Xml :: Flash Games - Prepare Swf Files Like An Image Gallery And Receive XML Commands To Load It?
Jan 13, 2010
I know Flash developers have done Kiosks and renovated arcade games. "Come on, we see Flash everywhere."Can I prepare my swf files like an image gallery and receive XML commands to load it? Where do I start? Flash/After Effects skills have got me through so far,
Criteria
TCP/IP socket connection
Flash package
XML commands load swf file in to a container
How do I prepare my Flash files and XML sheet to receive commands "any sample out there"?What about e.data,urlLoad ,xmlSocket Class, XMLCP/IP XML socket connection to load ?Is binary or XML method better for loading and reloading swf files?Do I need Red5 or a media server?
I'm developing an app that needs to dynamically load in .png files as thumbnails for an image gallery. I have studied up on the bitmapData.hitTest() method for being able to setup an alpha test in order work around the .png bounding box issue, but have a problem.
I get an as3 error 2005, which OK I can understand in some cases, but it is pointing to a parameter that makes no sense at all. Here's the error:
ArgumentError: Error #2005: Parameter 0 is of the incorrect type. Should be type BitmapData. at flash.display::BitmapData/hitTest() at folio_fla::MainTimeline/checkAlphaForHit()
This is my first post as i m just beginner in Flash JavaScript. I want to prepare a FLash Movie in which all the images r dynamic and the images should change after a time say every 30 secs the image changes.
I am recording a video and while recording I issue some NetStream.send("doSomething", params) commands from client side. When I am playing back this video I receive the doSomething events on client side. No problems so far.Can I receive those events on server side? I want to handle those events on server side. Not client side.
There is a web game that I play and I used fiddler to see what temporary files it downloaded. While I was playing I deleted all those temporary files including the sounds and flash files. But it didn't affect the game at all. Why is that? I checked in fiddler and it doesn't look like the files were redownloaded.
I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.It would also be interesting to apply the same principle to the resizing script that Scotty has in that big Resizing thread, just a thought.
Second, I'm struggling a bit on xml and hoping for a hand. Your xml image gallery is a sweet piece of work, and I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.
im trying to make a third-person shooter game similiar to those "hide" when you press Down and "attack mode" when you stand Up, sort of like Time Crisis.I've done first person shooter games before.The hero character's move clip contains three clips, one of him in hiding, one in attack mode, and the last being hit. How do I script it such that the "hide" clip does not receive any commands from the enemy clip (which tells the hero clip to advance to "hit" clip and lose a health").
I have an application that I'm migrating from flex 3 to flex 4.5. In this application, there is some mx Image components that load a simple swf file (image). Spark image doesn't load swf files, so I was wondering, should I keep the mx Image, or should I change it to SWFLoader? Is there any advantages to using one or the other?
I have some video that I have prepared to play in Flash on a website, but I am having mucho problems getting Flash to recognize the files I want to play. I am using the Final Cut Studio - FCP to prep, and Compressor to encode. I must be doing something wrong encoding or preparing the video for Flash. I'd use Adobe Encoder, but it doesn't compress anywhere close to the efficiency necessary, so I'm trying to properly perpare them in Compressor.
I want to resize a image using flash resizer.java script browse and upload a image and send to flash resizer and flash resizer resize the image and send back to javascript.Is it possible to send and receive image from javascript and if yes then please let me know what I need to do on flash end and how i can make javascript accessible to my flash code.do i need to load my full sourse code or javascript done there job with SWF only.
I have done a photo gallery using the following code. However, I need the first picture to appear as the movieclip is loaded. What shall I introduce to this script? Or what would I have to change?
This is my first post as i m just beginner in Flash javascript. I want to prepare a FLash Movie in which all the images r dynamic and the images shud change after a time say every 30 secs the image changes. I know i have 2 use SetInterval but where to write SetInterval i m confused.
We're devoloping a flash game which have a php and mongodb backend.. It's kinda like FarmVille and other zynga games.How can we make fully load test to cover possible performance issue earlier?
