. So everything looks great. I am using slideshow pro which is hidden behind what i want to be a fullscreen thumbnail grid as i couldn't figure out how to use thumbnail grid by itself. Im using it as a full-screen slide to show my photography.

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ActionScript 2.0 :: Make A Center A Mc Automatically On The Stage?

Oct 21, 2004

How do a make a center a mc automatically on the stage with aS. The script should detect what the stage size is and move the mc to the middle.

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ActionScript 2.0 :: Centering MovieClip On Stage Automatically?

Oct 21, 2004

How do a make a center a mc automaticly on the stage with aS. The script should detect what the stage size is and move the mc to the middle. I am making smartclip-preloader and want to be as productive as possible later on.

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ActionScript 3.0 :: Adding Instances To Stage

Feb 16, 2010

I have this library with more than 80 objects that i want to bind to my keyboard. My idea is use the "keyCode" to call the object to the stage, constructing the object's name inside a variable.This is the code that I'm trying to use, but the bold text line always give me an error (constructor, syntax and others) depending how i write that line.[code]I'm not very experienced with AS3 so i don't know if this is the right approach to solve my problem. Any help is well received.

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ActionScript 3.0 :: Clear Many Instances From Stage At Once?

May 20, 2011

I am making a flashcard game with five subjects. It has buttons for moving forward and back,and buttons for switching to another subject The card instances for each subject are stored offstage, in separate frames (five in all), and their names are stored in arrays (five in all) Each time a button is pressed, the appropriate card tweens onto the stagepoint were still visible (not sure why, since the menu's on it's own frame), so I wrote a function to clear everything offstage whenever the menu button is clicked.My problem is weird: if you are in the math subject, switching to geography returns this error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at flashcardapp1_fla::MainTimeline/frame3()
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[code]....

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Actionscript 3 :: Using Instances Already On Stage From Another Class?

Feb 23, 2011

I'm new to this OOP stuff, and I'm having a hard time understanding all of this.I'm trying to recreate in AS3.0 with classes a simple whack-a-mole game I created in AS2.0 using timeline coding.I've read through a lot of forums, but I still don't understand what exactly I'm doing wrong.Heres my setup:I have a movie clip named mrBunny (my girlfriend told me to change it to bunnies as moles were too ugly.). Now there are 6 instances of mrBunny on the stage, each named mrBunny0-5.The mrBunny symbol is linked to the com.mrBunny class.The class has a method called randomPlay(); which I use to randomize the animation times of mrBunny.I also have a button on the stage with the class stageBtn.

package com{
import flash.display.SimpleButton;
import flash.display.MovieClip;

[code].....

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Flash :: Recognizing Instances Placed On The Stage?

Jan 16, 2012

I'm working with Flash Builder 4.6 as an IDE and Flash CS5.5 to create library items. The problem is - when I put an instance of a library item on the stage or inside of another item, Flash Builder fails to detect the instance name that was declared in Flash CS. This doesn't prevent the code from compiling just fine though.

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ActionScript 3.0 :: Find All Instances On Stage?

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Say, for example, I have a car on a flat plane. It can move either left, up, right or down. I also have 10 obstacles on the stage. Each time the car hits one of them it should automatically turn to avoid it. I could loop through each obstacle and check if it is colliding with the car but a better approach would be to make an obstacle class that checks if the car is going to collide with that obstacle and if it does, make it change direction. My problem though is what about if I had 5 cars? Would the obstacle class have to loop through each of the cars to check if any are colliding with it? My main concern with this is how much the performance of the program would be affected. I imagine with only 5 cars the difference would be insignificant, but what if I had 1000 cars and 1000 obstacles? Going back to the first example, it is easy to see how you can use a class as opposed to using a loop but with the second example, I just don't know.

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IDE :: What's The Rule Of Tracing The Instances On Stage

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Sometimes I got

[object MovieClip]

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ActionScript 3.0 :: Loading XML Data Into On Stage Instances?

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in the code below, there is something wrong with this line: movieClipsStage[n].addChild(thumbList[n]); 
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[Code]...

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ActionScript 3.0 :: Base Class Does Not See Stage Instances

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I'm writing a series of Search windows for an application. I create the FLA files on the stage, each has 3 simple buttons: next_btn, prev_btn, and close_btn. Those all have event listeners which call findNext(), findPrev() and closeWin() respectively. Each search window looks for different things, some with a text box and some with a combo, etc.
 
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function isAddedToStage(evt:Event){
next_btn.addEventListener("click",findNext);   prev_btn.addEventListener("click",findPrev);   close_btn.addEventListener("click",closeWin);}

[Code]....
 
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how does one reference objects created on the stage from a base class of that document's class?

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AS3 :: Dynamically Place Instances Of MovieClip On Stage?

Sep 10, 2010

I'm trying to dynamically place instances of MovieClip on the stage. Receiving an error:

TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/addChild()

ActionScript:

// properties in class ----------
var circle_ary:Array = new Array;
var circ_num:int;//number of circles on the stage.

[code]....

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Actionscript 3 :: Pass Arguments To Stage Instances

Sep 26, 2010

I have an instance on my stage that I dragged from my library at design time.This instance links to a custom class who's constructor takes an argument.[code]Is there any way to set arguments on an instance that has been manually dragged to the stage?

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Actionscript 3 :: Get An Array Of All Instances Of A Class On A Stage?

May 22, 2011

Assume I have the myCircle class all defined and all that. If my code is as follows:

[Code]...

How would I write a function to return an array of [circle1, circle 2, circle3, circle4] automatically?

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AS2 :: Flash - Name All Instances Of A Movieclip Dragged On To The Stage?

Jul 4, 2011

I have a number of instances of a MovieClip on stage. These are dragged onto the stage and arranged manually. Now, I would like to alter the instances during run time, using as2 code.

how can I name all the instances of the same MovieClip dragged onto the stage, using as2 code? (specify if the solution involves exporting the library MovieClip with an identifier name)

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ActionScript 2.0 :: Get All Movieclip Instances On Stage To Unload All At Once?

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I would like all the instances of my movieclip to unload once a variable has reached a certain number.

So that when the movie goes to the next frame, all the movieclips are unloaded.

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ActionScript 3.0 :: Creating Instances Of One Button Onto Stage

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I am working on a project in which I need to create a bunch of buttons.. all need to look the same with different text on the button.. rather then making each button separate in my library I would like to make one and create instances of the one button. I have created a button with a text field on top named txtLabel with a default text of "Label Here". I have dragged an instance of the button onto the stage and named it btnHome
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Does not work..

I get the following error
TypeError: Error #1009: Cannot access a property or method of a null object reference.
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ActionScript 3.0 :: Add Instances On Stage Through AddChild In A For Loop?

Mar 5, 2011

Ok what i want to do is to put MORE than one instance of a MC on stageFor that i try to create a name to the MC inside a (FOR) loop (working)what dident work is to put multiple instance of it on stage.Seem preety basic but i can figure it out

function generateHex(e:MouseEvent)
{
tileSet.x = tileSize;

[code]......

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ActionScript 3.0 :: Add Multiple Instances Of The Same Mc To The Stage Dynamically?

Aug 26, 2011

How do I add multiple instances of the same mc to the stage dynamically?

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Flash 10 :: Page Navigation From Instances On Stage

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