ActionScript 2.0 :: Particle Systems
Dec 23, 2004
If anyone would please post everything they can about particles and particle systems, including tutorials, source files, links, movies, comments, help, and code, I am trying to learn about particles and particle systems, but I can't fin anything that meets my needs. Please post whatever you can!
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Similar Posts:
Jan 12, 2010
I have a particle generator class and I want to create a hitTestObject function on another object to check for any collisions with the particles produced.I bascially have a character already on the stage called character_mc and I want to be able to collect the particles, that means when the character touches a particle, the particle disappears.
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Dec 29, 2010
Is it possible to make this a mask? The system contains one movieclip of a circle called ball, also a class called ball and a class called particle. I want the particle system movieclips to display an image...I'm sure this is possible...just have not been able to find a way. A little backround, I'm a completely selftaught n00b when it comes to AS3, but I'm grasping it fairly well... the tutorial is on this website, called A Simple Particle System Using Actionscript 3.
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Mar 17, 2010
I right now making database for employees. May I know how many data base management systems are available in flash?
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Jun 8, 2011
URL...my flash buttons looks different on different systems, even if they have the same operating system the text is too big sometimes, which causes it to be truncated if this occurs on a system it occurs in both firefox and internet explorer.i cant have this! even if i make the test really small, it will mess up the justification my uncle told me it was because java was not installed, but installing it or updating it doesnt seem to make a difference
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Mar 17, 2010
how many external sources available in flash like xml....
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Jan 31, 2011
I want to implement a gameplay recording feature in a project, which would only record player input and seed of the RNG at the beginning of the level. Then I could take such record and play it on my computer in order to test it for validity.I'm only concerned with some numerical differences which might appear between different Flash Player version, Operating Systems or CPUs (or whatever else that might be affected). The project would be written for Flash Player 10.0.0+. What stuff I am concerned with:
[code]...
I won't be using stuff like hitTest, getObjectsUnderPoint, hitTestPoint, getBounds and so on, all collisions will be geometrical.So, are there any chances that using any of the pointed things above will yield different results on different systems? If so, what can I do to avoid them?
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Nov 9, 2009
I'm having some problems with this Flash Cd I've made. The project is compiled of activities and videos. There are several videos in a row and they all load as external swfs. The third video freezes about mid-way through, but sometimes it doesn't - and then it's the other videos that freeze and are really jittery. Apparently the CD doesn't work on particular operating systems... But shouldn't that just be their hardware? The exe and swf's are all flash player 9. Even when I run the project locally it freezes. What's going on? How can I fix this?
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May 6, 2011
I'm creating an interactive map in Flash. The stage size is 800 x 600. To this stage I am adding a large (zoomed-in) map in which I want to display many points. The large map is 4000 x 3000. This map is adding correctly but I experience trouble when I try to add the points to the map. I want to add these points directly onto this large map and I want them to move with it when it pans. Unfortunately, when I add the points their coordinates are read relative to the stage rather than relative to the large map MovieClip. The complication is that the large map is added to the stage at a different location dependent on where the smaller map is clicked by the user.The Question: How do I get flash to add these points relative to the large map's coordinate system rather than the stage's?
What I have tried: globalToLocal/ localToGlobal functions are fine for tracing but don't seem to give me a useable result Setting the coordinates of a Point to the result of this function to give the local origin obviously doesn't work.[code]
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Sep 9, 2011
We have several systems, inside and outside (development, test and production), that we need to upgrade FMS on Over time, I have found the process utterly cumbersome, prone to errors and time consuming... and outright annoying therefore.The permissions are never consistent, usually insecure (tmp and other directories world writable), and so onI wonder if anyone here has come up with a nifty way to work around this. For example, our setup is pretty uniform, so it's really unnecessary to do an interactive install all the time -- I could of course strip down the installFMS script, but I don't want to conflict with future changes
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Jan 19, 2010
I've recently discovered an interesting thing. I've made my own Speedmeter using Flash CS4 and ActionScript 3.0. The Download side is based on downloading 2 Mp3 noise files. Using the built-in method getBytesLoaded() and a simple math it's easy to calculate actual connection speed. Actual speed is evaluated every second.
It works pretty good and the actual and average speed is very accurate under Windows. But when I've tried this under Ubuntu the actual speed results are different--and by different I mean that my connection from ISP is 5 Mbit/s and it sometimes shows like 7 or 8 Mbit/s. But the average speed seems to be good.
What causes this strange behaviour? Does Ubuntu have some kind of download cacheing thing?
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Nov 6, 2011
FMS Amazon the solution I have been searching for to distribute my interactive swf publications made in indesign cs5 to iOS operating systems?
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Feb 1, 2012
I'm using a .swf to connect to a socket and stream data as fast as possible for 60 seconds to measure connectivity speed.In other words a speed test.In the past say month or two, I've found Macintosh systems 10.5 and higher experience a significant slow down, In testing I see my socket connect and reach about 2.5Mbps - 3.5Mbps and literally stick as though the .swf was throttling the connection.
This 'problem' is random and appears to come and go. I've tested this in Chrome,Firefox and Safari with all the same results.Using the exact same test on any Windows or Linux OS works totally fine.Admittedly I'm an ActionScript novice however the code I'm using is below and has worked for some time up until recently.
ActionScript Code:
var s:Socket;
var Tbytes:Number = 0;
function connectToSocket():void{
[code]....
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May 10, 2009
I'm using the Pulse Particle component to place a random starfield into my client's animation. Problem is as you'll see in this simplified example, I have the particle layer next to the bottom but when you render out the movie, the particles go right to the top layer, no matter what. I tried both this timeline effort and then I tried placing it with AS3 using the addChild method. Neither worked at all. How can I tell this component to only populate to the proper layer/level so the objects above it are seen without any particles?
