ActionScript 3.0 :: Automatically Declare Stage Instances?
Feb 11, 2009
however I restructured my folders and now my .fla is in the /src/ with my MainApp.as ( Document class )
then MainApp creates a new instance of a class that is in /src/blah/blah/deep/
When this new as class is created it has a few buttons on it that are declared in the .fla as instance variables. I have turned off automatically declare stage instances.
[Code]...
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Feb 11, 2009
however I restructured my folders and now my .fla is in the /src/ with my MainApp.as ( Document class ) then MainApp creates a new instance of a class that is in /src/blah/blah/deep/When this new as class is created it has a few buttons on it that are declared in the .fla as instance variables.I have turned off automatically declare stage instances.and declare it in my class like so.[code].....
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Nov 25, 2009
Have recently started de-activating "automatically declare stage instances" in order to get code-completion for stage assets in FlashDevelop and also because I find it's better to have visible declarations of all class properties. Problem is that I'm getting some weird issues with TextFields being null for no apparent reason. For example, I have a MovieClip with a linkage class - this works fine. Any Sprites within it work fine and can be accessed in the Class itself. However, all TextFields are null despite being declared in the Class and instance named in the IDE.
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Jun 2, 2009
In MXML it's possible to declare object instances, even for dynamic objects, [code]...
Is it possible to do the same with the Dictionary class without using some MXML wrapper class?
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Nov 3, 2010
In my library I have:A Sprite named Emily of base-class "Character" with a sub-sprite labeled "head" of auto-generated Class "EmilyHead".A Sprite named Jess of base-class "Character" witha sub-sprite labeled "head" of auto-generated Class "JessHead".
Flash compiles with the following warning: Warning: All instances named 'head' will be automatically declared as JessHead in symbols that use Character as their base class. In symbols that are linked to user-defined base classes, instances with the same name must be of the same type. And then the runtime error:TypeError: Error #1034: Type Coercion failed: cannot convert EmilyHead@3a0d1e81 to JessHead. at flash.display::Sprite/constructChildren() at flash.display::Sprite()at Character() I can turn of auto-declare stage instances in the Actionscript 3 panel, but then I have to manually add a public var for all sub-child's, such as the head sprite. But then at least everything works as expected. This is more setup than I'd prefer to do, but everything else about this workflow is very fast & easy. What can I do to sidestep this error, while keeping the same workflow?
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Aug 21, 2009
I am a new-comer to these forums, as I am still trying to get used to Flash CS4.
This seems like a very simple problem (might not even be a problem at all), but I can't figure out for the life of me.
Everytime I open up a new window, and as I randomly begin to draw in pencil or make rectangles, when the focus on the window is changed to somewhere else my drawings just disappear.
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Oct 12, 2009
After having read this article[url]...
it's quite nice, but no matter what I try, I can't make any code that centers my gallery on stage.as it works now, the pictures are to far to the right, probably because the original setup in the article mentioned before was a 3 x 3 picture setup, not a 4 x 3 setup like mine.[code]...
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Jun 11, 2011
I have searched for this but keep getting answers relating to the whole website resizing rather then a certain movieclip or instance etc. I am quite new to flash & action script but i get the idea & have built simple websites before. Publish HTML settings: scale "default(show all)" & have dimensions as a percent. Html & Flash. So everything looks great. I am using slideshow pro which is hidden behind what i want to be a fullscreen thumbnail grid as i couldn't figure out how to use thumbnail grid by itself. Im using it as a full-screen slide to show my photography.
I have one instance of thumbnail grid that i want to fill the browser window. When on a big monitor it doesn't expand to the sides. What code do i need so this instance can change to automatically resize fit the window/ browser/stage. (i can change it to a movieclip possibly if i need to?)
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Oct 21, 2004
How do a make a center a mc automatically on the stage with aS. The script should detect what the stage size is and move the mc to the middle.
Im making smartclip-preloader and want to be as productive as possible later on.
