Php5 :: Stress And Load Test Flash Games Like Mafia Wars, Farmville?
Jan 5, 2012
We're devoloping a flash game which have a php and mongodb backend.. It's kinda like FarmVille and other zynga games.How can we make fully load test to cover possible performance issue earlier?
How and when these errors happen and how to recover from these errors. Does it write additional info to linux system logs.fmsedge related error seems to be when it reached 2.6g it is becomes unresponsive.
1) Is an isometric engine used to render the world in social games. If yes, can you guide me somewhere where I can learn how to use it. 2) Also, how are the houses, buildings, farms and other objects placed via drag and drop. Is there any tutorial for that?
I am facing some issues in load/stress testing of Flash based on line game. How can I perform Load/Stress testing for a flash game (it may be off line or on line)? Would you recommend any automated tool for testing a flash game? Where I can create virtual users and define some predefine scenarios?
I know Flash developers have done Kiosks and renovated arcade games. "Come on, we see Flash everywhere."Can I prepare my swf files like an image gallery and receive XML commands to load it? Where do I start? Flash/After Effects skills have got me through so far,
Criteria
TCP/IP socket connection Flash package XML commands load swf file in to a container
How do I prepare my Flash files and XML sheet to receive commands "any sample out there"?What about e.data,urlLoad ,xmlSocket Class, XMLCP/IP XML socket connection to load ?Is binary or XML method better for loading and reloading swf files?Do I need Red5 or a media server?
I want to learn how to make a social game in facebook. How to go about it. I think you would need a team of devs. What languages are used to make social games like farmville, happy aquarium, etc.
is there a simulator or a way for Adobe Device Central to read CS5 created iOS published SWF's or ipa's for testing purposes?At the moment, I make a change in Flash CS5, publish the SWF and IPA, delete the old version from my phone, drop the new IPA in, re sync and test. This is not good for the workflow. What are the options for testing and developing?
I've been trying to configure uploading and I've been getting an error 500.I'm running a server on Apache2 with php5+ installed. I'm curious to why i keep getting an error.[code]I added those to my .htaccess file
I need help with a health bar that I am trying to create for my game, Nerd Wars. I have 2 health bar, the players health bar that changes from weapon choice and an enemy bar which shows the enemy health when the players weapon choice is on.
Between the change animation I have put a few second for the enemy/player health bar to go down in. The health bars should be going down by a certain random amount between 40 and 60 and this is where I think the problem is. post code that would generate a random number between 40 and 60 and assign it to a variable. I think that would be a good place to start.
Once, I wanted to make a large RPG-game. I wanted it to be like Zelda, Diablo2 style of RPG with much Hack-and-Slash but also a little quests and a big world to explore. (a BIG game). A game needs to be programmed, so I had to choose a programming language. I chose Flash, because its easy to make graphics in it, and its not that hard, I thought. The game was planned to be a stand-alone-application that you could have on your computer and play whenever you wanted to. Much like any other game. But, this was not something I thought of in the beginning, games you make in Flash usually is web-games, right? But this RPG I wanted to make was not an online-game, and I didn't want it to be either, because it would be to big to download everytime you wanted to play it.
A RPG-game needs a save game/load game function. But Flash cannot write to external files! This was terrible! Now, its a great safety protection to make flash files not write bad things into your computer. But I need it in order to save my games! There is this way, that flash can load variables from external text files. But is there some way that I dont know about to make it save there to? One way is to make the player manually copy a mass of code (variables) from a window in the game, into the textfile. Any way to write from flash to a textfile?
I know these other two ways of "saving". 1. Using cookies to save and load. 2. Using an online database of some sort to store/load variables. But they're for online flash applications only... So I'd rather not use them.
I am currently creating a remake of the game Geometry Wars but in Flash using AS2 but the further you get through the game it seems the more lag builds up. And it is down to my computer (which does suck) but it's been tested on multiple pretty good PCs. It lags when a lot of enemies enter the screen but to be fair there isn't a lot. Here is my game which I am currently blogging to get feedback : geowarsbeta.tk <- with http at the start.
Stuff I am doing to prevent lag: -Enemies are not visible when offscreen. -Unwanted movieclips (like bullets) are deleted once offscreen. -Main ships 'onEnterFrame' is split up in to lot of small functions.
i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).
I have flash CS4 and I understand that you can "easily" replicate the star wars text scroll effect with the 3d tools. [URL]. I have followed that tutorial to the best of my ability but no matter what I do, I cannot get the text to scroll into the distance, it just moves upwards.
