ActionScript 3.0 :: All Objects In Particle Array Receive Different Velocities

Mar 29, 2009

Code:
package{
import flash.events.*
import flash.display.Sprite;
public class ParticleAttractors extends Sprite{
public var i:int;
public var j:int;
[Code] .....

They all move in unison, but by my terrible reasoning, all objects in the particle array should receive different velocities. Is there some much more efficient way to achieve this effect? If not, tell me what is wrong in my for loop. Update is an on enter frame function, by the way.

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