ActionScript 3.0 :: Targeting A Particle System In A Container?
May 5, 2009
I've written a game with a particle system, as the particles go off the stage, they are removed. At the end of the game I want to remove all the particles which are still on the stage. How can I do this?
My first thought is to put all the particles in a container and then remove the container at the end of the game. However, if I put the particles in a container, I can't reference them anymore with event.target
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Dec 29, 2010
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Aug 20, 2009
I am new to actionscript but I am fairly confident in messing around with it. I have been trying to make a particle engine for two days now and I'm at my wits end.
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[Code]...
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Apr 17, 2009
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i am trying to create a particle system for a game i am creating in class, though it seems that the particles are not being added to the stage. my instructor and i have checked all the obvious things and now were stumped?
particle class:
Code:
package {
import flash.display.MovieClip;
public class Particle extends MovieClip {
var xspeed:Number;
[code]....
the particle movie clip is simply a 5x5 rectangle, with the class name redParticle and the base class is Particle. [URL]
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Define the gravity.
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*/
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[Code]...
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Nov 6, 2009
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[Code]....
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[Code]....
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[Code]...
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package
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[Code].....
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ActionScript Code:
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[code]........
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Jan 21, 2010
Here is the code that I have just now:
Code:
package
{
import flash.display.*;
public class Particle
[code]....
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Ive attached the associated file, Its simply a partical generator that initially creates an explosion of particles which disipate after they stray a certain distance, but how can i remove the original particle movieclip from which Its formed?
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Code:
var i:Number=0;
function createMusic() {
origin.attachMovie('music', "music"+i, i);
[Code]...
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Code:
package {
import flash.display.Sprite;
import flash.events.Event;
public class mc_Blood extends Sprite{
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[Code] .....
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Code:
package{
import flash.events.*
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[Code] .....
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