I'm thinking of building a game along the lines of Farmville - items, events, time management system etc. Options I am thinking of:
1) Flash UI frontend that uses AMFPHP to get all data for the view from a PHP powered backend.
2) Actionscript to power the whole game
My concern with Actionscript is scaling, my concern with PHP is having to build an update system that would need a lot of back and forth xmlhttprequests which might get complicated.
The current architecture of the game is:PHP + MySql backend,Flash and ActionScript 3 frontend.Major criteria for engine/framework selection are:Support for isometric view. Resuability : The current game development should easy the work for building similar social game of diffrent story type in future.
Ease of development as3isolib - for isometric rendering, but restricted only to the rendering part. PushButton Engine - open source engine, component based Open-space engine - But That works with Smart Fox Server only I guess.
i am making a Picture Gallery for a personal Project...
The code all works fine, although is probably quite messy, in the test movie environment within flash but when i publish or export the movie it doesn't load my images?
I am using Flash CS3 with AS 2.0
I will upload the fla, you can use any picture to test if you want... i dont know why this is happening...
I'm trying to load in xml test data into a dynamic text field.
this is my code so far:
var me_XML:XML; var xmlLoader:URLLoader = new URLLoader(); xmlLoader.load(new URLRequest("me.xml"));
[Code].....
This, however, loads all the text in with tags. How would i go about accessing each node so i can remove the tags so I can apply a css style to each section??
I'd attached one preloader.zip file in that there is FLA and SWF file is there now when you run the source file after completing the preloader to 100% it load test.swf file, now you export the file to preloader.swf and when you will run the preloader.swf file it will run properly but when you put this preloader.swf file into html file and after that you open this html file what will happen that after loading 100% preloader it will not to load test.swf file from html file.
I just bought a server to try FMS 3.5. First, I installed Ubuntu Server and then installed FMS (obviously). Everything is working perfect until I decided to run some php applications in this server.FMS created its own Apache2.2 folder under opt/adobe/fms, without PHP module.I installed php5 module but it did not create the module inside adobe's Apache2.2 folder.Everytime I run .php pages, apache runs them as HTML pages.I also tried to put this references in the Apache's httpd.conf file:
I'm looking to create a new website with flash games, most of which need to be multiplayer.The games I had in mind are a battleship-type game, a pirate's dice game, and a texas holdem game.I'd also like to have a single player "wheel" that you can spin and win points off.I'd also like to have a points system where members wager their points over games.
Background: I've been coding in VIM/C++/OpenGL for a long time.I've come to realize that this (VIM/C++/OpenGL) isn't the way to learn about programming fancy/cool-looking/futuristic UIs; and that the design of such UIs belongs more so in the artistic/designer world of Flash.
Anyway, I currently have a machine with MacOSX. What software should I install? What book should I read to learn about the artistic/design side of these futuristic UIs? [It's okay if the tools to design them are mouse clicking + graphical rather than coding based].
Question: what software packages + books to read to learn about creating fancy-looking / futuristic UIs in flash?
On my venture for quick rendering within Flash, I've worked out that the only solution is to create sprite sheets on the fly. Sprite sheets are created from a MovieClip using BitmapData.draw().
I have a graphics manager class which has a method that accepts a MovieClip and an int. The MovieClip is the target to capture graphics from, and the int represents how many different angles the image can be rendered at within 360 degrees.
[Code]...
Any advice around this would be extremely helpful. Note: I have made sure to utilize BitmapData.dispose() within my own dispose() method defined by SpriteSheet to clear up RAM, I am more concerned about how much RAM I can use at one given time (all game assets that will render ready to be used).
I'm trying to test a custom Flex 4 skinnable component, using the FlexUnit UIImpersonator class. If I run my tests from a FlashBuilder Spark only project everything works fine. If I try to test from a project with the mx component set on the classpath I get a "getElementIndex not available in non Flex 4 projects" error.Can I unit test spark components in FlexUnits visual test environment while still having the mx component set on the classpath?
UIImpersonator delegates it's method calls to a "testEnvironment".The implementation used for this "testEnvironment" is decided by the VisualTest EnvironmentBuilder class and the FlexEnvironmentBuilder class. If the FlexEnvironmentBuilder class can find the "mx.core.Container" on the classpath it returns a MX environment, else a Spark environment. Only the spark environment has valid implementations for Flex 4 relevant method calls on the UIImpersonator - like the addElement method.
My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.