So I have HTML page. with flash app on it. I vant to send an array to flash. How to do such thing using flashVars (I have something like uid=12&sid=12&sid=32&sid=12&sid=32) so i need to get dinamic andomeegunnown number of Sid's not losind UID how to du such thing?
btw I want to pass in an array of values and have it recognized by Flash as an Array object; For example, with POST and GET requests an array is formed as "field[]=value&field[]=value" etc.
I'm putting together a form but I guess you have to create a server side script to receive the variables and then email them somewhere... but I'm not sure if I have to use php5 or php cli...
how i can send an array from as3 to php with the toString() method. Now i'm looking for the solution to how do I receive an array from php. I would like to print an array and access it inside my actionscript file as an array? Is there a way to parse it?
Code: package{ import flash.events.* import flash.display.Sprite; public class ParticleAttractors extends Sprite{ public var i:int; public var j:int; [Code] .....
They all move in unison, but by my terrible reasoning, all objects in the particle array should receive different velocities. Is there some much more efficient way to achieve this effect? If not, tell me what is wrong in my for loop. Update is an on enter frame function, by the way.
I have some basic experience with using URLRequest to POST variables to my server which works fine.How do I post an array to my server and receive it back?
I have an array index problem. I have an Array that holds some strings. I am trying to write a function that receives a string variable (user input)and searches for that string in the array. for that i tried to use "ArrayName.indexOf(input_variable)" but this always returns -1 even if the string which the variable holds is in the Array.
This is the script: public static function ValidName(inputName:String = ""):Boolean { trace(validNames.indexOf(inputName)); if (validNames.indexOf(inputName) > -1) { return true; } else { return false; }}
I have a class called FC. I want to automatically put all instances of it on an array. I think the best way to do this would be to use a loop. I would usually use a For Loop to automatically add code to object by having flashplayer run through the display list. However, instances of my class are not added to the display list. How can I automatically apply code to them?
I built this site out in as2 and have to convert it to as3. It appears the same logic flow and coding just doesn't apply since everything has changed on an event level. The idea is to load thumbnails dynamically and upon clicking the thumbnail retrieve the loaded variable (i) in the array per the XML loop. I'm trying to figure out what I'm doing wrong in logic flow as it keeps coming up "undefined" or pulling up the last one after the whole thing's loaded. I'd copy the exact code but there's a lot of variables. So I'll post this basic structure to give an idea of what I'm doing. The bold print is where I'm stuck in terms of getting a trace.
My example imports XML and has an object rotating on stage. The rotating object is called enemy corresponds to ENEMY in the XML. How do I set the rotation variable to receive values from XML?
REASON: It seems more difficult to set up variables using external data. I want to understand it better.
rotation.fla
//LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader();[code]......
I need to create an application (Flash player stand alone) who recieve midi messages from a midi device. I have controler ( Korg nanoPad) and I want to change a movieclip propertie when i hit a pad.
For exemple: Pad1-> MC red, Pad2 -> MC blue, etc...
I just need to recieve midi messages, not to send some.
I need to create an application (Flash player stand alone) who recieve midi messages from a midi device.I have controler ( Korg nanoPad) and I want to change a movieclip propertie when i hit a pad.For exemple: Pad1-> MC red, Pad2 -> MC blue, etc...I just need to recieve midi messages, not to send some.
In a div, we use swfobject to embed a flash player. We wrote the flash player in action script. During the initialization of the web page, we use javascript to resize the div to make the player best fits the browser. The enclosed flash player registers an OnResize event listener and handler. The question is the OnResize event is not called when the enclosing div's resized. (The OnResize event does get called when we drag to resize the browser afterwards.) Could the be caused by the Flash VM is not fully ready when the div's being resized? What is the best way to make sure the OnResize event is called in this case?
i have a project which is is a desktop application in .Net, and from .Net 3 String value is Passed to Flash. My question is how to receive data coming from the desktop application in flash as3? because here i don't have any URL to load data.
when I use the Request.InputStream in MVC3 action method to save the file sent by action script I got a corrupted file. When I used firebug to trace the request I realized that the Content-type is "application/x-amf" and has the file name at the end of the stream. knowing that I can't change the action script I need a way to save the file correctly to disk.
myVars.sendAndLoad("[URL]", myVars_received, "POST"); So I can't see anything inside the text field, I can't even trace it.. it says undefined in 20px caps.
