Flash :: Make A Social Game In Facebook Like Happy Aquarium , Farmville?
Jun 2, 2010
I want to learn how to make a social game in facebook. How to go about it. I think you would need a team of devs. What languages are used to make social games like farmville, happy aquarium, etc.
1) Is an isometric engine used to render the world in social games. If yes, can you guide me somewhere where I can learn how to use it. 2) Also, how are the houses, buildings, farms and other objects placed via drag and drop. Is there any tutorial for that?
The current architecture of the game is:PHP + MySql backend,Flash and ActionScript 3 frontend.Major criteria for engine/framework selection are:Support for isometric view. Resuability : The current game development should easy the work for building similar social game of diffrent story type in future.
Ease of development as3isolib - for isometric rendering, but restricted only to the rendering part. PushButton Engine - open source engine, component based Open-space engine - But That works with Smart Fox Server only I guess.
I just start to learn Flash AS3 and trying to make a Facebook social flash game. How is Facebook flash game divide its data into many parts for loading? For example, it's usually found that if we click on a new item (ex: character cloth, hair, eyes, etc) and drag it into stage, we need to wait for loading it from the ....er the sever(host), is it? what is the system of this and how where can i learn it? So there will be many people playing the game. therefore how can we store the accounts' data and load it when they start? How does the fullscreen system work? two separate flash?
there is is simple Game ( kids multiplication )game will be on Normal website How I can share Game score over Social networks like Facebook without using PHP or any server-side scripting directly from Flash ?Game is also just XML based game just in the end I want to share User score and website link to any social-network where user want
I'm thinking of building a game along the lines of Farmville - items, events, time management system etc. Options I am thinking of:
1) Flash UI frontend that uses AMFPHP to get all data for the view from a PHP powered backend.
2) Actionscript to power the whole game
My concern with Actionscript is scaling, my concern with PHP is having to build an update system that would need a lot of back and forth xmlhttprequests which might get complicated.
i already finish my memory game. now i am working on this fish...i have a fish movieclip. i use actionscript to make it move.here is the code Movement Actionscript Tutorial
[code]...
this fish is inside the aquarium, so how can i make the fish detect the width of the aquarium so it won't go outside of the aquarium.
You know how you always see Twitter and Facebook buttons on peoples websites? If they click a button, it spits out a link which will appear in their FB or Twitter messages. Wondering if anything like this is possible in flash?
I'm trying to determine the practical difference between using the com.facebook.session.WebSession and com.facebook.session.JSSession. The documentation ([URL]) has more around WebSession - but the example I have which is closest to what solution I'm trying to implement uses JSSession and it looks like I could avoid all of the JavaScript pass-through & ExternalInterface calls I'm making. It appears that the benefit of using this new ActionScript Facebook API is to avoid having to make all of the Facebook calls via JavaScript.
I need to authorise my Flash game (which runs on Facebook) users against my game server. I'm able to get their data like id, access token, etc, from Facebook on the client (I'm using the Flash Facebook API) but I'm not sure how to authorize them on my game server (e.g. do a login with a database query). One scenario that I have on my mind:
If I could get the same access token from Facebook on both the client (which I already do) and the server (with, for example, a redirect URL, which I tried but does not seems to work), then I could easily compare the two tokens (together with the user IDs) and thus authorize the user. UPDATE To put it simpler, I want to catch the token that is returned from Facebook on the server-side before it gets to the client (it can be a simple PHP script that parses the URL token parameter). Next, store it in the DB on the server, and when the client queries the server, I can do the comparison.
Is there any free Open Source Multiplayer Flash Game (like Happyfarm... in facebook) that I can use and build my own small network?What I'm looking for is the source code of some Multiplayer Flash Game (like http:[url]....for example)I do not know to much thing to talk about it, but if there is some, I hope:
+The game can run without any other system (not a plug-in or mod)
+If there is server-slide script, it should be PHP
I'm trying to integrate a Flash Professional/AS3 game into Facebook. The swf is hosted on a secure (https) server. The swf has to connect to a SmartFoxPro socket server on another domain.I'm using the Facebook Actionscript API to interface with Facebook. (Should I use PHP, instead? I read an article that recommends using PHP, because the Actionsrcipt API may not be kept up to date.) When I fire up my app, I get a "Security Information" pop-up box saying that the page contains both secure and nonsecure items. I click "yes" to all the display of the nonsecure items.
