ActionScript 3.0 :: Remove Particle Instances / Working Source Included
Jul 16, 2009I am having trouble removing these particle MC'sAll the code explanation and source files are on my blog: URL...
View 1 RepliesI am having trouble removing these particle MC'sAll the code explanation and source files are on my blog: URL...
View 1 RepliesCopy/Pasting working movieclips to link causing errors (source included)?
View 0 RepliesI am trying to center align a caption for a Photo Gallery.But by default the captions are aligning to Paragraph Left.You can view the link here:
Photo Gallery
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Here is the text format code from the accompanying *.as file:
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var tf:TextFormat=new TextFormat();
tf.font='Verdana';
tf.color=0x3;
tf.align=TextFormatAlign.CENTER;
var t:TextField=new TextField();
t.embedFonts=true;
t.alpha=0;
t.selectable=false;
t.setTextFormat(tf);
addChild(t);
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To have an idea i also included the source file *.as files.
I have a particle generator class and I want to create a hitTestObject function on another object to check for any collisions with the particles produced.I bascially have a character already on the stage called character_mc and I want to be able to collect the particles, that means when the character touches a particle, the particle disappears.
View 1 RepliesIs it possible to make this a mask? The system contains one movieclip of a circle called ball, also a class called ball and a class called particle. I want the particle system movieclips to display an image...I'm sure this is possible...just have not been able to find a way. A little backround, I'm a completely selftaught n00b when it comes to AS3, but I'm grasping it fairly well... the tutorial is on this website, called A Simple Particle System Using Actionscript 3.
View 0 RepliesI am using Flash Builder 4 and have mistakenly set an abstract class to be the default application class.. It's not too much of an issue as I have set the correct one again, which works fine most of the time, but not when I am editing the incorrect one and hit F11 - it attempts to run the project via this incorrect class. Is there any way to remove the "runnable" attribute from this file so that this doesn't happen?An example of how this looks in the package explorer is below (Application.as is the correct file, AbstractQuickDraggable.as is not):
View 1 RepliesIs there a code to remove all instances of a particular movieclip on stage? The code removeMovieClip(target);removes just one particular instance. That wont do for me at all! I need to remove all the instances. How do I do that?
View 5 Repliestrying to remove instances of child/children. I have a function (btFnc) that creates a child (bT) and then the function is called several times to add instances to the stage - btFnc(264,3.6); btFnc(304,4.6); btFnc(344,5.6); btFnc(384,6.6); btFnc(424,7.6);Yet i cannot for the life of me remove all of the children, only 1.
Code:
public class screen18 extends MovieClip {
private var scrnXMLLoader:XMLLoader;//XML Loading class
private var screenTxt:Array;
[code]....
This then repeats for screens 2, 3 & 4.
I need to remove all the instances of a movieclip that I am adding to the stage using addChild.I use a loop to add several copies of the same movieclip onto the stage. Is there a way to remove all these movieclips at once.I've tried several things but nothing seems to work.Below are the for loops that I am using to add and remove the children from the stage. Note that the initial for loop adds a number of instances of the movieclip "colorbox2" based on the contents of textboxes. This works fine, however when I trace(colbox.numChildren) it just shows "1" regardless of how many instances it adds to the stage. Shouldn't it reflect the number of instances it added to the stage? The 2nd loop removes one instance of the movieclip from the stage, but I can't get it to remove all the instances of the "colorbox2".[code]
View 1 RepliesI hate it when I'm converting someone else's AS2 project to AS3, and there's code buried on an onstage instance somewhere, which gives me the warning:"Actions on button or MovieClip instances are not supported in ActionScript 3.0. All scripts on object instances will be ignored."
View 3 RepliesI'm trying to create a simple loop that adds a random number of stars, fades them out and removes them.The script I've come up with does everything but remove them, and perhaps I need a less on adding children to a stage.
Here's what I come up with
import flash.display.*;
import com.greensock.*;
import com.greensock.easing.*;
[code].....
I need a way to make the movie clips unique so I can tell my oncomplete function to remove the property clip, if I don't do this the movie will eventually slow down and crash because of so many (invisible) movieclips.
Short multiple instances of a MovieClip are created and I need them all to be removed at the same time when a if statement is executed. [code]...
View 2 RepliesI'm trying to learn more about flash, and have found a couple of useful sites.However, I'm having trouble working out how to use their source files, and wondered if anyone here might be able to help please.url...I can't work out how to compile it - I know I need the Five3D files (url...), but even when I download that, and then create a .fla file in the same directory, nothing happens.I am probably missing something very obvious, but I can't work out what to do.There is a .fla file, but there is NOTHING in there that links to the .as file - there is no ActionScript at all I can see if the FLA file, that links to the .as file.
View 2 RepliesI'm pulling in a xml-file with just one result in it. One of the nodes is picture, which contains a link to a picture. This is the xml-file:
<artist>
<id>502</id>
<name>Bad Religion</name>
[Code]....
I've tested the url, and it's correct. This is how I try to bind the url to the image instance (artistPic), but it's not working. Displaying the artist name does work.
var artist:XMLList = new XMLList(event.result);
artistPic.source = artist.picture;
lblArtistName.text = artist.name;
I have a row of buttons within a container, all with instance names. When one of the buttons is clicked and using a switch statement, I want to navigate to a timeline frame and stop to display the desired page. Could someone provide an example of AS code?
