ActionScript 3.0 :: Stage Instances Not Found?
Nov 2, 2010
I have a stage instane called 'titleBox' in a SWF, which when loaded is dynamically filled in.
When testing straight from the SWF there is no problems at all, but when the SWF is loaded into the main SWF I get the error:
'Error #1056: Cannot create property titleBox'
Which I can't understand as it exists, any suggestion would be awesome.
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Dec 1, 2011
Why do I get this error saying parent does not exist when I try to remove a movieclip. In the first case, the movieclip cannot exist either on screen/memory if it was not 'contained' by either a movieclip or stage. How can this happen, can somebody explain how this "movieclip" loses its parent reference to the stage or container mc. The debugger stack shows the value of movieclip.parent as null.
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Feb 16, 2010
I have this library with more than 80 objects that i want to bind to my keyboard. My idea is use the "keyCode" to call the object to the stage, constructing the object's name inside a variable.This is the code that I'm trying to use, but the bold text line always give me an error (constructor, syntax and others) depending how i write that line.[code]I'm not very experienced with AS3 so i don't know if this is the right approach to solve my problem. Any help is well received.
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May 20, 2011
I am making a flashcard game with five subjects. It has buttons for moving forward and back,and buttons for switching to another subject The card instances for each subject are stored offstage, in separate frames (five in all), and their names are stored in arrays (five in all) Each time a button is pressed, the appropriate card tweens onto the stagepoint were still visible (not sure why, since the menu's on it's own frame), so I wrote a function to clear everything offstage whenever the menu button is clicked.My problem is weird: if you are in the math subject, switching to geography returns this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at flashcardapp1_fla::MainTimeline/frame3()
at flash.display::MovieClip/gotoAndStop()
[code]....
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Feb 23, 2011
I'm new to this OOP stuff, and I'm having a hard time understanding all of this.I'm trying to recreate in AS3.0 with classes a simple whack-a-mole game I created in AS2.0 using timeline coding.I've read through a lot of forums, but I still don't understand what exactly I'm doing wrong.Heres my setup:I have a movie clip named mrBunny (my girlfriend told me to change it to bunnies as moles were too ugly.). Now there are 6 instances of mrBunny on the stage, each named mrBunny0-5.The mrBunny symbol is linked to the com.mrBunny class.The class has a method called randomPlay(); which I use to randomize the animation times of mrBunny.I also have a button on the stage with the class stageBtn.
package com{
import flash.display.SimpleButton;
import flash.display.MovieClip;
[code].....
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Jan 16, 2012
I'm working with Flash Builder 4.6 as an IDE and Flash CS5.5 to create library items. The problem is - when I put an instance of a library item on the stage or inside of another item, Flash Builder fails to detect the instance name that was declared in Flash CS. This doesn't prevent the code from compiling just fine though.
I understand that the IDE only sees the fields that I have declared directly in the .as file, but it really hinders me that I the IDE goes crazy when I do this.
Is there any way to circumvent this - other than dynamically creating and placing the instances?
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Oct 22, 2009
I was just wondering if there was a way to find all button/dynamic text instances that are on stage. This would allow the dynamic creation of array instead of having to manually create this array.
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Feb 26, 2011
Is there any way to iterate through instances placed manually on the stage in Flash IDE? For example I have 3 "Dog" class instances placed on the stage and I'd like to access them all from document class without giving them instance names.
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Jan 11, 2012
Say, for example, I have a car on a flat plane. It can move either left, up, right or down. I also have 10 obstacles on the stage. Each time the car hits one of them it should automatically turn to avoid it. I could loop through each obstacle and check if it is colliding with the car but a better approach would be to make an obstacle class that checks if the car is going to collide with that obstacle and if it does, make it change direction. My problem though is what about if I had 5 cars? Would the obstacle class have to loop through each of the cars to check if any are colliding with it? My main concern with this is how much the performance of the program would be affected. I imagine with only 5 cars the difference would be insignificant, but what if I had 1000 cars and 1000 obstacles? Going back to the first example, it is easy to see how you can use a class as opposed to using a loop but with the second example, I just don't know.
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May 5, 2009
Sometimes I got
[object MovieClip]
Sometimes I got
[object SomeName]
I don't know why! I never click the "export for actionscript" and the symbol names in my library are given "Onename" "SomeName", rather than "MovieClip" ...
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Jan 7, 2010
I found a nice script for drawing a donut shape. I don't know why it only works with using 'this' or ' _root' . You should be able to apply this to a movieclip?Or am i missing something?[code]
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Mar 10, 2011
I've successfully created an FLVPlayback component using the component library and it's playing the streaming video that I want it to. My question is, if that stream is not online or cannot be found, how would I go about displaying a message on the stage to let the user know, there is no active stream.
UPDATED:
Here's my code -
thestream.addEventListener(NetStatusEvent.NET_STATUS, onNCStatus);
function onNCStatus(event:NetStatusEvent):void {
trace(event.info.code)[code].....
There's no output still. It seems like the function isn't getting invoked. However, if I place a trace outside the function (before it), I get a response: trace(NetStatusEvent.NET_STATUS);
the output:
netStatus
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Jun 23, 2009
in the code below, there is something wrong with this line: movieClipsStage[n].addChild(thumbList[n]);
import fl.transitions.Tween;import fl.transitions.easing.*;
var thumbArray:Array=new Array();var movieClipLoader:Loader;var movieClipsStage:Array=new Array("mc0","mc1","mc2","mc3","mc4","mc5");
var myXMLInfo:XML;var thumbList:XMLList;var myXMLLoader:URLLoader=new URLLoader;myXMLLoader.load(new URLRequest("Data/myStarList.xml"));myXMLLoader.addEventListener(Event.COMPLETE, loadComplete);
[Code]...