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Oct 21, 2004
How do a make a center a mc automaticly on the stage with aS. The script should detect what the stage size is and move the mc to the middle. I am making smartclip-preloader and want to be as productive as possible later on.
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Feb 16, 2010
I have this library with more than 80 objects that i want to bind to my keyboard. My idea is use the "keyCode" to call the object to the stage, constructing the object's name inside a variable.This is the code that I'm trying to use, but the bold text line always give me an error (constructor, syntax and others) depending how i write that line.[code]I'm not very experienced with AS3 so i don't know if this is the right approach to solve my problem. Any help is well received.
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May 20, 2011
I am making a flashcard game with five subjects. It has buttons for moving forward and back,and buttons for switching to another subject The card instances for each subject are stored offstage, in separate frames (five in all), and their names are stored in arrays (five in all) Each time a button is pressed, the appropriate card tweens onto the stagepoint were still visible (not sure why, since the menu's on it's own frame), so I wrote a function to clear everything offstage whenever the menu button is clicked.My problem is weird: if you are in the math subject, switching to geography returns this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at flashcardapp1_fla::MainTimeline/frame3()
at flash.display::MovieClip/gotoAndStop()
[code]....
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Feb 23, 2011
I'm new to this OOP stuff, and I'm having a hard time understanding all of this.I'm trying to recreate in AS3.0 with classes a simple whack-a-mole game I created in AS2.0 using timeline coding.I've read through a lot of forums, but I still don't understand what exactly I'm doing wrong.Heres my setup:I have a movie clip named mrBunny (my girlfriend told me to change it to bunnies as moles were too ugly.). Now there are 6 instances of mrBunny on the stage, each named mrBunny0-5.The mrBunny symbol is linked to the com.mrBunny class.The class has a method called randomPlay(); which I use to randomize the animation times of mrBunny.I also have a button on the stage with the class stageBtn.
package com{
import flash.display.SimpleButton;
import flash.display.MovieClip;
[code].....
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Jan 16, 2012
I'm working with Flash Builder 4.6 as an IDE and Flash CS5.5 to create library items. The problem is - when I put an instance of a library item on the stage or inside of another item, Flash Builder fails to detect the instance name that was declared in Flash CS. This doesn't prevent the code from compiling just fine though.
I understand that the IDE only sees the fields that I have declared directly in the .as file, but it really hinders me that I the IDE goes crazy when I do this.
Is there any way to circumvent this - other than dynamically creating and placing the instances?
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Oct 22, 2009
I was just wondering if there was a way to find all button/dynamic text instances that are on stage. This would allow the dynamic creation of array instead of having to manually create this array.
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Nov 2, 2010
I have a stage instane called 'titleBox' in a SWF, which when loaded is dynamically filled in.
When testing straight from the SWF there is no problems at all, but when the SWF is loaded into the main SWF I get the error:
'Error #1056: Cannot create property titleBox'
Which I can't understand as it exists, any suggestion would be awesome.
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Feb 26, 2011
Is there any way to iterate through instances placed manually on the stage in Flash IDE? For example I have 3 "Dog" class instances placed on the stage and I'd like to access them all from document class without giving them instance names.
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Jan 11, 2012
Say, for example, I have a car on a flat plane. It can move either left, up, right or down. I also have 10 obstacles on the stage. Each time the car hits one of them it should automatically turn to avoid it. I could loop through each obstacle and check if it is colliding with the car but a better approach would be to make an obstacle class that checks if the car is going to collide with that obstacle and if it does, make it change direction. My problem though is what about if I had 5 cars? Would the obstacle class have to loop through each of the cars to check if any are colliding with it? My main concern with this is how much the performance of the program would be affected. I imagine with only 5 cars the difference would be insignificant, but what if I had 1000 cars and 1000 obstacles? Going back to the first example, it is easy to see how you can use a class as opposed to using a loop but with the second example, I just don't know.
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May 5, 2009
Sometimes I got
[object MovieClip]
Sometimes I got
[object SomeName]
I don't know why! I never click the "export for actionscript" and the symbol names in my library are given "Onename" "SomeName", rather than "MovieClip" ...