The ActionScript 3.0 Language and Components reference is great but there still is a lot missing in the process of coding in AS.
I have several movieclips in my project which are being used as buttons, and when you rollover the mc's the content is viewable the entire time the mouse is hovering in the area of the movie clip, once the mouse moves off it disapeers. Great. I have the code that allows this to happen, but i have multiple mc's and only one works at a time. Here is the code:
mc.addEventListener(MouseEvent.ROLL_OVER, overHandler);
function overHandler(evt:MouseEvent):void {
mc.gotoAndStop(2);
[code].....
I am working on a project which looks like a crossword puzzle. When you mouse over on the white boxes they will light up. When you mouse over the letters they will have 3d rotations and when you rollover only some specific letters, they will flip some specific boxes.
Right now what happens is, when you mouse over the boxes with letters on them, the letters will rotate but the box will not light up. This is because I have created the box movieclip, with the invisible button inside it, and then just duplicated it in my scene to create a tile. But the invisible button for the letters are on the scene,so it's kinda overriding it.when I tried having the buttons on the scene rather than inside the movie clip, what happened is when you roll over one of the boxes, all of them will animate.
I'm very new to Adobe Flash CS5.5. Can you create a common instance EG: "Enemy" and then control it like so:
Enemy.x += 1;
So that all instances of Enemy will move forward one pixel each frame? Instead of just one enemy? If this is not possible could I set up some sort of array of enemies like you can in C and try something like:
int EnemyNo = 1;
for(EnemyNo = 1; EnemyNo < 5; EnemyNo++) {
Enemy[EnemyNo].x += 1;
}
Does Flash even support "for" loops?
I have to code a 2-Player Flash / AS3 Video game. Each player must control a box, and with them, they have to catch elements that fall from the "sky". The user that after one minute has caught more of these elements wins.
The users are supposed to move their boxes with the mouse, but for it I'd need to listen mouse events from 2 different sources.
Could I get for each MouseEvent.CLICK, MouseEvent.MOUSE_MOVE and MouseEvent.MOUSE_UP from what source (mouse device - player) they came?
I have Multiple movieclips that when you hover over, a info box pops up and stays active until the mouse is moved away from the info box. Simple enough. I have multiple movieclips and i cannot get more than one to work. In order for the movieclip to work the instance name is 'mc' and this is the code i am using:
[Code]....
i have a Air Project in which i have added three extenal source folders. but when i reopen project or strat flash builder again i get icon on those folder like this but when i open the configuration for that project and try to validate the path and adding it again i get message like this but the path is valid. proof is this pic what could be possible error,,, is there any way that i when ever re-open project i get no warning and able to navigate through the linked source code. now i am doing it
1- deleting on of the linked folder
2- again adding that folder.
So inside my src folder I have my app.mxml file. I have a source directory pointed to my actionscript library.It appears that Flex does not look inside that source directory including an .as file within the master mxml file.
Code:
<mx:Script source="com/domain/something/somethingelse/app.as"/>
I could just have the main app.as file inside the src folder along with my app.mxml file but it would be nice if it could live in the actionscript library.
I have this standard embed code to play my video:
<object height="409" width="600"><param name="movie" value="http://fpdownload.adobe.com/strobe/FlashMediaPlayback.swf" /><param name="flashvars" value="src=rtmp://my-server/vod/flv:my-video" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" flashvars="src=rtmp://my-server/vod/flv:my-video"
[Code]...
So inside my src folder I have my app.mxml file. I have a source directory pointed to my actionscript library.It appears that Flex does not look inside that source directory including an .as file within the master mxml file.[code]I could just have the main app.as file inside the src folder along with my app.mxml file but it would be nice if it could live in the actionscript library.
View 2 RepliesI am trying to kind of go back and forth, view one chart on button click and I have a back button, when clicked goes back to the main chart. It works the first time but not the second time.
[Code].....
I hv am using clock movieclip as class, it have sound tick tock on it's timeline and interval funtion, if I remove child of clockmc but setinterval and sound is still working..i use this code to remove child..removeChild(myclock)myclock= null
View 1 Replieshave made interactive quiz which have 12 movieclips each movieclip contains loop animation and sound in it(on Timeline), i export them as classes, clip1, clip2, clip3....etc, now i m doing when user reach on question 1, then clip1. comes on screen and playes that movieclip and after clickicking on right answer clip needs to remove from stage, but it is happening that clip is gone unvisible but is sound is till working
var hint:clip1=new clip1()
addChild(hint)
when user choose right answer
[code]....
I am trying to remove an eventlisnter on a button so when the button is pressed the animation completes before you can press the button again. But based on my code below you can push the button as many times as you like:
var LeftButt:MovieClip = new left_button();
var RightButt:MovieClip = new right_button();
var topClip:Sprite = new Sprite();
[code].....
TypeError: Error #1006: removeEventListener is not a function.at MethodInfo-55()i don't know why this will appeared..this are my script
stop();
stage.addEventListener("mouseMove", brushfly);
nextbrush.visible = false;
[code].....
If anyone would please post everything they can about particles and particle systems, including tutorials, source files, links, movies, comments, help, and code, I am trying to learn about particles and particle systems, but I can't fin anything that meets my needs. Please post whatever you can!
View 4 Replies