Php :: Architecture For A Farmville/yoville/cafe World Type Game?
Jan 18, 2010
I'm thinking of building a game along the lines of Farmville - items, events, time management system etc. Options I am thinking of:
1) Flash UI frontend that uses AMFPHP to get all data for the view from a PHP powered backend.
2) Actionscript to power the whole game
My concern with Actionscript is scaling, my concern with PHP is having to build an update system that would need a lot of back and forth xmlhttprequests which might get complicated.
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Sep 8, 2010
The current architecture of the game is:PHP + MySql backend,Flash and ActionScript 3 frontend.Major criteria for engine/framework selection are:Support for isometric view. Resuability : The current game development should easy the work for building similar social game of diffrent story type in future.
Ease of development as3isolib - for isometric rendering, but restricted only to the rendering part. PushButton Engine - open source engine, component based Open-space engine - But That works with Smart Fox Server only I guess.
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Jun 2, 2010
I want to learn how to make a social game in facebook. How to go about it. I think you would need a team of devs. What languages are used to make social games like farmville, happy aquarium, etc.
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Aug 16, 2010
Right now I am creating a game kinda like the helicopter game. I have been trying to decide how make my world. I tryed drawing the entire thing and then just have it play through in a motion tween (classic tween) but that was way to time consuming. Also when you hit the objects in this world you die and its game over just like in the helicopter game.
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Oct 1, 2011
I have been thinking of trying out component based architecture for game development. I have read some blog posts and articles about it but I have a few things I have not sorted out yet. When I say component based I mean that you can add components to a ComponentManager that updates all components in its list. I want to try this to avoid getting classes that inherits variables and functions that they donīt need. I really like the idea of having an really simple entity class with a lot of components working side by side without getting bloated. Also, it is easy to remove and add functionality at runtime wich makes it really cool.
This is what I am aiming for.
// this is what the setup could be like
entity.componentManager.add(new RigidBody(3.0, 12.0));
entity.componentManager.add(new CrazyMagneticForce(3.0));
entity.componentManager.add(new DrunkAffection(42.0, 3.0));
// the game loop updates the component manager which updates all components
entity.componentManager.update(deltaTime);
Communication: Some of the components need to communicate with other components I canīt rely on the components to be self-sustaining. Sometime they will need to communicate with the other components.In Unity 3D, you can access the components using GetComponent().I was thinking of doing it like this, but what happens if you have two components of the same type? Maybe you get a Vector back.
var someComponent : RigidBody = _componentManager.getComponent(RigidBody);
Priority: Some components need to update before others
Some components need to update before others to get the correct data for the current game loop. I am thinking of adding a PRIORITY to each component, but I am not sure that this is enough. Unity uses LateUpdate and Update but maybe there is a way to get an even better control of the order of execution.
[URL]
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Mar 28, 2012
im trying to create a tamagotchi game type game. For some reason i can not add any items to the stage.Currently i have imported 2 png images to the stage and coverted them to movie clips. One is called TamagotchiCharacter and the other is called Beer. I have also created a new 2 AS3.0 script class called TamagotchiGame and DraggableItem. The following is TamagotchiGame:
Code:
package {
import flash.display.MovieClip;
public class TamagotchiGame extends MovieClip {
[code]....
I have assigned the above code as the BaseClass of the Beer symbol, this has allowed the beer to become draggable and droppable etc.when i run the program nothing happens, i just get a blank white screen.
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Jul 11, 2009
[URL]...devnet/dreamweaver/articles/first_website_pt1.htm l zip file/ fla. How do I make movie clip /banner like cafe townsend with Flash CS3?
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Jul 27, 2010
I play Farmville the flash always crashes and it takes forever to play
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Jul 8, 2009
I've got game for kids where you click the right coloured circle.Its not really a game as I'm writing my dissertation on designing interfaces for kids. You didn't ned to know that. Basically, I've made a game where you click the right coloured circle to go to the next level, and what I need is a timer that starts when you click "play" and ends when the last circle is clicked. This is so they can see how long it has taken them.
