ActionScript 2.0 ::make A Third-person Shooter Game - "hide" Clip Does Not Receive Any Commands From The Enemy Clip?
Feb 19, 2005
im trying to make a third-person shooter game similiar to those "hide" when you press Down and "attack mode" when you stand Up, sort of like Time Crisis.I've done first person shooter games before.The hero character's move clip contains three clips, one of him in hiding, one in attack mode, and the last being hit. How do I script it such that the "hide" clip does not receive any commands from the enemy clip (which tells the hero clip to advance to "hit" clip and lose a health").
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Jun 24, 2010
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[Code]...
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Apr 30, 2003
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Jan 25, 2009
I'm trying to make a 3rd person chase game. An issue I'm coming across that I would like to get some advice on is the AS I'm using for the walls.First off, here's the code for the character:
PHP Code:
onClipEvent(enterFrame){
if(Key.isDown(Key.LEFT)){
_root.blue_xaccel=_root.blue_xaccel-1;
[code]....
The whole idea behind this is to create a sort of acceleration. Now, when the player hits a wall, it's supposed to stop him.
Wall code:
PHP Code:
onClipEvent(enterFrame)
{
if(this.hitTest(_root.blueguy))
[code]....
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Jul 29, 2010
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[Code]...
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Oct 3, 2011
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Code:
gun.onEnterFrame = function ()
{
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i Need to hitTest the line drawn in ^ with a clip called enemy. How would i go about doing that?
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Jan 13, 2010
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Mar 18, 2006
I am currently making a game, similar to StreetFighter,where enemies will come on from the side and you fight them. Now i have the character movement and attacks fully scripted, and have made an enemy, and i make it move towards the character using:
onClipEvent(load){
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Jul 22, 2011
I use this simple code to hide a movie clip but it does not work and i dont get any error mesage:detailsMovieClip_mc.address_mc.visible = false;I have made sure that the movie clip is refreenced properly with the above instance names, but still does not work. What would be the most likley reasons for this not to work?
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May 14, 2009
i wanna do a flash that reads an xml, in which the xml tells my flash to show or hide movie clips (they have instance names).
Code:
//added in the frame
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[code]....
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Mar 14, 2002
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Oct 25, 2011
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[Code]....
In first.swf i have two movie clips with instance names ena and dyo I want in main.swf in the third frame to hide these movie clips of first.swf (only the movie clips not the whole .swf) or to move them (change x and y values) so they practically hide.
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Oct 25, 2011
I have my main.swf and in the second frame i load an external swf called first.swf with this method[code]...
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I am trying to make, it involves someone pressing a button which generates a random number between 1 and 2, and depending on which number two images are displayed, "heads" and "tails".This is what I have so far on the button
on (release) {
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if (numCoin = 1) {[code]......
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Feb 4, 2002
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Nov 24, 2008
I have a simple shooting game set up. 25 monsters appear on the screen, one after another, until no monsters are left. If you hit one before it disappears, the score increases. If you don't, the score stays the same.
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Aug 15, 2009
I've only played around with a dressup and dating sim - and coding using actionscript (and coding in general, only done a little bit of VB and Python before). I've been following a nice arcade side-scroller tutorial on this site which has three parts, if you want to view and go over them to help. It was designed for Flash 5 and I'm using Flash 8 Pro.[code]Anyway, as I was going through and coding/drawing the whole thing I came across a lot of problems and glitches (and a lot of times when the game coding would crash and I'd have to abort it and remake the entire coding again). I sort of stumbled around blindly, deleting and editing code to get things to work, and I'm up to the point where I'm almost finished with the thing. It's still glitchy though.I was wondering if any Flash coders could help me out?I'm going to be creating a Flash game for my programming class and I would prefer if it wasn't screwy (if I need to remake it with less cutesy graphics). xD;; If you could download the .Fla file and fix the coding problems I have.
Playable SWF game on my deviantart account.FLA downloadable file (@ Mediafire; no viruses, trojans, blahblah attached)The enemies tend to randomly explode before the missile has even hit them.The original enemy movie clip doesn't even want to explode.The score counter won't tick for each kill.The boundary box (?) of the player/enemy seems to be too big. You die before you should - in certain positions the enemy gets close and I guess the boundary boxes hit, which initiates the hitTest. It seems premature though, I'm wondering if I can reduce the boundary box, or have it so the enemy and player collide on the actual graphic, and not the movie clip box? I have no idea if this makes sense, I hope it does.There seems to be a bunch of other small glitches too.
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Oct 20, 2011
I'm very new to flash,and have been digging through google and this site for information on how to piece together an AS2 shooter game.Its going well enough, but I'm having slowdown issues the longer the games runs, and I was hoping someone here could point me in the right direction.To paste an enemy movie clip on the screen, i'm using this:
Code:
var spawn =_root.attachMovie("monster1","monster1"+_root.getNextHighestDepth(),_root.getNextHighestDepth())[code]........
I need them stored in an array so that the player's shots can test weather or not they've hit any monster on the bullet's enter frame function, then call that monster's movie clip's take damage function. I'm using a for loop to do this:
Code:
for(var i in _root.player.foes){
if (this.hitTest(_root.player.foes[i])){
_root.player.foes[i].takedamage();}
}
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I'm already removing the monster's movie clips as they get killed or exit the screen, I guess what I need is a way to reduce the size of the array at the same time, or at least tell the for loop not to do a hit test unless the monster is still alive.
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Mar 17, 2004
I'm making a top-down shooter game. I have keyboard input that moves the ship around and fires a laser.everything works perfect except that when the ship moves diagonal up left, or diagonal down right, the laser can't fire at the same time. It will work in any other direction, including the other diagonals. Just not those two
[Code]...
is this a common problem among movement in games? or do I just need to fix something?
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Jun 20, 2010
is it possible for me to hide a movie clip by the press of a button that is on a differant timeline?
here is my code for button.
stop();submit_btn.addEventListener(MouseEvent.CLICK, subClick);
failed_txt.background = false;failed_txt.border = false;
var myName:String;var myPass:String;
[Code].....
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Oct 16, 2010
How can I hide a movie clip (HideMe_mc) which is on Stage when I open my .SWF file? User can unhide it whenever he required.
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Oct 20, 2004
I have a movie clip that has an image on it.
I want to dynically open this movie clip and move it to a specific location (x,y) on the main timeline on top of everything else.
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how to draw the lines, (well at least I think I do)
Code:
_root.audiogram.lineStyle(2, 0xFF0000, 100);
_root.audiogram.moveTo(0, 0);
_root.audiogram.lineTo(200, 150);
_root.audiogram.lineTo(100, 50);
I also need to be able to clear the lines that are drawn.
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Sep 18, 2009
just wondering if anyone can help me with this I'm making a platform game and wanted to make my game character run when user press the keyboard left or right. But I want my character to run like an actual person instead of just sliding across the screen. I have no idea where to start and I can only find tutorial that teach how to make a character move by just using - or + number of pixels but that's not what I'm actually looking for. I prefer that my game character to be more lively. Does anyone know how??
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Jan 10, 2012
I just started developing an horizontal shooter game, but how can i make enemies ( movieclips ) moving randomly around the screen?
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I am playing around with the Vertical Shooter by Ernesto Quezada aka _Bruno
link on kirupa: http:[url]....
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