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Jun 23, 2009
in the code below, there is something wrong with this line: movieClipsStage[n].addChild(thumbList[n]);
import fl.transitions.Tween;import fl.transitions.easing.*;
var thumbArray:Array=new Array();var movieClipLoader:Loader;var movieClipsStage:Array=new Array("mc0","mc1","mc2","mc3","mc4","mc5");
var myXMLInfo:XML;var thumbList:XMLList;var myXMLLoader:URLLoader=new URLLoader;myXMLLoader.load(new URLRequest("Data/myStarList.xml"));myXMLLoader.addEventListener(Event.COMPLETE, loadComplete);
[Code]...
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Apr 1, 2010
I'm writing a series of Search windows for an application. I create the FLA files on the stage, each has 3 simple buttons: next_btn, prev_btn, and close_btn. Those all have event listeners which call findNext(), findPrev() and closeWin() respectively. Each search window looks for different things, some with a text box and some with a combo, etc.
So I have a base class com.search that extends Sprite and adds the eventListeners at startup (actually, on addedToStage). Like this:
function isAddedToStage(evt:Event){
next_btn.addEventListener("click",findNext); prev_btn.addEventListener("click",findPrev); close_btn.addEventListener("click",closeWin);}
[Code]....
If I add the event listeners in the derived class rather than the base, it works fine. But that seems to defeat the purpose of inheritance, plus it infers that I won't be able to derive new classes/swfs from those derived classes.
how does one reference objects created on the stage from a base class of that document's class?
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Sep 10, 2010
I'm trying to dynamically place instances of MovieClip on the stage. Receiving an error:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/addChild()
ActionScript:
// properties in class ----------
var circle_ary:Array = new Array;
var circ_num:int;//number of circles on the stage.
[code]....
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Sep 26, 2010
I have an instance on my stage that I dragged from my library at design time.This instance links to a custom class who's constructor takes an argument.[code]Is there any way to set arguments on an instance that has been manually dragged to the stage?
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May 22, 2011
Assume I have the myCircle class all defined and all that. If my code is as follows:
[Code]...
How would I write a function to return an array of [circle1, circle 2, circle3, circle4] automatically?
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Jul 4, 2011
I have a number of instances of a MovieClip on stage. These are dragged onto the stage and arranged manually. Now, I would like to alter the instances during run time, using as2 code.
how can I name all the instances of the same MovieClip dragged onto the stage, using as2 code? (specify if the solution involves exporting the library MovieClip with an identifier name)
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Mar 19, 2010
I would like all the instances of my movieclip to unload once a variable has reached a certain number.
So that when the movie goes to the next frame, all the movieclips are unloaded.
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Jan 16, 2011
I am working on a project in which I need to create a bunch of buttons.. all need to look the same with different text on the button.. rather then making each button separate in my library I would like to make one and create instances of the one button. I have created a button with a text field on top named txtLabel with a default text of "Label Here". I have dragged an instance of the button onto the stage and named it btnHome
btnHome.txtLabel.text = "Home"; d
Does not work..
I get the following error
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MyProject_fla::MainTimeline/frame1()
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Mar 5, 2011
Ok what i want to do is to put MORE than one instance of a MC on stageFor that i try to create a name to the MC inside a (FOR) loop (working)what dident work is to put multiple instance of it on stage.Seem preety basic but i can figure it out
function generateHex(e:MouseEvent)
{
tileSet.x = tileSize;
[code]......
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Aug 26, 2011
How do I add multiple instances of the same mc to the stage dynamically?
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Nov 5, 2011
From this example image attached, I have created many instances on my stage, let's say that for each instance I would like to go to a new section that has a different layout. What is the action script that will move my frame to the right location for example, let's say on one of the instance I have a button that says contact. On one of the buttons, what action script to I have to put in so that it navigates there when someone press it, I would think "on press" go to instance tab contact something of that nature.
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