I have uploaded the fla file here http:[url]....f you could take a look, it's not a big file.I have searched for a while and Ive managed to make counters but only ones that start when the movie loads and I don't know how to stop them.
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Jul 10, 2009
When I try to compile a game I am developing that includes the class below I get one of two errors:
1046: Type was not found or was not a compile-time constant: DataChangeEvent.
or
1046: Type was not found or was not a compile-time constant: Event.
I am on Flash CS4 with the Flex SDK 3.2.0 installed and all library paths set in the little project properties window and general prefs. I really ned to get this thing done. I can't just copy and paste the source now, because I have images in my library I have no idea how to get linked classes, etc out.
Code:
package {
import fl.events.*;
import flash.display.*;
import flash.events.*;
public class PencView extends DisplayObject implements IPencView{
protected var model:PencModel;
[Code] .....
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Nov 30, 2008
[URL], but this is a completely different question. I now have a fully functionnal jet plane which fires tiny red bullets. Now, I want to be able to alternate between bullet/ammo types on the fly, (with a shortcut like shift or something, but not neceserilly that) from the red bullet to something like a yellow laser. I'll attach the file I have up to now.
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Sep 11, 2003
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Mar 23, 2002
I want to make a screensaver that has a maze game on it, It will be controlled by using the arrow keys on the keyboard. The only problem I have is working out how to make the movie detect the walls and stop the square (what the player controls) going through them.
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Feb 14, 2012
I am hammering out a Tower Defense type game. I'm starting to design my custom unit mechanics. I've used numerous other tutorials for the framework here (largely one mans blog - credited in my AS3 file..) I want when a unit dies, that it runs a function - checks a field I've created within the unit called a 'tag' - and depending on that do other things. From within the kill() function I successfully call my infantryDeath() function, and I've verified within kill() it's recognizing the dead objects tag. I've verified the entry into infantryDeath() and that the tag is still the same.
Here's the problem:
function infantryDeath(creep){
//inGameMessage("infantryDeath() successfully called"); <-- works
//inGameMessage("Unit died with ID: " + creep.tag); <-- properly shows the ID of the "creep" it received
inGameMessage(this); <-- prints out _level0 (the id for the level itself)
if (creep.tag = c1) <-- the unit with this tag dies, and triggers this block successfully{
[Code] .....
I have no clue why the object I'm supposedly working with changes just by virtue of being within the "if" block. If I pass an object into a function shouldn't manipulating that object remain constant within that function?
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Aug 19, 2010
1) Is an isometric engine used to render the world in social games. If yes, can you guide me somewhere where I can learn how to use it.
2) Also, how are the houses, buildings, farms and other objects placed via drag and drop. Is there any tutorial for that?
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Aug 5, 2011
seen a tut on a boggle type game - making words from a selection of letters. You type in a word and then it is checked against the array word list.etc...
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Mar 20, 2010
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Oct 28, 2011
sorry for the misunderstandings in my program, i'm quite new here and i am also new in using flash. here is the sample output that i used in my code
[Code]....
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Jan 5, 2012
We're devoloping a flash game which have a php and mongodb backend.. It's kinda like FarmVille and other zynga games.How can we make fully load test to cover possible performance issue earlier?
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Jan 22, 2012
Now getting this error: Symbol 'levelcomplete'1046: Type was not found or was not a compile-time constant: nextlevelBtn. Hi guys, Beginner here having some trouble creating my first flash drag and drop jigsaw puzzle game. The drag and drop jigsaw puzzle works to some extent, but it is the "level complete" movieclip which is causing problems. On testing the movie i get this error:1061: Call to a possibly undefined method addEventListener through a reference with static type Class.
[Code]...
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Feb 26, 2012
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Mar 23, 2007
I'm trying to delve into the world of Flash/XML and the horrible mess they make together for me
This is my XML:
Code:
<?xml version="1.0 envoding="IS0-8859-1"?>
<events>
<event>
[Code]...
I've added a dynamic text field on the stage with the same name as the elements. Then, I want to be able to call several instances of it...i.e. add another <events> code block and have that come up underneath the existing info. I've search high and low to try to do this myself and I've failed miserably.
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Mar 5, 2012
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