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Nov 23, 2009
i always loves to create aura/particle effects in flash while creating some website, I always use after effect to create them, but it's a little heavy side.I was wondering is there any way to make it lighter in weight so it could faster the loading time?URL...
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Aug 20, 2009
I am new to actionscript but I am fairly confident in messing around with it. I have been trying to make a particle engine for two days now and I'm at my wits end.
What's funny is, the particle engine works fine. i have piggy backed off of somebody elses particle engine and modified things to how i need them (And stripped it of a few unnessicary things..) what my problem consists of, is I am trying to make the particles go behind another movie clip. this movie clip is a frame (to make it blend in with the webpage it is displayed on) and it must always stay on top depth no matter what to give that affect.
[Code]...
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Jul 10, 2011
In as3, how do you change the cursor to the systems default busy/wait cursor (e.g. the spinning wheel on a mac)?
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Jan 21, 2010
Here is the code that I have just now:
Code:
package
{
import flash.display.*;
public class Particle
[code]....
This creates a constant stream of particles flowing from one point on the screen. I don't want the particles to constantly flow out from one point - I want to create a button that causes a set number of particles to explode out from it when it is clicked.
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Apr 17, 2009
I've got a bunch of modules called "c4" labled red1,red2,red3, etc. And a laser made from particles, with angle controlledby bckspace and enter keys:
onEnterFrame = function(){
for (m=1;m<4;m++){c4 = this["red"+m];
if(robot_mc.laser_mc.lasereye_mc.hitTest(c4.cap)){c4.gotoAndPlay("fram e2"); }
[code]....
The problem I run into is having the collision work with the beam, as opposed to the bounding box that begins with thelasereye_mc. Is there a way to get the c4 to react with the beam, instead of the bounding box around the beam? Or a way to get the photons to interact individually? Also, is there a way to load a particle system through an onEnterFrame without it overloading/oversaturting ?
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May 5, 2009
I've written a game with a particle system, as the particles go off the stage, they are removed. At the end of the game I want to remove all the particles which are still on the stage. How can I do this?
My first thought is to put all the particles in a container and then remove the container at the end of the game. However, if I put the particles in a container, I can't reference them anymore with event.target
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Oct 4, 2004
i've got this really simple particle system... what i can't figure out is how to duplicate it and still have it work. if you take a look at my .fla, you'll see that I have attempted to dupe the mc and particle system by duping the mc and having the same AS on it. I also duped the original code on the 2nd frame which multiplies the mc's to create moreparticles...maybe somebody can tell me what's going wrong here. i'm trying to achieve a sprinkler head effect so i need to dupe this effect to fill in what a real fire sprinkler would do.
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Jul 28, 2005
Ive attached the associated file, Its simply a partical generator that initially creates an explosion of particles which disipate after they stray a certain distance, but how can i remove the original particle movieclip from which Its formed?
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Jul 27, 2006
so I am requesting a little help to connect a few pieces of code I have; the end result being a particle effect that propels 9 different movieclips (pulled from the library) off 'into space'.
Here is the code to call a single movieclp, which I was able to create myself :
Code:
var i:Number=0;
function createMusic() {
origin.attachMovie('music', "music"+i, i);
[Code]...
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Jan 26, 2009
I was working on a little particle engine for blood in a project I am working on and I can see it being versatile enough to be good but when I import it into a test environment it causes a little fps lag.
Code:
package {
import flash.display.Sprite;
import flash.events.Event;
public class mc_Blood extends Sprite{
private var xTarget:Number, yTarget:Number;
[Code] .....
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Apr 12, 2010
i am trying to create a particle system for a game i am creating in class, though it seems that the particles are not being added to the stage. my instructor and i have checked all the obvious things and now were stumped?
particle class:
Code:
package {
import flash.display.MovieClip;
public class Particle extends MovieClip {
var xspeed:Number;
[code]....
the particle movie clip is simply a 5x5 rectangle, with the class name redParticle and the base class is Particle. [URL]
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Dec 30, 2010
I'm a self proclaimed n00b when it comes to as3, but I'm learning rapidly.I followed this guide and created a great particle system: url...What I'd LIKE to do, if possible, is make those particles that are generated be the only part of an image that shows(mask). The tutorial contains a fla with a movieclip of a circle, two classes...particle and ball which call the movieclip and generate it on the stage.
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Mar 8, 2011
I got the AS code for a really cool particle fountain and modded it to use it for the animation of a popcorn machine. It turned out really great. The only thing I didn't care for was that the particles were balls. It worked fine on a small graphic but now i want to make a larger scale version and wanted to make the sprites actual pieces of popcorn.Here's the code I'm using so far:
Define the gravity.
This determines how fast the balls are pulled down.
*/
var gravity:Number = 0.2;[code].....
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Oct 4, 2004
i've got this really simple particle system... what i can't figure out is how to duplicate it and still have it work. if you take a look at my .fla, you'll see that I have attempted to dupe the mc and particle system by duping the mc and having the same AS on it. I also duped the original code on the 2nd frame which multiplies the mc's to create more particles... maybe somebody can tell me what's going wrong here. i'm trying to achieve a sprinkler head effect so i need to dupe this effect to fill in what a real fire sprinkler would do...
[Code]...
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Mar 29, 2009
Code:
package{
import flash.events.*
import flash.display.Sprite;
public class ParticleAttractors extends Sprite{
public var i:int;
public var j:int;
[Code] .....
They all move in unison, but by my terrible reasoning, all objects in the particle array should receive different velocities. Is there some much more efficient way to achieve this effect? If not, tell me what is wrong in my for loop. Update is an on enter frame function, by the way.
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Apr 8, 2009
create falling gold particle effect in flash.
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