I've made a gallery slideshow before but wasn't as intuitive looking back at it now and I want to start fresh on this new project. I would like to convert a jQuery lightbox style gallery into a flash XML based AS3 image gallery with categories. I don't want to code the FLA, I want separate AS files.
This is a school project for my website. I would use jQuery and I have more experience with it but this project needs a flash component. I'm just not sure where to start and looking for some advice on how and where I could find resources. I want it to be minimal as I can make it;
- 8 thumbnails to a "page/section" with more flowed into page 2 or 3 etc. (or a srcoller)
- a few buttons for categories
- images fading in full size with a description when hovered over and a close button
- preloader (simple bar)
Esentially something like this > http:[url].........works which is using http:[url].... for the thumbnails. That might be ambitious but I'd suffice with a simple fade effect.I've downloaded some galleries out there but most of the code is messy or outdated.http:[url]... this is alright, but all the code is done in the FLA. I might break it into AS files but it depends.
I am building a website with an image gallery using XML to load thumbnails and images.
Firstly, I was going to try to make the thumbnails act like buttons, so the mouse cursor would change to a little pointing finger like it does in buttonmode but i could not get this to work.
Secondly, I also wanted the alpha properties of the other buttons to reduce to about 0.75 to highlight the selected thumnail that would stay at its full alpha value of 1. Yet again i could not get this to work either.Can you build this type of functionality into the imported xml data or am I just kidding myself here?
I've seen this done on many sites (it even happens on here when attaching links), where the screen darkens and an image gallery or form loads.
My question is, can this be done through Flash, but more importantly how to load a swf file this way. I noticed that the new Nike Running site has done it for their login functionality, where it loads the login box on a darkend screen, not sure whether the actual login is Flash but it's opened from within Flash.
I'm using the following code to load external swfs over each other.
At the moment the time between each image is the same - 10 seconds. I'm trying to work out how to change the time so the first image loads, waits for 5 seconds, loads the second which waits 10 seconds before loading the third swf.[code]...
I used the fade class to build a fade in-out image gallery. It s quite easy and it works fine. But then they asked me to load the images randomly and thats when the thing got complicated.[code]...
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. All I need is for a simple image gallery, nothing fancy, to open when I hit a button.
I'm trying to create a five image gallery, and when I try to add the load request for the 3rd, 4th, and 5th images I get an error message that says it doesn't recognize that request: see code below:
stop();//turn on buttonMode for mc's so mouse changes to handone_mc.buttonMode=true;two_mc.buttonMode=true;three_mc.buttonMode=true;//four_mc.buttonMode=true;//five_mc.buttonMode=true;////--add button modes for 3-5 here////define
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. I'm not sure how to load it from a flash file and I know there is work that has to be done outside of flash like in the root folder. All I need is for a simple image gallery, nothing fancy, to open when I hit a button. how to use shadowbox in lamens terms or knows how to easily script a gallery that would be amazing.
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. All I need is for a simple image gallery, nothing fancy, to open when I hit a button.
I have a clip with one FLVPlayback component and several buttons which load different flvs into the component. If you click one button, then quickly click another button before the flv is ready to play from the last button, it tries to load both, and the component disappears.I put a trace to print out the source I'm loading, and a trace on the Ready event to tell me what the source of the component is, and I get something like this.[code]I should only get the second ready trace, because loading the second vid should override the loading of the first.So is there some way to kill the loading process before loading the next vid? I tried closeVideo Player, but I'm not using netStream, and I only have one video player, so I don't want to delete it.
I have made a box of thumb nails what are buttons, Now say btn1 on release opens up a new window named WIN what is fine so far. inside the Win i added a empty MC called it content this is my problem the btn commands works too open up the WIN but not showing up my image I am after here is my actions for btn1.
on (rollOver) { this.swapDepths(2); jump = false;[code]....
Ok this is what I would like to do. My project I am working on has an app that will upload image files to a specific folder on my server what I would like to do is have it load all the files in that folder through flash without me having to manually add the names of the files into the coding if possible.
I can create an image slideshow but I have to put in each and every .jpg and such I would prefer not to do that as in the future there may be more then 5-10 images.
In addition I already have the app created that uploads files.