ActionScript 3.0 :: Targeting A Particle System In A Container?

May 5, 2009

I've written a game with a particle system, as the particles go off the stage, they are removed.  At the end of the game I want to remove all the particles which are still on the stage.  How can I do this?
 
My first thought is to put all the particles in a container and then remove the container at the end of the game.  However, if I put the particles in a container, I can't reference them anymore with event.target

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