Then, I get an "XD Proxy blah-blah-blah" popup. This pop-up goes away, and then my app logs in to my SmartFox server.So... What is this "XD Proxy" window? I think it looks unprofessional, and users may think there's an error with the app. Also, can I block or hide the "Security Information" pop-up? Why don't I see this in other FB apps?
i made flash game in action script 3.0. In my game i have leader score.. i have 2 buttons 1. share on facebook and 2. challenge your friends on facebook.on clicking 1 button it will directly go to facebook and share my score on facebook.And on clicking 2 button my all facebook friends pics will appear with checkbox when i am selecting few of my friends and click on go buttons, the facebook request will go to selected friends only for challenge ... how to do this 2 buttons functionality.
I wish to create a multiplayer game facebook app. A game will have 1 to 4 people in it playing from their own systems. I wish to target, lets say, 10K simultaneous online users. I am planning to write the client side game in Flash. I wanted to know how these clients communicate with each other. Can these clients communicate directly with each other or I should go with "server as middleman" approach? I want the game to work even in "restricted" networks. If server, how do I have things working from google app engine cloud service? I came across channel API, should I use that? Would it work with a flash client?
We're currently working on a small scale indie card game for Facebook, which we hope will reach hundreds of thousands of players (eventually). We have most of the issues figured out (scalability, server-side architecture, etc) - however one question - communication between client & server.
We have the following requirements:
Server side push messages (no client message request) High scalability (should support at first hundreds and later hopefully thousands of CCUs) Secure, reliable layer Work well with most computers, routers & browsers Works with Adobe Flash/AS3
First thing that came to mind was socket connections, but I was wondering, is there a better solution that answers our needs?
I'm currently building an application using the Adobe Facebook API and I've run into an issue where for the login method the Facebook login popup displays but when doing a Facebook share/post the popup is blocked.
This code works fine and displays me a Facebook login popup without question (Firefox):
how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3
I'm trying to make some "social share" buttons at my site, but the urls I generate just don't get decoded by this services.One example, for twitter:
private function twitter(e:Event):void { var message:String = "Message with special chars âõáà"; var url:String = "http://www.twitter.com/home?status="; var link:URLRequest = new URLRequest( url + escape(message) ); }
But when twitter opens up, the message is:
Message with special chars%E2%F5%E1%E0
Something similar is happening with Facebook and Orkut (but these two hide the special chars).
We're devoloping a flash game which have a php and mongodb backend.. It's kinda like FarmVille and other zynga games.How can we make fully load test to cover possible performance issue earlier?
I need to develop a isometric game on facebook like farmvillie, barnbuddy or etc. I found couple of frame works (link is here) to develop it, but they not simple as isolib.So I decided to go with as3 isolib. Google project for that is here.
But I could not find a A-Z tutorial for as3 isolib, except basic (adding scenes, adding map and etc). I want more stuff. So Can you please suggest me a advance as3 isolib tutorial (I googled it 100 times) ?
Anyway if you have suggestion for frame work except isolib to develop isometric game,let me know it also.
Does anyone have any experience making Flash-based Facebook apps? I'm trying to make one but the event listeners don't seem to do anything. It works fine on its own but once I upload it to Facebook, it stops working.
All I really need is to make a post to the Facebook wall of the user from flash movie.Been trying to find any decent tuts for Flash IDE but everything seems to be for Flex mainly.
i want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.
i am currently working on a facebook game and i have a problem concerning the integration of a life counter which regenerates over time for a facebook game. The game is a simple Flash/AS3 shooter in which users are competing for the highest score. For monetary reasons every game costs one life and users should only be able to start a new game, if said life counter is >=1. To clear things up, i submitted a link to Popcap's facebook game "Zuma Blitz": ZUMA Blitz I can think of a few ways to do this, but i don't know which is the best/easiest approach. Would it be best to:
i am currently working on a facebook game and i have a problem concerning the integration of a life counter which regenerates over time for a facebook game.The game is a simple Flash/AS3 shooter in which users are competing for the highest score.For monetary reasons every game costs one life and users should only be able to start a new game, if said life counter is >=1.To clear things up, i submitted a picture of the life counter of Popcap's facebook game "Zuma Blitz":
I can think of a few ways to do this, but i don't know which is the best/easiest approach.Would it be best to:Make it in AS3 with server communication via php?Or do it in JavaScript and communicate the count back to AS3?Another maybe related question is, how do i tell my database that the data from the life counter should be stored when the game is closed (for example by closing the browser).Can i do this from Flash or do i have to apply a html/JavaScript method?