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Apr 1, 2010
I'm writing a series of Search windows for an application. I create the FLA files on the stage, each has 3 simple buttons: next_btn, prev_btn, and close_btn. Those all have event listeners which call findNext(), findPrev() and closeWin() respectively. Each search window looks for different things, some with a text box and some with a combo, etc.
So I have a base class com.search that extends Sprite and adds the eventListeners at startup (actually, on addedToStage). Like this:
function isAddedToStage(evt:Event){
next_btn.addEventListener("click",findNext); prev_btn.addEventListener("click",findPrev); close_btn.addEventListener("click",closeWin);}
[Code]....
If I add the event listeners in the derived class rather than the base, it works fine. But that seems to defeat the purpose of inheritance, plus it infers that I won't be able to derive new classes/swfs from those derived classes.
how does one reference objects created on the stage from a base class of that document's class?
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Sep 10, 2010
I'm trying to dynamically place instances of MovieClip on the stage. Receiving an error:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/addChild()
ActionScript:
// properties in class ----------
var circle_ary:Array = new Array;
var circ_num:int;//number of circles on the stage.
[code]....
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Sep 26, 2010
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May 22, 2011
Assume I have the myCircle class all defined and all that. If my code is as follows:
[Code]...
How would I write a function to return an array of [circle1, circle 2, circle3, circle4] automatically?
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Jul 4, 2011
I have a number of instances of a MovieClip on stage. These are dragged onto the stage and arranged manually. Now, I would like to alter the instances during run time, using as2 code.
how can I name all the instances of the same MovieClip dragged onto the stage, using as2 code? (specify if the solution involves exporting the library MovieClip with an identifier name)
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Feb 11, 2009
however I restructured my folders and now my .fla is in the /src/ with my MainApp.as ( Document class )
then MainApp creates a new instance of a class that is in /src/blah/blah/deep/
When this new as class is created it has a few buttons on it that are declared in the .fla as instance variables. I have turned off automatically declare stage instances.
[Code]...
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Mar 19, 2010
I would like all the instances of my movieclip to unload once a variable has reached a certain number.
So that when the movie goes to the next frame, all the movieclips are unloaded.
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Jan 16, 2011
I am working on a project in which I need to create a bunch of buttons.. all need to look the same with different text on the button.. rather then making each button separate in my library I would like to make one and create instances of the one button. I have created a button with a text field on top named txtLabel with a default text of "Label Here". I have dragged an instance of the button onto the stage and named it btnHome
btnHome.txtLabel.text = "Home"; d
Does not work..
I get the following error
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MyProject_fla::MainTimeline/frame1()
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Mar 5, 2011
Ok what i want to do is to put MORE than one instance of a MC on stageFor that i try to create a name to the MC inside a (FOR) loop (working)what dident work is to put multiple instance of it on stage.Seem preety basic but i can figure it out
function generateHex(e:MouseEvent)
{
tileSet.x = tileSize;
[code]......
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Aug 26, 2011
How do I add multiple instances of the same mc to the stage dynamically?
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Nov 5, 2011
From this example image attached, I have created many instances on my stage, let's say that for each instance I would like to go to a new section that has a different layout. What is the action script that will move my frame to the right location for example, let's say on one of the instance I have a button that says contact. On one of the buttons, what action script to I have to put in so that it navigates there when someone press it, I would think "on press" go to instance tab contact something of that nature.
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Aug 4, 2006
I've got a couple instances of the same movie clip on the stage. Via actionscript, I want to apply a tween to both instances. Then, when you click on the instance I want its tween to stop, but not affect the other instance. Does that make sense?
[Code]...
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May 13, 2009
I have a movieclip that gave a class name and set everything to export into action script. Now, I would like to put multiple instances of that same movieclip on the stage. I would also like to be able to keep track of them individually. Would I need to do something like create a for loop and have it run however many times i want that movieclip onstage? If I did that, how would I be able to manage them? Would I also give them names in the for loop and have a var that goes ++ every time it loops, then attach that var to the end of the name I give it.
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Jul 16, 2009
I thought would be coded like this:
var sp:Sprite = new Sprite();
sp.graphics.beginFill(0xFF88CC);
sp.graphics.drawCircle(0, 0, 50);
[Code].....
however, I realize even tho im looping that addChild method, its still adding sp, so do I add a new naming convention in the loop, or should I be adding these instances to another display object.... this seems like such a simple thing to do yet I cant figure it out, I also want to randomize the x and y, but this first seems to be the issue I need to address.
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May 7, 2011
Is it possible to automatically make a text list of all symbol instances used on the stage and within all movie clips which are used on the stage? E.g. I have a symbol "my metal bar" in the Flash library and its instance on the stage is called "metal_bar_mc". So the list should contain a line with text: "metal_bar_mc".
Is there any automatic tool or maybe an AS3 library or it is possible to somehow write AS3 code to do this? And one more thing, it would also be very helpful to be able to determine, which of those instances are exported to AS3 (so the text list would contain an asterisk for those which are exported, or whatever)
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Jul 4, 2011
I have a number of instances of a MovieClip on stage. These are dragged onto the stage and arranged manually. Now, I would like to alter the instances during run time, using as2 code. My question is, how can I name all the instances of the same MovieClip dragged onto the stage, using as2 code?
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Apr 4, 2009
I am working om a navigation that should change/swap some instances clip to other ones from the library.[code]...
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