I have problem with xml socket client in flash. It's cant receive messages from socket server wich is wrote on C#, But server receives the messages from client. Here is a code of AS3.
I am attempting to connect to a python twisted socket server with Flash using XMLSocket. The connect works fine, and so does the receive. However I can't send data to the server. Is there a specific format I should be using? The reason I ask is because I couldn't read any data with the XMLSocket until the data was in the form "something", that is, the data string had to be valid xml followed by the null character. Is there a trick to sending data?
I don't think this a cross site security problem, because if it was, I believe I wouldn't be able to connect or receive. I am able to connect to the server using telnet and a java client without issues. EDIT: I figured it out, the problem was my server needed to have the data sent to it end with"
I dispatch a custom event from an event dispatcher (following solution Inherited a class from EventDispatcher in Flash but custom event not received) and I add a listener in both dispatcher itself and in main. trace shows that only dispatcher receives this event not main. How to make main also receive the event?[code]
I am having newbie problems with sockets. Flash sends data to my php server script fine, and my telnet client(s) all get updated. When I make an entry into a telnet client, all of the other clients update immediately as expected. In Flash however, the only time I receive data is when I press a key within flash.
Example: Press 'a' within Flash, flash traces a, telnet outputs a Press b in telnet, telnet outputs b, nothing within flash Press c in Flash, flash traces b, c, telnet traces c
[Code]....
I guess this is more of an issue of how to set up Flash to listen for events on the socket
I want to resize a image using flash resizer.java script browse and upload a image and send to flash resizer and flash resizer resize the image and send back to javascript.Is it possible to send and receive image from javascript and if yes then please let me know what I need to do on flash end and how i can make javascript accessible to my flash code.do i need to load my full sourse code or javascript done there job with SWF only.
I am having an issue with sockets where the data I'm sending is getting truncated on the client side (Flash/Flex). The data that is sent by my server is full and in tact, but flash does not wait the appropriate amount of time before firing an event saying to read the data. This results in the data not getting fully read and (as such) I can't parse the object out of it after that. We are exploring the possibility of stripping the object into smaller chunks, but the idea is for it to be as lightweight as possible so we would much rather get it to work the way it's supposed to than patch in a temporary solution.I'm not entirely sure if referring to it as the receive 'buffer' is correct, as some computers are able to receive all of the data and others are having it truncated (which means the buffer is adequate but flash isn't waiting the appropriate amount of time to dispatch the event for whatever the reason).
I have 15 sounds in my fla; I imported them to the library and exported all sounds with the name s1, s2, s3, ... s15 I created a function that recieve the number and then play the sound. In AS2 I could use eval like eval("s" + n), but in AS3 I can't!
I have this problem.When I publish my Flash file to html, input text would't recive @.Instead it paste whatever is in my clipboard.I tried with diferent encodings, fonts,....
I know Flash developers have done Kiosks and renovated arcade games. "Come on, we see Flash everywhere."Can I prepare my swf files like an image gallery and receive XML commands to load it? Where do I start? Flash/After Effects skills have got me through so far,
Criteria
TCP/IP socket connection Flash package XML commands load swf file in to a container
How do I prepare my Flash files and XML sheet to receive commands "any sample out there"?What about e.data,urlLoad ,xmlSocket Class, XMLCP/IP XML socket connection to load ?Is binary or XML method better for loading and reloading swf files?Do I need Red5 or a media server?
Invariably the else statement is deployed and a new record is inserted into the database even when the username and passwords (md5 encrypted) are identical. I've been on PHP forums and nobody has a solution, so I'm wondering if this is a Flash issue. Perhaps even though the username and password in MySQL 'appear' identical to what's submitted by Flash and md5 encrypted they're really not for some reason. I tried trim() and stripslashes() to no avail.